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-   -   * D&D wake mod * (https://www.subsim.com/radioroom/showthread.php?t=149689)

Desga 03-23-09 12:50 PM

* D&D wake mod *
 
The Laboratories for research and development GRUPSOM announce the release of the new mod - Mod.DDWake: ship's wake and submarine's wake at high-resolution !!

http://www.youtube.com/watch?v=iD4tZ...layer_embedded

Screenshoot


http://img15.imageshack.us/img15/734...board01eyv.jpg

http://www.xmasgrupsom.com/download/...iaSomforum.jpg



Resolution 1024 x 1024 link

Download DDWake - SCIA NAVI resolution 1024 x 1024



Resolution 256 x 256 link

* D&D Wake mod * Resolution 256 x 256 link



Resolution 512 x 512 link

* D&D Wake mod * Resolution 512 x 512 link


The mod is compatible with JSGME!


A big thanks to Jaketoox who created the TGA for SH4 !:yeah:

and
for his cooperation to the captain CapZap1970 which provided a great help in this transformation.


Unpack the files, you will create a New Folder in the hard disk, inside there will be a folder named
data , select data and do the copy / paste in the folder where you installed silenthunterIII.
When you are prompted to overwrite confirm with OK .

Comgrupsom:up:

evan82 03-23-09 12:57 PM

Looks good, but what about FPS?:hmmm:

makman94 03-23-09 01:05 PM

Quote:

Originally Posted by evan82 (Post 1070612)
Looks good, but what about FPS?:hmmm:

i can't see a better way to see your fps than just....test it !

different rigs...different fps. just ...run it


@Desga,thank you :up:

Dowly 03-23-09 01:06 PM

Quote:

Originally Posted by evan82 (Post 1070612)
Looks good, but what about FPS?:hmmm:

Shouldnt be much of a hit as it's just a new texture.

Desga 03-23-09 01:15 PM

Me with my system detect 20fps.
However, I think that this value depends on the pc that everyone has:up:

Sailor Steve 03-23-09 01:22 PM

Looks great, guys!:rock:

makman94 03-23-09 01:26 PM

Quote:

Originally Posted by Sailor Steve (Post 1070625)
Looks great, guys!:rock:

same here ! good work Desga! bravo

mengle 03-23-09 01:46 PM

really great mod Desga :up:
http://static3.filefront.com/images/...uffbirqhhj.jpg

andym 03-23-09 02:18 PM

Will this be JGSME enablled at some time?

Desga 03-23-09 03:15 PM

PHP Code:

Will this be JGSME enablled at some time 

Try it I don't know I don't test it with JSGME but may be.:up:

LordNeuro"Serbia" 03-23-09 03:19 PM

Wooow nice
 
Gr8 looking mod.
Did enebady taste it with jsgm?
And is it working with gwx 3.0 and olc enveroment mod?
! more qvestion what sea bad mod is theat. It looks gr8. Maybe a sea bad mod as the stand allone too?

Jimbuna 03-23-09 03:49 PM

Looks promising but I'll make it JSGME compatible first before I install it http://www.psionguild.org/forums/ima...ies/pirate.gif

LordNeuro"Serbia" 03-23-09 04:10 PM

Gr8
 
Jimbuna cann u post it wenn u make it JSGME compatible. And maybe check is it working with gwx 3.0
Thx

Jimbuna 03-23-09 04:25 PM

Quote:

Originally Posted by LordNeuro"Serbia" (Post 1070711)
Jimbuna cann u post it wenn u make it JSGME compatible. And maybe check is it working with gwx 3.0
Thx

Here you are:

http://files.filefront.com/Foam7z/;1.../fileinfo.html

Just unpack it to your MODS folder in JSGME and enable it....I haven't tested it yet but seeing as how it's only a texture file (see post by Dowly also) it should be fine.

Any problems, simply disable it http://www.psionguild.org/forums/ima...s/thumbsup.gif

LordNeuro"Serbia" 03-23-09 05:43 PM

Thx
 
Thx jimbuna. I bay u a beer.:up:


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