Advanced Torpedo Control Beta
You asked for torpedo depth control... OK, I worked on it few hours, it works as I want and I can't find errors in it anymore, so I think you will test faster and better than me :-) Try it and tell me if it's any good.
Demo version of torpedo doctrine with depth and speed control ready to download and test. Use it rather on plain DW (without LwAmi mod) because it have no features of LwAmi mod - it's just standard DW torpedo doctrine with demo of advanced control mod. If it works, then I can include this changes in LwAmi mod doctrines too. http://members.chello.pl/m.ostrowski...ControlBet.zip And the "manual" here, I know it's too long but I wanted to describe really every aspect of mod here, even those that are obvious :) Quote:
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You're my hero!
But the depth change order I observed was Launch-->Search-->Ceiling, not Launch-->Ceiling--->Search. |
Grrr thay may be error in manual, initially it was launch-ceiling-search and I changed it later to launch-search-ceiling, forgot to change the ReadMe...
Yes, there was complete mess in the ReadMe - there was stated ceiling ---> ceiling in one place :P Fixing and uploading fixed doc to the zip file. P.S. Just noticed that the beginning was "You saked for depth control...." :-j Of course I meaned "asked" but I have suspicious that "saked" means something in english oo...? or not ? :) |
Wow this is some impressive modding and ingenuity. :yep: :rock: Very impressive.
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:sunny: You're are an Ace Amizaur - thanks a bundle. :up:
I've been out and just spotted your post - RL does get in the way at times. :damn: But I'm about to DL and am really looking forward to this one. :rock: Cheers. |
I could hardly tear myself away from running this great control system.
Just had to come back to say how much I appreciate what you have achieved with this mod - it really delivers the business. Very creative - great job. :|\ Many thanks. :D |
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Amizaurs new Torp Speed and Depth control Mod is a delight to use. Taking manual control performance
is as outlined and we now have a real golden bullet. Everything works fine if you step in before the torp activates at RTE range. However I have problems with control when trying manual speed and depth control after the torp activates. Now this may be down to my technique but I have followed Amis instructions both with the one sec button selection delay and the order in which the buttons are pressed. Here is what I found on four runs of the following proceedure - SW 800 ft Mk 48 Search depth 400 ft Default ceil. Run out speed 45 knots. RTE 2000 yds** (1 nm) Truth 3D used to observe torps ascend/descend performance. When the torp reaches RTE it activates but stays at Launch depth. 1st push of Preenable - Torp goes to Search depth. 2nd push of Preenable - No reaction. 3rd push of Preenable - Torp goes to Ceiling depth. 4th push of Preenable - Torp returns to Launch depth. 5th push of Preenable - Torp goes to Search depth. 6th push of Preenable - Torp goes to Ceiling depth. Now for Speed :- Speed Reduction:- At Ceiling depth at 55 knts order 40 by pushing Preenable then Enable then preenable (as per instructions) torp slows to 40 and dives to Launch depth. This is even though the Prenable button has not been previously touched in that torps run. Now push Preenable again and torp goes to Search depth. Push it again and torp goes to Ceiling depth. Speed increase:- At ceiling depth at 40 knts. order 55 knts by pushing Enable, then Preenable the torp stays at the same speed with no depth change. **Note. I observed this post activation behaviour also at default RTE ranges. |
Thanx, will check it, they may be indeed some non planned thing happening if torpedo reach RTE range and then you try to take control, have to look at code what happens then.... :hmm: Will check the rest of things you observed too, as I said it's a demo only and in beta stage :-)
P.S. Yes there was command missing sending enabled weapon to proper depth. |
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:) OK Ami I have retested with details below.
Main findings excluding activation depth: 1. Confirm speed reduction proceedure of your last post is OK 2. Speed increase works as you describe also - needs reame update. 3. After this proceedure Depth changes are out of sequence. DW 1.03 (No additions) SW at depth etc as before. You asked for detailed proceedures followed: Mk 48 launched at 800 ft and self activated at RTE Depth changes: Torp at Launch depth. 1st. Pre - goes to Search 2nd. Pre - No change. 3rd. Pre - goes to Ceil. at 55 knts (Non active) 1. Speed reduction: 1st. Enable - goes to 40 knts (Active) Push Pre (Non Active) NB. 4th Pre -Could this affect later problem ? OK so now we are at Ceil Non Act at 40 knots lets speed up. 2. Speed Increase: 1st Enable - still 40 (Active) 2nd. Enable - goes to 55 knts. (Active) Push Pre - goes Non Active. (Cumulative of Pres now 5th) At Ceil then 55 knts NON Active lets dive - 3.Depth Change: Push Pre - dives to Search (Cumulative 6th) Push Pre - climbs to Ceil ( C=7th) Push Pre - dives to Launch. (C=8th) Push Pre - climbs to Search. (C=9th) Push Pre - climbs to Ceil. Wonder with the Pres whether the cumulative /reset is interfering ? |
Does this torpedo.txt doctrine file include the updated doctrine that was released as a supplement to LW/Ami 3.0B?
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I told amizaur about the problem, and I think he started making the same changes or something similiar for all his doctrines.
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I'm a little concerned that the torp mod might be effecting non wire-guided torps.
Yesterday, I was playing in the FFG with LW/Ami 3.0B and the torp mod over it; I was firing SVTT torps set to search at 800 feet, and they were doing their search patterns on the surface. I also had a Mk54 travel 10nm to hit a Victor, but I think this is game-engine related. :doh: |
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