SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (http://www.subsim.com/radioroom/index.php)
-   Tanksim.com (http://www.subsim.com/radioroom/forumdisplay.php?f=203)
-   -   T34 vs Tiger- Kursk 1943 coming soon! (http://www.subsim.com/radioroom/showthread.php?t=158301)

ZeeWolf 11-17-2009 02:04 AM

T34 vs Tiger- New Add on: PhaseOne 1943
 
To all, greetings!
Check my web site for

New Project ZeeWolf
Expansion Packs and Updates


http://www.tanksimzw.com






Recommendation :know:

Through testing the minimum CPU required is a 3.0Ghz Dual Core.
And the best OS for performance is Windows 7 (64bit).
Please NOTE: It is the CPU that play a greater roll in performance
then is the GPU I recently had to change my mind on this.:doh:
therefore this area of Graphics required is fairly High end. Through
feedback that Nvidia cards have a performance edge over ATI.
Therefore I would recommend something less then 2yrs. old.
Preferably a Nvidia graphics card with a bare minimum of a 512 mgs
of VRAM. And when it comes to details; Do not go "Green" because
the low energy cards are dogs! :up:





Onwards towards KURSK!

ZeeWolf

murkz 11-17-2009 03:08 AM

Zeewolf, we are looking forward to this very much.

Monkwarrior 11-17-2009 03:54 AM

Hey zeewolf,

What a coincidence, we have been doing the same (me, Murkz and others).
Let's join forces on this.
You are dutch by any chance ?

Monk.

NSU 11-17-2009 10:08 AM

Hi zeewolf
Yes, we are looking forward, for this mod :up:

ZeeWolf 11-17-2009 12:41 PM

Thanks Guys
 
Thanks Guys,
I have to tell you my intention is to produce an income from my
labor and 3d models I created for this sim. Some stuff I will be
delighted to share freely, but I need support to release such an
ambitious project as the one I envisionand curretly working on.

My plan is to release it like the Uboat missions addon in SH4.
that would enable me to increase the focus on this sim to 100%

My long term plan is to prvide an update mission release on a montly
bases. The potential for this sim is endless as I see it.:yep:

ZeeWolf

tHeBaLrOgRoCkS 11-17-2009 01:32 PM

Well you have certainly surprised us all with the extent of your modifications.

Are we to assume that you have managed to get your models in game using the Maya application if so would you be interested in showing the rest of us how that was done? As I know that there are one or two competent molders waiting in the wings for precisely the kind of information you seem to have?

ZeeWolf 11-17-2009 03:55 PM

Quote:

Originally Posted by tHeBaLrOgRoCkS (Post 1204764)
Well you have certainly surprised us all with the extent of your modifications.

Are we to assume that you have managed to get your models in game using the Maya application if so would you be interested in showing the rest of us how that was done? As I know that there are one or two competent molders waiting in the wings for precisely the kind of information you seem to have?

Thanks I was hoping to start a buzz. But there is a lot more for instance,
the Panther Ausf D, Panther Ausf A, Panzer III, Sturm Huabitz, T34 ChTz turret,
JS-2, SU122 v1942, Flak 88 and the Katusha Rocket launcher system on a U6
Studebaker are all models I have built from the ground up with more to come.

And of course anything I release I will back up with full support. However,
some stuff I will protect as trade secrets until I recover some of my efforts
through financial support at lest for now. Although all info to support
the success of my releases I will completely share.

Bearcat 11-17-2009 08:19 PM

Zeewolf

You are a Tank God in my book..

if you need help please feel free to ask me! :D

ZeeWolf 11-17-2009 10:21 PM

Quote:

Originally Posted by Bearcat (Post 1204967)
Zeewolf

You are a Tank God in my book..

if you need help please feel free to ask me! :D

Wow,thanks bro.

:hmmm: Can you create Textures?

ZW

tHeBaLrOgRoCkS 11-18-2009 06:09 AM

Well it sure looks impressive are those models static / ai / or playable ? Do you have cockpits for the tank variants ?

Some you tube video would be sweet .....oh yeah and how long and how much ?

ZeeWolf 11-18-2009 12:38 PM

Quote:

Originally Posted by tHeBaLrOgRoCkS (Post 1205170)
Well it sure looks impressive are those models static / ai / or playable ? Do you have cockpits for the tank variants ?

Some you tube video would be sweet .....oh yeah and how long and how much ?

I humbly agree it looks impressive indeed. All models I will
post that are shown in the game as "screen shots" are fully
functional and tested game objects. The tanks are AI and work
as you would expect from a top notch tank sim. The models
that will be playable are the Panther Ausf A, D, and G.
as well as the King Tiger with Hencshel turret. The Red Army
will have the JS-2 and KV-85 and to their forces playable.

All playable new tank additions will have a new applicable
cockpit model. Of course this will take some time to finish,
test and release. However I think the best thing to do is
for me to release the AI tank models separately at first to gage
the interest and possible future sales of the larger Addon.

As for price I haven't decided yet on that. As for any release
date: expect something under your Christmas tree.:woot:

ZeeWolf

ArmorEtr 11-20-2009 03:51 AM

Wow, I'm speechless. And here I thought my TvT copy would just sit and collect dust. Are you a one-man-gang or do you represent a small crew?

I have absolutely no modding skills, but certainly willing to help test or whatever.

ZeeWolf 11-20-2009 01:12 PM

Quote:

Originally Posted by ArmorEtr (Post 1206294)
Wow, I'm speechless. And here I thought my TvT copy would just sit and collect dust. Are you a one-man-gang or do you represent a small crew?

I have absolutely no modding skills, but certainly willing to help test or whatever.

Thanks ArmorEtr,
Definitely dust off you TvT copy because I promise you will be glad
you did:) The best way to help me now is get the word out about this total
overhaul of T34 vs Tiger. Focusing on the single player aspect of the sim
for guys like myself who is content with just playing a good sim.
I have convinced myself that this is my calling. And I am totally
dedicated to tell the story of war on the eastern front during WWII
through the medium of this sim.
As for "Are you a one-man-gang or do you represent a small crew?"
my answer is, as a devout Christian I am never alone.


http://i327.photobucket.com/albums/k...eenShot017.jpg

My faithful wingman take out the KV85s

ZeeWolf

growbag 11-20-2009 01:30 PM

If you can make it save key assignments and allow the user to change the mouse axis in 3rd person view, count me in for buying a copy!

These are the 2 things that bug the snot out of me in T34 v Tiger.

I guess it's not possible to allow the player to leave the tank is it?

Another suggestion would be a summonable repair truck, so when you're sitting in your tank with a blown track, you can call the repair crew over the radio and possibly get it fixed to get you back in the game.

Just a few dreams I thought I'd share :).

ZeeWolf 11-20-2009 03:00 PM

Quote:

Originally Posted by growbag (Post 1206523)
If you can make it save key assignments and allow the user to change the mouse axis in 3rd person view, count me in for buying a copy!

These are the 2 things that bug the snot out of me in T34 v Tiger.

I guess it's not possible to allow the player to leave the tank is it?

Another suggestion would be a summonable repair truck, so when you're sitting in your tank with a blown track, you can call the repair crew over the radio and possibly get it fixed to get you back in the game.

Just a few dreams I thought I'd share :).

I don't know but I'll find out. I'm like you, that bugs me too.
That's another reason why I'm focusing on the single player aspect,
because the multi-player mode is so restrictive.

http://i327.photobucket.com/albums/k...eenShot018.jpg
New F6 View with Zoom.
Repair and reload truck is done, thats what the Hanomag does in this image BTW:yep:

ZeeWolf


All times are GMT -5. The time now is 01:52 PM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.
Copyright 1995- 2019 Subsim