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there is a switch to open them. there is a lamp wich indicates if open or not and there is a counter made by digits showing the loading status of the tubes And yes...it is not possible to fire a torpedo with closed doors. You have to open them first. Regards DrJones |
Beautiful!:sunny:
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Just a side issue really... but one that really made a huge difference for me... was when TDW added a " Skip " button to the world map before a mission so that you didnt have to hear the campaign talk again and again. Would be an awesome feature to add to your UI if you can....:salute:
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Regards DrJones |
I like this UI a lot. Looking forward to using it! :yeah:
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This is a feature which will be added when i've got time to figure out Regards DrJones |
I do not think so. This is unnecessary. Campaign missions are on the map. I would rather a simple but realistic interface.
Just my 5 cents Kameraden. |
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The benifit is that the Map would still be an option for those that want it. Then add skip key there as well. |
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Still try to get in some ideas in, that i've talked about with stormfly. I've still got not have much time the next week and i have to figure out a lot on my own... hope i get the persicopeview finished for testing the next two weeks. but time should not be the problem i think, when this one will be perfekt ;) Regards DrJones |
What about this....just found it and it may suitable as a new Page to have a whole TDC :cool:
http://www.mediafire.com/imgbnc.php/...958860cf6g.jpg |
good idea, i want to have this back ! :up:
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Yes, very good idea, i like it!
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Excuse the ignorance.. What does CSP MaGUI stand for...??
I know GUI = Graphical user interface... but the rest has me befuddled!! |
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