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-   -   Loading screen and this bug (https://www.subsim.com/radioroom/showthread.php?t=195052)

col_Kurtz 05-09-12 05:26 AM

Loading screen and this bug
 
Hi guys...

I've tried all the options. The newly installed game. I went only tutorial. JSGME installed. Unpacked mods. When I run the game I have something like that.

http://www.subsim.com/radioroom/pict...pictureid=5640

I do not know what to do. Several times JSGME install again and again loaded mods straight from zips archive. Still the same.

MODS soup:

http://wklej.org/id/748928/

The game is in version 1.2. SH5.exe is patched too.
Can anyone see where the error is?

Best regards,
Kurtz

flostt 05-09-12 02:03 PM

making a wild guess here : does " Manos Scopes-patch for 4x3" match your screen resolution?

col_Kurtz 05-09-12 02:42 PM

Earlier this patch didn`t have any influence. I have always inserted here some correction for 4x3. I`ve played till the beginning of 1940.
I played with these mods a few days earlier, and suddenly something like this. I have reinstalled and ... Hence my surprise.
My screen is 1280x1024 and I know this is 5:4 but actually it is 4x3... Have a look at this
http://gdgt.com/iiyama/prolite/e1900s/specs/

And the next model (newest I think) PROLITE E1900S-B2 is 5x4 with the same resolution 1280x1024 :doh:
http://uk.shopping.com/iiyama-ProLit...-B2-Black/info
And another one E1900S-1
1280x1024 aspect ratio 4x3. Scroll down please.
http://www.iiyama.com/gb_en/products/prolite-e1900s-1/
So I have put the 4x3 patch.

Test with 5x4 - the same issue:shifty:

Thanks flostt:salute:

flostt 05-09-12 03:46 PM

running out of memory :hmmm:

do you have the crash since installing additional mods :hmmm:

col_Kurtz 05-09-12 05:32 PM

Quote:

Originally Posted by flostt (Post 1881768)
running out of memory :hmmm:

do you have the crash since installing additional mods :hmmm:

No. It happens sometimes. During the game, as I returned to the port of Wilhelshaven. Kiel, no. I passed great convoys, there were no problems. Flooded with large convoys of ships, also had no trouble.
But in this case the game runs normally, no problem. I can not even run a campaign.
I'm going to uninstall again - the last time. I'll see if anything changes. If not, I give up.

volodya61 05-09-12 05:43 PM

Try to disable SubFlags 0.0.8 by TDW... sometimes it helps...

col_Kurtz 05-10-12 04:49 PM

Alright.
First of all thank you very much guys for your attention and any help.
Next thing I think I found my bad. Just like a schoolboy I forgot about one IMPORTANT thing: DO NOT EDIT MenuUser.py in the MODS folder!:damn: - that was my totally mistake :oops:
I use to edit only three small things and ONE big:
Use IO_Strategic_map_tools or something like that :nope:
Earlier I use to edit only the nr. of the hull and the cpt`s name and there was no problem...

Sorry, and thank you :salute:

THE_MASK 05-10-12 05:54 PM

Quote:

Originally Posted by col_Kurtz (Post 1882309)
Alright.
First of all thank you very much guys for your attention and any help.
Next thing I think I found my bad. Just like a schoolboy I forgot about one IMPORTANT thing: DO NOT EDIT MenuUser.py in the MODS folder!:damn: - that was my totally mistake :oops:
I use to edit only three small things and ONE big:
Use IO_Strategic_map_tools or something like that :nope:
Earlier I use to edit only the nr. of the hull and the cpt`s name and there was no problem...

Sorry, and thank you :salute:

Click on tasks in the mod enabler and create a mod profile . Uninstall the mods . If using mods by TDW then use these programs written by TDW to edit things .
NewUIs_TDC_6_9_0_ByTheDarkWraith\data\Applications

col_Kurtz 05-10-12 08:08 PM

Quote:

Originally Posted by sober (Post 1882332)
Click on tasks in the mod enabler and create a mod profile . Uninstall the mods . If using mods by TDW then use these programs written by TDW to edit things .
NewUIs_TDC_6_9_0_ByTheDarkWraith\data\Applications

Yes, I`m using Taks - I created a lot of profiles - to find out the best for my PC.
Sometimes there is a lot of things to change... And I`m just lost in this :oops:
I`m a simply man actually a one man click ;)

Thank you sober :salute:
Btw, do you know - you can edit Realism percentage in file D:\Silent Hunter 5\data\Cfg---->GameplaySettings.cfg
And this is my configuration:

[RealismPercentage]
LimitedBatteriesRealismPercentage=7
LimitedCompressedAirRealismPercentage=5
LimitedO2RealismPercentage=8
LimitedFuelRealismPercentage=8
RealisticRepairTimeRealismPercentage=8
ManualTargetingSystemRealismPercentage=15
NoMapUpdateRealismPercentage=12
RealisticSensorsRealismPercentage=7
DudTorpedoesRealismPercentage=7
RealisticReloadRealismPercentage=6
NoEventCameraRealismPercentage=5
NoExternalViewRealismPercentage=4
NoStabilizeViewRealismPercentage=0 I changed this from 7 to 0
MPShowPlayerNamesRealismPercentage=0
MPShowTorpedoesRealismPercentage=0
NoShipHealthBarRealismPercentage=4
NoGunProjectilePathRealismPercentage=4
And I added some points to other values and now I have 84%. No matter NoStabilize thicked or unthicked. This is just an idea to change this strange %% of 'realism'. So totality is still 100.

:salute:

THE_MASK 05-10-12 08:44 PM

I am pretty sure the game reads those realism settings from the save game file in my documents . Thats why you can only change realism settings while in the bunker . I have NoStabilizeView=false because i hate the unstabilised uzo .

col_Kurtz 05-11-12 05:43 AM

Quote:

Originally Posted by sober (Post 1882385)
I am pretty sure the game reads those realism settings from the save game file in my documents . Thats why you can only change realism settings while in the bunker . I have NoStabilizeView=false because i hate the unstabilised uzo .

I don`t think so ;)

In your Doc is only this:

C:\Documents and Settings\oem\...\SH5\data\cfg-----> GameplaySttings
[MiscSettings]
CurrentNation=German
MeasurementUnits=authentic

[Current]
LimitedBatteries=true
LimitedCompressedAir=true
LimitedO2=true
LimitedFuel=true
RealisticRepairTime=true
ManualTargetingSystem=true
NoMapUpdate=false
RealisticSensors=true
DudTorpedoes=true
RealisticReload=true
NoEventCamera=true
NoExternalView=false
NoStabilizeView=false
MPShowPlayerNames=false
MPShowTorpedoes=false
NoShipHealthBar=true
NoGunProjectilePath=true

So it`s meaning - thicked or unthicked - nothing about values - math value :)
And I think, maybe I`m wrong - this is generall setup for realism in Historical missions - only.
My links provide to percenatge setup, and here you go this result :) And I`m almost sure this is general for whole game :)
http://www.subsim.com/radioroom/pict...pictureid=5635

This is when you click on the main menu Options or in the bunker - the same status for realism :) 100% or 84% - I`m using map update contact and external camera :)
I think this is simply math. Game realism %% higher = more points for a mission Am I right? :) As I wrote (post above) 100 points = 100% Realism. These points you can simply distribute but keeping this value = 100 points = 100% (thick7+thick6+thick6+thick-0- UNTHICK - 8...)

THE_MASK 05-11-12 07:07 AM

Ok , thanks :salute:

col_Kurtz 05-11-12 08:21 AM

You`re welcome :salute:


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