SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH4 ATO Mods (https://www.subsim.com/radioroom/forumdisplay.php?f=234)
-   -   for Mikhayl 3dsmax question (https://www.subsim.com/radioroom/showthread.php?t=141317)

USS Sea Tiger 08-26-08 06:33 AM

for Mikhayl 3dsmax question
 
I downloaded and installed the 3dsmax you mentioned, Very similar to Gmax still


You mentioned you imported those .X files and they remained textured. Do you have a differeing importer addition? The Stock will only allow 3ds and dfx files to import

Thanks

Mike D

USS Sea Tiger 08-27-08 01:44 AM

tried it
 
your right,,

on the freeware it will not convert the .x to .3ds darn it anyway, I'll hve to do it the longgg way then, reskinning

USS Sea Tiger 08-27-08 04:46 AM

I found Blender!
 
In Blender I can open the .X files and save it as .3ds and wave .obj

I then import them into the 3dsmax.

the material editor is similar to Gmax but has other differences.

I figured out how import both models , scale and orient, and apply a texture, but the mapping is not correct,

there is the a .mtl file created by blender and I know from past attempts this file is the mapping for the .obj file.

How do I makle 3dsmax read that .mtl file to correct the texture mapping please?

thanks again


All times are GMT -5. The time now is 06:13 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.