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-   -   ALFA / Projekt 705 Lira SSN US and German Campaign Standalone (https://www.subsim.com/radioroom/showthread.php?t=191198)

jhapprich 01-04-12 07:59 PM

ALFA / Projekt 705 Lira SSN US and German Campaign Standalone
 
Hello and Happy New Year!

During the holidays, I have reworked the Alfa of my CWSS mod.Originally, I wanted to combine the Models of Hotmanandre and the Dangerous Waters RA-Mod, but in the end I had to recreate the entire model, the conning etc. There is now a pressure hull model as well as animated flaps and new extensibles. The mod is designed like the Oscar II - refit and is campaign playable for both sides.


http://img13.imageshack.us/img13/5989/lira5.pnghttp://img33.imageshack.us/img33/5808/lira4.pnghttp://img809.imageshack.us/img809/6154/lira3.pnghttp://img515.imageshack.us/img515/5939/lira2.pnghttp://img528.imageshack.us/img528/1659/lira6.pnghttp://img267.imageshack.us/img267/4329/lira7.png

http://img72.imageshack.us/img72/5348/lira.png


LINK :

http://www.gamefront.com/files/21152569/Alfa_US_GE.zip

Klaus 01-04-12 08:05 PM

link, please :)
Happy new year!
Thank you!

Yamato_NF 01-05-12 02:54 PM

ALL HAIL JHAPPRICH!!

:sign_yeah:

Hotmanandre 01-05-12 06:07 PM

Beautiful submarine! The good fellow and how about the project 685? There is almost finished boat will undertake to eat both drawings and a photo if that:arrgh!:

TorpexXIII 01-05-12 08:22 PM

Legend
 
Thats all I have to say about the man....legend.

:up:

Klaus 01-05-12 08:52 PM

SLBM is going from Mark 10? you let range at 3500 yards and i don't want autodestroy my own ship :)

osteo 01-06-12 02:41 AM

This alfa is too beautiful.:up::up:

colonelCJ 01-06-12 03:59 AM

WOW
 
This is amazing. :rock::rock:

I have tested in depth :haha:
and its simply breathtakingly awesome.

How about an Ohio class with USN Ballistic Missiles? :D


Respect to you JH. :salute:

jhapprich 01-09-12 04:30 PM

Custom Interior
 
Some shots of the ALFA`s Command Room i´ve been working on recently.At the moment, i am stuck on figuring out how to create Ambient Occlusion maps, so what you are seeing here still looks like crap:

http://img194.imageshack.us/img194/7998/91069495.jpghttp://img710.imageshack.us/img710/9213/20168510.jpghttp://img202.imageshack.us/img202/6051/41899921.jpghttp://img714.imageshack.us/img714/5899/61469338.jpghttp://img36.imageshack.us/img36/342/33077898.jpghttp://img607.imageshack.us/img607/39/94540039.jpghttp://img820.imageshack.us/img820/9553/17338771.jpghttp://img194.imageshack.us/img194/9822/12082866.jpghttp://img861.imageshack.us/img861/9386/94997880.jpghttp://img600.imageshack.us/img600/2286/11102590.jpghttp://img545.imageshack.us/img545/5995/69865776.jpg

Yamato_NF 01-09-12 04:44 PM

WOW
 
Quote:

Originally Posted by jhapprich (Post 1818377)

L-E-G-E-N-D! :up:
looks good so far mate!:arrgh!:

osteo 01-09-12 10:21 PM

[QUOTE=jhapprich;1818377]Some shots of the ALFA`s Command Room i´ve been working on recently.At the moment, i am stuck on figuring out how to create Ambient Occlusion maps, so what you are seeing here still looks like crap:

QUOTE]


Looking forward to seeing this module. :yeah::yeah:

Good Job :salute::salute::salute:

Marka Ragnos 01-10-12 02:26 PM

woow good to have you back working on those submarines ;)

thanks alot for keeping this game alive :up:

Julhelm 01-12-12 05:38 AM

Baking AO is easy. You just need a 2nd uv channel and then use render-to-texture with a skylight.

Soviet Creeper 01-12-12 08:21 AM

Nice sub here, happy to add it too my "collection" but can I ask for a version that isnt in russian?

jhapprich 01-12-12 08:30 AM

>Quote: Baking AO is easy. You just need a 2nd uv channel and then use render-to-texture with a skylight.<

yap, the AO-Maps are underway thanks to my 3dsmax2011.needed some time to figure it out since i do my models with milkshape.

what do you mean with russian?


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