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-   -   German U-Boats Compilation (https://www.subsim.com/radioroom/showthread.php?t=214215)

Jhanz 02-21-22 12:46 PM

Conning Tower
 
2 Attachment(s)
pls, help. The left side is ok but the right side doesn't get a shadow. Is it really like this?

ivanov.ruslan 02-23-22 02:19 AM

Hi,i guess it depends on the solstice, if I'm not mistaken!

Rhodes 05-05-22 01:09 PM

When I enable U-Boat VIIB (Turm 1 Late) happens this:
https://i.ibb.co/BV0wKJQ/SH3-Img-5-5...9-4-34-913.png
https://i.ibb.co/FmJbGZf/SH3-Img-5-5...19-4-44-41.png
https://i.ibb.co/0tTL8yK/SH3-Img-5-5...9-2-49-119.png


Any idea why and how to fix?

Anvar1061 05-06-22 03:04 PM

Quote:

Originally Posted by Rhodes (Post 2807266)
Any idea why and how to fix?

Post your mod list.

Rhodes 05-07-22 04:03 AM

Quote:

Originally Posted by Anvar1061 (Post 2807416)
Post your mod list.

As you wish! :)



Generic Mod Enabler - v2.5.0.150
[C:\Jogos\SilentHunterIII\MODS]

GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6
SH-5 Water for GWX 3.0 V0.9 20 Km Atlantic campaign (default)
SH-5 Water for SH-3 Bigger Sun v2
GWX - Captain America's Officer Icons
GWX - Enhanced Damage Effects
GWX - No Medals on Crew
Conus' Historically Accurate U-boat Emblems 1.2
Lutzow's Officers - SET6
LifeBoats&Debris_v4
BritishAsdicMkIFinal
GWX_DFa-Flag&Pens_2010
FM30_UpDown_GWX__
Torpedo damage Final ver2.0
Wooden_Lifeboats_Mod_1.1
DasBootSehrohr
Real Depth Charge
Q Ship mod GWX3.0
OLC's Modified Searchlight Beams for GWX3
TDW's Ship Plane Fire Damage_v1.4
Foam
TKSS18 German U-Boats Compilation
German U-Boats Compilation 2 (only VIIB & VIIC models by WISE)
New U-Boat Guns Fixed Reworked (for German U-Boats Compilation)
FixAllSubGWX
Evan82's Uniforms II
Sh3_volumetric_clouds&fog_V2.2
Charts addon 1.4 NYGM_IABLnew
Optional - Charts Addon 1.4 GWX_MFM ships
WAC5.0 Full_Interior
German U-Boats Compilation 2 (only VIIB & VIIC models by WISE) Sensors Fix
Supplement to V16B1 (JSGME)
Stiebler4B_Addon_for_V16B1
ARB WideGui 1920x1080
ARB WideGui 1920x1080 v0.3.1
ARB WideGui 1920x1080 English & Deutsch
Fix for the Recon Book ARB WideGui 1920x1080
O2-Gauges v2
TychoSh3Patch_v3
Bordinstrumente_patch_2.3
Bordinstrumente_patch_2.2_Ahnenerbe
U-Boat VIIB (Turm 1 Late)

Anvar1061 05-07-22 10:25 AM

U-Boat VIIB (Turm 1 Late)
not compatible with
German U-Boats Compilation 2 (only VIIB & VIIC models by WISE)
https://sun9-18.userapi.com/s/v1/ig2...=95&type=album

Rhodes 05-09-22 12:22 PM

Quote:

Originally Posted by Anvar1061 (Post 2807532)
U-Boat VIIB (Turm 1 Late)
not compatible with
German U-Boats Compilation 2 (only VIIB & VIIC models by WISE)

I see, but is there a way to have the late turm of type VIIb with wise models?

Anvar1061 05-13-22 02:06 PM

Quote:

Originally Posted by Rhodes (Post 2807836)
I see, but is there a way to have the late turm of type VIIb with wise models?

Need basic skills as a Silent 3ditor.

Rhodes 05-17-22 05:37 AM

Quote:

Originally Posted by Anvar1061 (Post 2808513)
Need basic skills as a Silent 3ditor.


:dead:



I can't even remember how I did some merge/editing last time. Well, my type VIIB will have a nice new black camouflage painted deck! :D


Thank you Anvar for the replies! :up:

Anvar1061 05-17-22 10:33 AM

Quote:

Originally Posted by Rhodes (Post 2809030)
:dead:



I can't even remember how I did some merge/editing last time. Well, my type VIIB will have a nice new black camouflage painted deck! :D


Thank you Anvar for the replies! :up:

Delete German U-Boats Compilation 2 (only VIIB & VIIC models by WISE)

Tabris 06-10-23 01:30 AM

Hello all, I am also getting the problem where the boat will not surface in a reasonable amount of time. I am mainly a Type XXI player but I have also tested the issue on the Type VII and it is consistent. On the XXI it is even worse, as Emergency Surface does not fix the issue typically. The boat only counts as "surfaced" after slowly climbing its way to 7m, regardless of what the cfg file has the boat's "surfaced depth" set to. I also tried editing the boat's draught in the .dat file, that didn't help either. This is quite the confounding problem - I can find nothing in the GUC mod files that would influence when the watch crew go on deck. Can anything be done?

Edit: did more testing and verified that the problem is 100% in one of the files in the Submarine/NSS[...] folder for each specific boat, as I dumped that directory by itself into my build of the game and the problem was present. Of course now I'm considering trying a full reinstall, but...you know how it is. My modlist is so long, many of which are heavily customized. Before doing that I'd like to wait and see if someone reports back how they fixed it. I use GWX for context. Thanks in advance guys.

skizzyj 07-09-23 08:34 PM

the part 2 file is giving me a flag.dat error while i'm extracting it, any fix to this? thanks

Anvar1061 07-10-23 11:53 AM

Quote:

Originally Posted by skizzyj (Post 2875696)
the part 2 file is giving me a flag.dat error while i'm extracting it, any fix to this? thanks

Delite flag.dat


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