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-   -   [WIP] Mega-Mod for SH5 (https://www.subsim.com/radioroom/showthread.php?t=176123)

TheDarkWraith 10-26-10 12:12 PM

Quote:

Originally Posted by mr.Kiki (Post 1520656)
Good luck with your work! And thank you! Just make this mega-mod user-friendly

how does installing it by JSGME sound? That's pretty user friendly to me :DL

I might be releasing a beta version of it soon just so it can be tested out for compatibility sake. Everything seems to be 'playing' well for me so far but the more people that use it the more any bugs/incompatibilites can be worked out. Waiting on a couple more permissions before I can do this.

ustahl 10-26-10 01:41 PM

Quote:

Originally Posted by TheDarkWraith (Post 1522022)
Can you give me links to these? I'm having a hard time finding them:
Frank "Seeadler" Kaune: SD_MapCourseLines_v1 (SD_MapCourseLine_tiny-arrows 1.1)
Frank "Seeadler" Kaune: SD_MapLocationNameFix_v1_2

Strange - although I searched "all" the forums (also German and UBI) I couldn't find any link or reference, very odd. :hmmm:
I noticed the author "Seeadler" active on Subsim today. I guess he might give info if pm:med.

TheDarkWraith 10-26-10 02:50 PM

Just updated the mega-mod with Environment 4.1 and found a problem with it. Posted in W_Clear's environment thread. Fell back to using Environment 4.0. Just testing all the newest additions to the mega-mod:
http://www.subsim.com/radioroom/pict...pictureid=3175

everything looking, working, and sounding excellent :yeah:

raymond6751 10-26-10 02:57 PM

Volunteering
 
Hi

I've just had to start over due to mod mix crashes. So I am ready to volunteer the testing of this mod on my new career.

TheDarkWraith 10-26-10 03:55 PM

Quote:

Originally Posted by raymond6751 (Post 1522200)
Hi

I've just had to start over due to mod mix crashes. So I am ready to volunteer the testing of this mod on my new career.

I'll PM you here soon.

Some facts about the mod as of now:

- the core mod without sound is 1.10GB :o (compressed with 7zip at maximum is 220MB)
- the sound part of it is 886MB (compressed with 7zip at maximum is 536MB)

so total, so far, we're looking at 2GB of changes/fixes/additions :rock:

Capt Sinbad 10-26-10 04:06 PM

Im finding this game pretty unplayable so this mega mod will be eagerly awaited by me..thanks for your hard work

[501]Otto 10-26-10 04:37 PM

Quote:

Originally Posted by TheDarkWraith (Post 1522241)
Some facts about the mod as of now:

- the core mod without sound is 1.10GB :o
- the sound part of it is 886MB

so total, so far, we're looking at 2GB of changes/fixes/additions :rock:

:o:o :rock:

oscar19681 10-26-10 04:39 PM

Would this mega mod require me to start over the campaign once again ? Because i had to start over 4 times before and it sucks to do that.

TheDarkWraith 10-26-10 04:41 PM

Quote:

Originally Posted by oscar19681 (Post 1522273)
Would this mega mod require me to start over the campaign once again ? Because i had to start over 4 times before and it sucks to do that.

Due to the amount of changes made to the files I would say yes but I'm not sure. Someone will have to test that out and see what happens.

oscar19681 10-26-10 04:48 PM

Ok . I,m looking forward to our first mega mod. Would save a lot of trouble.

furby 10-26-10 04:59 PM

Il also test if needed. :)

binzy62 10-27-10 03:13 AM

I think to start a new campaign would be small price to pay for a great mod as this ..... I would gladly test

Fearless 10-27-10 03:29 AM

Same here, Glad to start the campaign over to assist in testing :salute:

d@rk51d3 10-27-10 05:38 AM

How do you guys get on with that "bar" style compass?

I find it a little awkward, myself. Takes too many clicks to bring the boat around 180deg.

At least with the dial, it was 1 click, and get on with what you were doing. (although the dial does take up more screen space.)

THE_MASK 10-27-10 06:19 AM

You havnt downloaded the UI mod then , it has a compass .


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