Need help with animation of the flags
Hello all,
I'm trying to create a big war ensign for the battleships of SH3. :arrgh!: Like that: https://i.imgur.com/iJ8s18N.jpg I have resized the flag, but the animation of the flag is now broken. Could someone help me in this matter ? :hmm2: Thx |
Probably, you need to export the animation frames and to resize all ones.
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What's wrong here ? |
Don't know precisely what I did, but the animation is now working fine ! :yeah:
Just have to resize again the falg by 150 % instead of 200% (which is a bit too big:hmmm:) http://www.subsim.com/radioroom/pict...pictureid=9150 Thank for the help! Ah ! Another thing : i use wings 3D. Do you know how to move automatically a 3D object by setting the position of one of its vertex ? I would like to move the corner to the origin (i mean where X=0, Y=0, Z=0) for each resized frame of the flag. It's very boring to do that manually for 25 models ... |
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- import all the animation frames in a single Wings 3D project; - switch to "body selection mode" (red cube on the top of the screen) and select all the meshes by dragging the mouse with the left button pressed; - right click and choose "scale uniform" from the contextual menu, by using either the middle ore the right mouse button; - switch to "vertex selection mode" and choose the vertex you want your meshes to be scaled from; - once done, right click to confirm; - press the Tab button on your keyboard to switch to "numeric entry" mode, enter your desired scaling factor (as percent: 100 = equal size), and press the "Ok" button or Enter to confirm; - select the animation frames one by one (if needed, you can hide/show any frame individually by using the "Geometry Graph"), and save each of them with their original name, using the "export selected" command from the "file" menu. :up: |
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http://www.subsim.com/radioroom/pict...pictureid=9152 Problem solved ! :Kaleun_Applaud: Thank you so much guys ! :subsim: |
Glad you managed doing it :)
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Well, I don't know what I'm doing wrong, but I don't manage to make a new flag with animation. It works in S3D, but not in-game .... ! :doh:
:k_confused: :damn: Else, in the Yamato .dat file, there isn't any node for the flag, but there is one in game ! :o :o :o I don't understand at all. :doh: |
Still no success.
So here what i've done : - exported all the objects of the animated model of the flag, found in Flag.dat (in Library folder), I get 26 files : one named FLG.obj, and the others are FLG_00.obj to FLG_24.obj. - imported them in Wings3D, resized and exported them. - opened the .dat file of a battleship, added a node with a 3D model, imported the animated flag by choosing FLG_00.obj - added an animation controller In S3D, the flag is animated when I click on "play". But not in the game ! So what's wrong, guys ? :o |
Did you set the timing on all 25 frames of the animation?
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The original value is : But I wonder why this should not work with a different fps ? :hmmm: |
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