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-   -   Guns work (https://www.subsim.com/radioroom/showthread.php?t=229982)

gap 03-05-17 01:35 PM

Quote:

Originally Posted by the_frog (Post 2470563)
... in 2015, I had the weird idea of doing some coastal defense things.

The results...

WOW :o

Impressive work! Any hope that you can release those beauties and grant me permission to convert them in the SH5 format? :D

I am sure that vdr1981 wouldn't disdain adding those beauties to TWoS, with all the due credits indeed :)

Kendras 03-05-17 02:43 PM

Quote:

Originally Posted by the_frog (Post 2470563)
... in 2015, I had the weird idea of doing some coastal defense things.

The results:

8,8 cm Flak 18/36 emplacement, with search light (a modiified version of the Gerome73's big Strasbourg searchlight) and 4-m rangefinder:

https://www.mediafire.com/convkey/dc...gyuf55ap6g.jpg

Gorgeous work ! :rock:

Quote:

Originally Posted by the_frog (Post 2470563)
Models assembled and game files set up using the S3D but never fully tested in game.

I can test for you if you want ! :D I've been always interested in coastal defenses ! The very first missions I've written were to add some good coastal protection and minefields to harbours and then test how the ennemy (coming from sea or from air) was driven back and/or destroyed ! :yep:

the_frog 03-05-17 04:49 PM

Quote:

Originally Posted by gap (Post 2470568)
Sure, I got you know: the "casemate" type gun shields, used on many pre-Dreadnought battleships. These were probably retained when the old battleships were scrapped and their guns converted as coastal artillery, I should have thought of it before :doh:

Some of the Mk VII have been used for coastal defense right away, meaning they were never on ships. The funny thing with those "casemate"-type shields is that they miss the upper portion of the casemate shield usually used aboard ships. And different from true casemate shirlds, these shields are only rounded in the front, not to the back. Could be they were produced that way for coastal purposes.


Quote:

Originally Posted by gap (Post 2470568)
If not identical, this looks very similar to the gun shields used on Ness artillery pieces:

At least the same rough makeshift style ...



Quote:

Originally Posted by gap (Post 2470568)
This must be the army version of the BL 9.2"/47 Mark X naval gun, which I also paln modelling:

http://www.navweaps.com/Weapons/WNBR_92-47_mk10.htm
https://en.wikipedia.org/wiki/BL_9.2...k_IX%E2%80%93X

Judging form the IWM collection, most 9.2" Mk X in coastal positions retained their open shields. Only few had those add-on roofs, suhc as the prominent one of the Breakneck Battery.

Also, some had more elaborate, probably factory-produced shields:

https://upload.wikimedia.org/wikiped...k_-_844689.jpg

https://upload.wikimedia.org/wikiped...and_Cannon.jpg

SH4 has a very simple model of that version, as it has a simple model of the Army version of the 5.25" (both are wrongly scaled and fire 14 and 16" shells :D).

https://www.mediafire.com/convkey/62...99ndvtvq6g.jpg

https://www.mediafire.com/convkey/df...866akxsf6g.jpg

These are my slighty re-worked versions of the models. They are still simple enough for SH3 use.

... and that's all I did on coastal positions.

the_frog 03-05-17 04:55 PM

Quote:

Originally Posted by gap (Post 2470570)
WOW :o

Impressive work! Any hope that you can release those beauties and grant me permission to convert them in the SH5 format? :D

I am sure that vdr1981 wouldn't disdain adding those beauties to TWoS, with all the due credits indeed :)

They have no AO mapping ... :03:

I wrap them up the next days and send them via PM.

the_frog 03-05-17 05:04 PM

Quote:

Originally Posted by Kendras (Post 2470579)
I can test for you if you want ! :D I've been always interested in coastal defenses ! The very first missions I've written were to add some good coastal protection and minefields to harbours and then test how the ennemy (coming from sea or from air) was driven back and/or destroyed ! :yep:

I sent the files the next days via PM.
The basic defect of the coastal defenses in SH3 is they have no proper damages zones. So, they are more or less immune to incoming fire ...
When testing the 5.25 and 9.2 batteries against a squadron of Fusos, the battleships rapidly silenced the gun turrets but never stopped pounding the positions ... :D

Jeff-Groves 03-05-17 06:01 PM

OK. Atlantic wall stuff!!
http://i108.photobucket.com/albums/n...r.jpg~original
http://i108.photobucket.com/albums/n...e.jpg~original
http://i108.photobucket.com/albums/n...m.jpg~original

the_frog 03-05-17 06:30 PM

Quote:

Originally Posted by Jeff-Groves (Post 2470603)
OK. Atlantic wall stuff!!

GWX4 ??

gap 03-05-17 06:57 PM

Quote:

Originally Posted by Jeff-Groves (Post 2470603)
OK. Atlantic wall stuff!!

Cool :up:

Regelbau bunkers are my favorite. Here's a list of most German bunker designs with pictures:

http://www.axishistory.com/about-ahf...1-bunker-types

3DWarehouse got some good quality models of many of them. A while back, I started the conversion of one of them (Regelbau M272):

https://3dwarehouse.sketchup.com/mod.../regelbau-M272

It was fitted with a 15 cm/48 (5.9") Tbts KC/36 gun which, incidentally, is nicely modelled in SH5 :03:

gap 03-05-17 07:00 PM

Quote:

Originally Posted by the_frog (Post 2470595)
They have no AO mapping ... :03:

No problem. If need be, I can bake their AO maps myself :)

Quote:

Originally Posted by the_frog (Post 2470595)
I wrap them up the next days and send them via PM.

Thank you very much! I am making some space in my in-box :salute:

Kendras 03-05-17 07:32 PM

Quote:

Originally Posted by the_frog (Post 2470596)
The basic defect of the coastal defenses in SH3 is they have no proper damages zones. So, they are more or less immune to incoming fire ... When testing the 5.25 and 9.2 batteries against a squadron of Fusos, the battleships rapidly silenced the gun turrets but never stopped pounding the positions ... :D

Yes, I know. I have corrected that by creating a new zone ("concrete") applied to the bunkers, which are now destroyable ! :D

I wonder if it would be possible to spawn a destroyed model when the bunker is destroyed, exactly like your submarine's guns ... :hmmm:

gap 03-05-17 07:58 PM

Quote:

Originally Posted by Kendras (Post 2470622)
I wonder if it would be possible to spawn a destroyed model when the bunker is destroyed, exactly like your submarine's guns ... :hmmm:

WHAAAT :o

do you mean that replacing a destroyed object with a new model is possible in SHIII? During the last four or five years I have been looking in vain for a working example of the obj_remain controller being used in game. Tell me that I didn't misunderstand you :D

Kendras 03-05-17 08:11 PM

Quote:

Originally Posted by gap (Post 2470631)
WHAAAT :o

do you mean that replacing a destroyed object with a new model is possible in SHIII? During the last four or five years I have been looking in vain for a working example of the obj_remain controller being used in game. Tell me that I didn't misunderstand you :D

In the past, I've already managed to spawn a propeller (not turning) on an aircraft, when the motor was destroyed ! :D But I don't remember why I gave up with this ...

gap 03-05-17 08:17 PM

Quote:

Originally Posted by Kendras (Post 2470635)
In the past, I've already managed to spawn a propeller (not turning) on an aircraft, when the motor was destroyed ! :D But I don't remember why I gave up with this ...

Did you use the obj_remain controller, or how else you obtained this effect? :)

Kendras 03-05-17 08:22 PM

Quote:

Originally Posted by gap (Post 2470637)
Did you use the obj_remain controller, or how else you obtained this effect? :)

Yes, IIRC.

gap 03-05-17 08:50 PM

Quote:

Originally Posted by Kendras (Post 2470638)
Yes, IIRC.

Can you please check for me, and tell me how did you set the controller? All my previous tests (in SH5) always failed, but I was not even sure which file I had to put the controller in and the path that the replacement object had to be placed in :doh:


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