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-   -   Mods for SF. (https://www.subsim.com/radioroom/showthread.php?t=151452)

Chucky 05-05-09 03:59 PM

Mods for SF.
 
Guys,does it matter in which order you activate the mods in SF using JSGME?
For instance I use these mods.I do get an overwrite warning with some but I understand this is normal?

t-34_crew_head_movement
k42
Frontline Acoustics
compass_mod_v01
Campaigns_Mod_v08r3
Unofficial_patch_SF_v0[1].1_eng
Steel_Textures_Mod_v1.0_eng
Steel_Panzer_Mod_v1.2_eng
Steel_Sound_Mod_v1.1_fix__eng
Muddy_&_Dusty_Texture_Mod_(Part 1)

Thanks Lads.

Vacillator 05-05-09 04:11 PM

Hi Chucky

Egorogr (one of the authors of Steel Panzers) wrote in a recent thread that having the Playable Panzers mod installed after Steel Panzers meant that some vehicles didn't work properly. So I guess the general answer to your question is that yes it is important what order you install mods.

However, you don't have Playable Panzers installed so I guess Steel Panzers is happy. The others should be okay, I suppose it's just a matter of let's say the last sound installed is what you hear rather than one of the ones earlier on the list?

By the way, what is the k42 mod? I thought that was the stock game?

Chucky 05-06-09 02:07 AM

The K42 is an error. It just appears to be an icon.Not quite sure how it got there!.I have now deleted it.Thanks for your help again :up:


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