SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Sub Command, Fleet Command, & Jane's 688(I) (https://www.subsim.com/radioroom/forumdisplay.php?f=193)
-   -   Fleet Command: How to Make Aircraft Dodge Missiles (https://www.subsim.com/radioroom/showthread.php?t=236322)

Reds 01-21-18 02:53 PM

Fleet Command: How to Make Aircraft Dodge Missiles
 
When my aircraft are targeted by a missile, they automatically release flare/chaff and sometimes perform turns. The problem is their turns are too wide most of the time, and they get caught by the missile. When a missile is close by, I manually order the the plane to move to a location that would require a turn, and this sometimes makes them to make a sharper turn, shaking off the missile. The problem is that the planes don't always begin turning immediately, and get caught.

Has anyone found a better way to dodge missiles?

Reds 02-12-18 12:40 PM

If anybody else is interested, I've found that jamming the attackers with the EA-6's helps a lot. There is no option to initiate jamming in the game's context menus, but you can give the order with the 'c' key. You will see a small red dot below the jammed target.

Pity the game doesn't allow jamming more than two targets at the same time with a single plane. AFAIK jammers can operate on many targets simultaneously.


All times are GMT -5. The time now is 02:48 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.