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-   -   [REL] FOTRS Ultimate Project (http://www.subsim.com/radioroom/showthread.php?t=226270)

Rockin Robbins 05-27-2016 01:02 PM

FOTRS Ultimate Project
 
Announcing 5/27/2018
Fall of the Rising Sun Ultimate v0.71 PublicBeta EN

Wait no longer, Jeffg, it's here and it's a monster upgrade!
Lotsa changes!

1. "Ultimatev0.63 Carrier_Plane Fix v0.7 Akitsu Gunz" from s7rikeback (see his README).

2. "Sb's_Cumulative_update_17May" from s7rikeback (see his README).

3. "Shinshu Maru Class Japan Transport Ship Mod" and the Daihatsu Landing Craft boats from ZUIKAKU1944. Also his NCL_Katori, and AFS_E13A_Jake Floatplane.

4. The NCL_Isuzu (Nagara) from noshiro.

5. AI Subs with Torpedoes, 9 Japanese subs whose original models came from keltos, one American Fleetboat, one German U-boat. All are considered to be “Surface Craft”, they will not submerge. More on the AI Torpedoes in #9.

6. Added two new American subs for "static" display (no visible crew/no guns to fire) for use in Harbor setups. The "AI_Fleetboat_Static" a Tambor class; and the "AI_Pigboat_Static" an S-Class boat.

7. Made new Recognition Manual pictures for the AI_Subs, and a few of the other ship units.

8. The changes made to the ship "Type" to allow for plane spawning from specific ships (see the following list), over 41 in all.

9. Changes made to the AirStrike and Sim .cfg files to have better plane activity, and to control the AA/Cannon "Range" of fire. The AA Gun "Range" change is necessary to have the AI Sub Torpedo fire correctly.

10. Correction to the Flotillas.upc file in section [Flotilla 2.Base 3], changed "AvailabilityInterval=1942-02-29" to "AvailabilityInterval=1942-02-28".

11. Updated the Data/Roster/Names.cfg file to include the newly added ship units, and renamed the following:
* Type17=Submarine
* Type18=Light Warship with Scout Planes
* Type19=Heavy Warship with Scout Planes

These new "descriptions" will be displayed in the RM under "Class:".

12. Added AI Torpedoes to 82 of the warships of different nationalities that had them as weapons. They will fire at various intervals once a target has reached the range of 1400 yards. Each ship “class” will have varying numbers of torpedoes:

* Japanese Submarines will have a total of 24 torpedoes Bow facing
* Japanese Midget Sub will have a total of 4 Bow facing
* American and German subs will have 24 torpedoes per Bow; the same to the Stern.
* PT Boat and Schnellboat will have 8 total; 4 firing to Port, 4 firing to Starboard
* Specific Heavy Cruisers, Light Cruisers, Destroyers will have a total of 17 torpedoes per side

Due to the fact that the torpedo is unable to “lead” a target, a higher number of torpedoes were required to provide a better sense of accuracy in some situations.

13. The Hatsuharu DD has been changed to be more accurately displayed, following a Shiratsuyu class model. The Shiratsuyu has been modified to use only one "Loadout" model, to appear slightly different than the Hatsuharu.

14. Changes made to the "Air" folder include the addition of the Aichi E13A Jake Floatplane. Reworked the equipment files for the IL2 Sturmovik Fighter Bomber, B24 Model H Heavy Bomber, B24 Model C Liberator to better have these planes carry weapons...as well as the Jake Floatplane.

15. The Sensor file (.sns) was reworked for many of the units (Ship/Plane) per s7rikeback's corrections.

16. Changed the floating behavior of the Survivor Rafts/Boats to have them appear more natural in mild to heavy seas. No more "heavy bobbing", leading to capsizing while the sea state is moderate. The Special Opps Raft was modified as well.

17. Speech was reworked in the specific area of “Yes Sir” to eliminate it repeating, plus reworking the length of its duration that prevented other phrases to be heard. Also eliminated most of the "shouting" of sub crewmen when circumstances arise.

18. Many new images were added/reworked to accompany the new added models, or personnel that inhabit these models.

19. Revisions to the Roster/Names.cfg to include the newly added units; plus changes made for spelling/different descriptions of units.

20. Many other tweaks were made to the units regarding “Dates” primarily to make sure the dates conform to the correct time the game expects changes to take place. Also, changes made to gun placements, traverse bearings, elevations too numerous to count were made throughout the file.

21. Changed the Captains Room "Options" Radio to have a greater highlighted image when mousing over it.

22. Corrections to the Kent and Sirtori torpedo spawn gun's where they were not hidden from view.

23. Changes made to the player subs Hydrophone/Sonar equipment and upgrades, to better have the equipment show as expected when on the sub or when offered when in-port.

24. Revisions to the "Help" and "Mouse over" text messages to better reflect information for the player.

25. Attempted to change the player subs overall performance in duration of mileage. and battery use and recharge capabilities.

26. Added the Moon to the night sky which had been eliminated by FOTRS....made it 100% smaller in size than stock.

27. Changed the color of the Crewmen "picture" that are killed on the Crew Management page to blue.

28. Added a "Watch Crew's Lounge" compartment to the players sub for keeping the Watch crew from unnecessary harm when receiving damage from depth charges. A player will need to manually move each crewman to the "Lounge" for them to stay safe. Make sure you move them back into the Watch Crew Compartment to perform their duties when surfaced.

29. The "Repair Team" compartment has been expanded to keep the Deck Gun crewmen (both main Deck Gun and AA/Flak crewmen) safe when submerged (much the same as the Watch Crew Lounge). You will be required to move the crewmen to the specific gun stations in order for the guns to fire when surfaced.

30. Units added by S7rikeback:
DDSmith=Destroyer Robert H. Smith Class
FBP40Kittyhawk=Curtiss P-40N Kittyhawk (!!!)
FBP40Tomahawk=Curtiss P-40 Tomahawk (!!!)
FBP40Flyingtiger=Curtiss P-40 Flying Tiger (!!!!)
CHGunBoat01=Gunboat Luzon Class
CHGunBoat02=Gunboat Panay Class

AND!
==================

The following units have been added or changed:

ADDED:

LAA_AAPlatform (Allied Anti-Aircraft Bunker with 40mm Quad Bofors)
LAA_AAPlatformJP (Japanese Anti-Aircraft Bunker with 25mm Triple Turret)
LAB_LargeAirBaseCH
LAB_NormalAirBaseCH.....both Chinese Air Base's
LAB_SmallAirBaseRU.....Russian Air Base

AI_Fleetboat_Static; Type=17
AI_Pigboat_Static; Type=17
AFS_E13A_Jake Floatplane
AI_Fleetboat; American; Type=17
AI_Uboat9d2; German; Type=17
JP_ShinshuMaru; Japan; Type=103
NA25Daihatsu; Japan; Type=0
NCA_SaltLakeCity, Type=19.....has Planes
NADaihatsu; Japan; Type=0
NCDaihatsu; Japan; Type=104
NCL_Isuzu (Nagara); Type=6
NCL_Katori; Type=18....has Planes
NKLMS_Ada; Type=102
NKMSS_Aden; Type=102
NKMSS_Ansyu; Type=102
NLCVA; Type=103...Higgins Landing Craft
NPT_Schnellboat, Type=0....3D model change
NSS_A1; Japan; Type=18....has Planes
NSS_AM; Japan; Type=18....has Planes
NSS_C3: Japan; Type=17
NSS_Jyunsen1; Japan; Type=17
NSS_JyunsenB; Japan; Type=18....has Planes
NSS_Kaidai4; Japan; Type=17
NSS_Ko; Japan; Type=17
NSS_Sen_Taka; Japan; Type=17
NSS_Sen_Toku_I; Japan; Type=18....has Planes
USS Robert H. Smith....DD, American
CHGunBoat01=Gunboat Luzon Class.....Chinese Nationality
CHGunBoat02=Gunboat Panay Class.....Chinese Nationality


================

CHANGED:

NAuxCru; Japan; Type=18....has Planes
NBB_Alabama; American; Type=19....has Planes
NBB_Fuso; Japan; Type=19....has Planes
NBB_Ise2; Japan; Type=19....has Planes
NBB_KGeorgeV; British; Type=19....has Planes
NBB_Kongo; Japan; Type=19....has Planes
NBB_Montana; American; Type=19....has Planes
NBB_Nevada; American; Type=19....has Planes
NBB_New_Mexico; American; Type=19....has Planes
NBB_North_Carolina; American; Type=19....has Planes
NBB_Pennsylvania; American; Type=19....has Planes
NBB_Queen_Elisabeth; British; Type=19....has Planes
NBB_Tennessee; American; Type=19....has Planes
NBB_TennesseeEarly; American; Type=19....has Planes
NBB_Tirpitz; German; Type=19....has Planes
NBB_West_Virginia; American; Type=19....has Planes
NCA_Aoba; Japan; Type=19....has Planes
NCA_Baltimore; American; Type=19....has Planes
NCA_Deutschland; German; Type=19....has Planes
NCA_Lutzow; German; Type=19....has Planes
NCA_Maya; Japan; Type=19....has Planes
NCA_Myoko; Japan; Type=19....has Planes
NCA_Northampton; American; Type=19....has Planes
NCA_Pensacola; American; Type=19....has Planes
NCA_Pensacola_II; American; Type=19....has Planes
NCA_Portland; American; Type=19....has Planes
NCA_Quincy; American; Type=19....has Planes
NCA_Takao; Japan; Type=19....has Planes
NCA_Tone; Japan; Type=19....has Planes
NCL_Agano; Japan; Type=18....has Planes
NCL_Brooklyn; American; Type=18....has Planes
NCL_Cleveland; American; Type=18....has Planes
NCL_Fiji; British; Canadian; New Zealand; Type=18....has Planes
NCL_Katori; Japan; Type=18....has Planes
NCL_Kuma; Japan; Type=18....has Planes
NCL_Naka; Japan; Type=18....has Planes
NDD_Hatsuharu; Type=4....3D model change
NDD_MomiII; Type=109.....3D model change from the Momi DD
NDD_Shiratsuyu; Type=4....3D model change
NDE_PB102; Japan; Type=0....Changed this from a Type=17
NKSS_CAT; Japan; Type=18....has Planes
NL_B; Japan; Changed Dates
NL_C; Japan; Changed Dates
NLUS_Bremen; German; Type=18....has Planes


The CV's And CVE's are corrected per s7rikeback text document.

Plus, the following mods have been added/merged:

200_Ultimate Cumulative Fix for v0.6xxx
07.02.2018 - SH Validator v2.0.6 Fixes
CrewFix for Tenders
UPCchangesFeb2018
QE_gun_fix
738_FotRSUv0.7xCampaignH
10_Cumulative Fix
Ultimatev0.63 Carrier_Plane Fix v0.7 Akitsu Gunz
Sb's_Cumulative_update_17May

And we're on hold for planned AI changes. CapnScurvy hit us a long time ago with the "unexpected" news that FOTRSU was way too tough to reflect the real situation in the war. We were all shocked (not) and listened long enough to see that he can take this mod in a direction that only Real Fleet Boat tried before, but without great success. The sensors are mocking us, so stand by. This is impossible, so it'll take a bit.

Also, propbeanie is working on campaign changes that you'll really like. See all those ships above that have torpedoes and planes? Brace for action!

When you install v0.71 unfortunately the only safe way to proceed is to not use previous savegames. Please ensure that your base SH4 files are absolutely stock. Reinstalling from scratch is the gold standard here. Uninstall and reinstall SH4. As always, documentation is available in the root and Data folders.

Whew! That's all for now folks!

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


Fitzcarraldo, XTBilly, Bleiente, cdsubron7 (okay, you're drafted with the right to opt out!) and I announce the foolhardy project to 1) Save FOTRS, bringing all three versions home to Subsim where they will be preserved, and the foolhardy part 3) to consolidate the best features of 1.2 and 1.3, which are for SH4UBM and FOTRS 2.0, written for SH4 v1.4, into a single FOTRS Ultimate mod for SH4UBM, since close to 100% of people are playing that version.

Propbeanie has volunteered as a guinea pig, but in this organization we don't like guinea pigs, we use crash test dummies! Propbeanie, you're our first. Thanks for volunteering for the punishment.

I'm in the middle of the first part of the project, importing and protecting the three versions of FOTRS directly in the Subsim downloads section. I have FOTRS 1.2 uploaded now but not linked to the downloads section. 1.3 and 2.0 will follow. I expect that to take a couple of days as uploading is very, very slow.

Then we'll talk about how to proceed. So far the sketchy and overoptomistic plan is to take v1.3 as a base, add Vickers interiors from 1.2, fix the sound problems, then take the extra ships from 2.0 and sound effects plus whatever else looks really great and add it to 1.3 to produce FOTRS Ultimate. The aim is that as far as possible, what comes out will remain the work of AOTDMadMax and we will add as little of our own work as we can. This will still be an AOTDMadMax mod when we're done.

If you can help please feel free to join the thread. I'm no Hitman, CapnScurvy, iambecomelife or Kpt. Lehmann, but we'll have to make do. We''ll do it by surrounding me with better modders than I am.

Onward! Into the fog!:D


cdrsubron7 05-27-2016 01:04 PM

You can count me in, RR. I don't have any modding experience, but I can learn. If you need a beta tester, I'm ready and willing. :D

Standing by for orders, sir. :up:

Quote:

Onward! Into the fog!:D
I thought that was breach. :haha:

Rockin Robbins 05-27-2016 01:08 PM

Quote:

Originally Posted by cdrsubron7 (Post 2407567)
You can count me in, RR. I don't have any modding experience, but I can learn. If you need a beta tester, I'm ready and willing. :D

Standing by for orders, sir. :up:



I thought that was breach. :haha:

Thank you! Let me get the boring part of uploading the versions we have and we'll get cracking.

max-peck 05-27-2016 01:09 PM

If I can do any photoshop work on the new ships skins that gives them all the 'Razzle Dazzle' I will be glad to help :up:

Rockin Robbins 05-27-2016 01:12 PM

Quote:

Originally Posted by max-peck (Post 2407571)
If I can do any photoshop work on the new ships skins that gives them all the 'Razzle Dazzle' I will be glad to help :up:

Thank you! We're a ways from considering that but you know what happens when you mod one thing? Modding is a harsh mistress!:arrgh!:

max-peck 05-27-2016 01:34 PM

Just had another thought RR

What you are trying to achieve here is a sort of best of FOTRS 1.3, 1.3 and 2.0, right?

Kind of a compilation of the best of AOTD_MadMax's work.

I am not sure it would be right for me to just jump in and reskin all their new ships.
1 - For all we know they might already look pretty good
2 - It is not the 'pure' FOTRS experience he intended, if you know what I mean.

Might be better to let people experience FOTRS as AOTD_MadMax intended.

By all means I am happy to do it, but maybe we make my work an optional patch, or separate mod for those who want it

Just a few thoughts I have had whilst on patrol in the Celebes:)

cdrsubron7 05-27-2016 01:40 PM

Quote:

Originally Posted by max-peck (Post 2407581)
Just had another thought RR

What you are trying to achieve here is a sort of best of FOTRS 1.3, 1.3 and 2.0, right?

Kind of a compilation of the best of AOTD_MadMax's work.

I am not sure it would be right for me to just jump in and reskin all their new ships.
1 - For all we know they might already look pretty good
2 - It is not the 'pure' FOTRS experience he intended, if you know what I mean.

Might be better to let people experience FOTRS as AOTD_MadMax intended.

By all means I am happy to do it, but maybe we make my work an optional patch, or separate mod for those who want it

Just a few thoughts I have had whilst on patrol in the Celebes:)

Your work could always be used as an optional mod like Ducimus did with TMO. So by all means please do the work. :up:

Bleiente 05-27-2016 01:46 PM

How can I upload here (FortS V1.3 + 2.0)?
I would like to help, especially AotDMadMax and AotDRhonen have certainly put a lot of work, time and effort in these compilations ...

XTBilly 05-27-2016 02:10 PM

Billy reporting in.

First, good luck to all on this project. FOTRS is an excellent mod, a very balanced one, that combines beauty, realism, difficulty and gameplay without overdoing it. It deserves its place among the best mods made for SH4.

I want to thank AOTD Mad Max and his team for creating this mod for all of us to enjoy. Rockin Robbins also declared that the Ultimate FOTRS version that will emerge from this team's effort, will be as much as possible Maddy's work.
Thank you for pointing that!:Kaleun_Applaud:

RR, I'm yours to command.:salute:

I've begun testing v2.0 sound into v1.3

1. Clean, unmoded SH4 1.5 installation.
2. JSGME, FOTRS v1.3
3. Deleted v1.3 sound folder, replacing it with v2.0 sound folder.
4. Enabled the mod.

No problems so far, shells flying, different sounds from BB main guns and secondary, guns, explosions etc. working great. Will continue sound testing until instructed otherwise or something big emerges from sonar.

FOTRS is my favorite mod and I'm honored to belong to the team that tries to make it even better!:sunny:

Good luck mates!!:up:

propbeanie 05-27-2016 02:35 PM

Quote:

Originally Posted by Rockin Robbins (Post 2407563)
... in this organization we don't like guinea pigs, we use crash test dummies! Propbeanie, you're our first. Thanks for volunteering for the punishment...

Copy that, and thanks. One thing is for certain fer shure: the "dummy" part fits me to a "T", and "Crash" is my middle name. FOTRS has been my fav mod since I first used it way back when (with my version of GFO a close 2nd), it will be an honor to participate in this endeavor with all of you (I say that now, prior to "full immersion", or unknowingly encountering "crush depth"). As always (usually), my tongue is in cheek (tic), and I'm ready to roll - er, creatively sink...

Rockin Robbins 05-27-2016 07:11 PM

Quote:

Originally Posted by XTBilly (Post 2407591)
I've begun testing v2.0 sound into v1.3

1. Clean, unmoded SH4 1.5 installation.
2. JSGME, FOTRS v1.3
3. Deleted v1.3 sound folder, replacing it with v2.0 sound folder.
4. Enabled the mod.

No problems so far, shells flying, different sounds from BB main guns and secondary, guns, explosions etc. working great. Will continue sound testing until instructed otherwise or something big emerges from sonar.

FOTRS is my favorite mod and I'm honored to belong to the team that tries to make it even better!:sunny:

Good luck mates!!:up:

Could you work up the 2.0 sound folder as a JSGME add-on for v1.3? Then we can just use it as a building block for the awesomeness to come! Great work! It's a major part of what we want to accomplish. Now the fun part--importing 2.0 ships to 1.3.

FOTRS Ultimate -- Maddy's greatest hits.

In the meantime I'm uploading 2.0 now. I may have to get Neal to allocate me more FTP space here.

Rockin Robbins 05-27-2016 07:36 PM

Nope! FOTRS 2.0 gets to 100% then vanishes as it is rejected by Subsim's FTP server for being overweight. We're waiting for Neal to give us more space! Stand by...........

Florida Sailor 05-27-2016 07:56 PM

Hey Rockin,

I can probably help with the architecture if I still remember how to crack the file structure. You may remember me as dgrayson from the UBI forum. I have some pretty good experience at Modding.

Let me know if I can help. I am retired now and have some time to spare.:D

cdrsubron7 05-27-2016 08:17 PM

Quote:

Originally Posted by Florida Sailor (Post 2407646)
Hey Rockin,

I can probably help with the architecture if I still remember how to crack the file structure. You may remember me as dgrayson from the UBI forum. I have some pretty good experience at Modding.

Let me know if I can help. I am retired now and have some time to spare.:D

By all means, my friend. We'd love to have a man with your knowledge of modding giving us a hand. :up:

Rockin Robbins 05-27-2016 08:36 PM

Quote:

Originally Posted by max-peck (Post 2407581)
Just had another thought RR

What you are trying to achieve here is a sort of best of FOTRS 1.3, 1.3 and 2.0, right?

Kind of a compilation of the best of AOTD_MadMax's work.

I am not sure it would be right for me to just jump in and reskin all their new ships.
1 - For all we know they might already look pretty good
2 - It is not the 'pure' FOTRS experience he intended, if you know what I mean.

Might be better to let people experience FOTRS as AOTD_MadMax intended.

By all means I am happy to do it, but maybe we make my work an optional patch, or separate mod for those who want it

Just a few thoughts I have had whilst on patrol in the Celebes:)

Your work is universal--it works with all mod configurations. We'll do a Ducimus and put in a folder of optional plugins!


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