SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Sub/Naval & General Games Discussion (https://www.subsim.com/radioroom/forumdisplay.php?f=177)
-   -   Nuke sub game like sh5 possible? (https://www.subsim.com/radioroom/showthread.php?t=239411)

bstanko6 12-16-18 06:47 PM

Nuke sub game like sh5 possible?
 
I love my SH series and I fell in love with sh5 ability to walk around the sub and interact with your crew. Why have we not seen a modern nuke game like this?

Kapitan 12-18-18 01:12 PM

Nearest you will get is dangerous waters so far they have not made one like SH5 for nuclear boats

bstanko6 12-19-18 01:27 PM

I have DW. I even have 688i hunter/killer. But it never feels like I'm in command of the boat. Only that I am clicking station to station. I love SH5 walking around, I never teleport. I run from post to post giving commands. I hope in my lifetime someone will get this idea and create a good nuke boat sim.

mapuc 12-19-18 07:06 PM

There is Command Modern Air and Naval Operation(CMANO)

In this game you can create your own mission in the mission editor and give your subs possibility to use nukes.

Markus

bstanko6 12-19-18 10:14 PM

I have that too! But I yearn to walk the deck of a modern hunter killer.

Platapus 12-20-18 05:26 PM

I think it would be hard for a developer to make a business case for this.

Submarine games are already a limited niche market. A lot of people play games for the excitement and action. Unless you artificially create a war (Red Storm rising), I don't think that modern nuclear submarines fit in with action and excitement.

I am sure that there are some who would love to spend their time silently following a boomer being unable to do practically anything except very small and gradual changes in course, speed, depth for days at a time. But I would not want to invest any money in that demographic. :)

Then there is the niche market would be interested in exploring the inside of a modern submarine. This niche wants realism and reproduction of the actual inside of a submarine.

The intersection of those two niches would be the target market and i don't think that would support a for-profit developer.

Perhaps, from a marketing standpoint, the two should be treated separately.

Games for those who like game play and the necessary distancing from reality.

Simulators for those truly interested in the history/technology and do not want any distancing from reality.

Trying to develop software that is both a game (fun to play) and a simulator (high fidelity to realism) at the same time is not easy.
There are always compromises and hence dissatisfactions. This is especially true when it comes to submarines where the reality is not non stop excitement and action.

I think the last thing anyone wants is a submarine simulator that is always 100% accurate. . :Kaleun_Sleep::Kaleun_Sleep:

bstanko6 12-20-18 08:38 PM

I completely understand the market Hangup but I would love to be on a harbor surveillance mission off Libya or following a freighter to relay info to surface fleet. I like that kind of stuff!


All times are GMT -5. The time now is 10:26 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.