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-   -   Attacking neutral shipping (https://www.subsim.com/radioroom/showthread.php?t=220772)

neural 06-22-15 02:59 PM

Attacking neutral shipping
 
As I understand it, historically, neutral merchants were almost always considered valid targets. How is this implemented in GWX? Should I be sinking neutral ships around England? How will my renown be affected by sinking neutral merchants?

Do you generally attack neutral merchants in your patrols? What about darkened ships at night?

Sailor Steve 06-22-15 03:07 PM

The game will penalize you for sinking any neutral ship. You will lose renown equal to that ship's "worth", and that country will consider you an enemy for 24 hours.

Here is a thread discussing how to deal with that.
http://www.subsim.com/radioroom/show...eutral+shippin

neural 06-22-15 03:10 PM

Thank you for swift reply! I'm quoting your post from the linked thread for the record.

Quote:

YES! You will receive a penalty! Everybody's talking about real life. In the game you will be docked negative renown for sinking a neutral no matter what the circumstances. This includes GWX.

The only way to guarantee a positive result is to edit the Basic.cfg:

[RENOWN]
RenownReachGridObjCompleted=0
RenownPatrolGridObjCompleted=0
CompletedPatrol=0
NEUTRAL=-1
ALLIED=1
AXIS=-10
WrongShipSunk=-5000
FirstRankRenown=100
SecondRankRenown=350
EndCampaign=-5000

Change NEUTRAL =-1

To NEUTRAL=1

My personal preference is to have NEUTRAL=0, because I don't like having it too easy to get easy credit.

I also changed AXIS=-10 to AXIS=-1, because while sinking friendly ships did invite a court-martial, no kaleun was ever found guilty in those trials.


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