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-   -   Question for the naval design experts (https://www.subsim.com/radioroom/showthread.php?t=235160)

Jeff-Groves 11-02-17 04:51 PM

That never comes up for me.
:oops:
Can you DL it and send it to me?

VonDos 11-02-17 05:42 PM

Quote:

Originally Posted by Kendras (Post 2522983)
When I add the newly imported Goliath tugboat in a mission, SH3 is stuck on the launching screen, and I have to kill the program to go out. :wah: Could you say me what's wrong ? Here is the imported unit :

https://www.mediafire.com/file/y6qia...0tug%20boat.7z

Hi Kendras!
That's amazing, i also was working on this little model :P
At moment, i'm just mapping textures (early wip phase):

https://image.ibb.co/eb3VSb/tug.jpg

Best regards,
Vd

the_frog 11-02-17 05:46 PM

Quote:

Originally Posted by Kendras (Post 2523039)
To download a model, click on the large square with a arrow and text "CKAHATb YDALEHHO", then in the next window wait for a few seconds until you have a new square with a arrow again with text "CKAHATb FAUL" and click on it to download.

I use the button with the Union Jack on ... then reading becomes easier.

the_frog 11-02-17 05:57 PM

Quote:

Originally Posted by Jeff-Groves (Post 2523040)
That never comes up for me.
:oops:
Can you DL it and send it to me?


Hmmm, it's a Russian webside. Is that probably a problem?

The Langley model is nice but it is one with oddly shaped gun models.

http://www.mediafire.com/file/oykwt5...ley_1939%21.7z

the_frog 11-02-17 06:04 PM

Quote:

Originally Posted by VonDos (Post 2523055)
Hi Kendras!
That's amazing, i also was working on this little model :P
At moment, i'm just mapping textures (early wip phase):

https://image.ibb.co/eb3VSb/tug.jpg

Best regards,
Vd

In case you want a working model of the Hotchkiss 6-pounder, I did once a model of the 3-pounder. Since very similar, it might not take much to create the 6-pounder, too.
Otherwise, remove them and replace it by more modern devices :D

gap 11-02-17 06:32 PM

Quote:

Originally Posted by Kendras (Post 2523021)
I have a question about Wings3D : would it be possible to resize several objects while keeping their relative position to each others, without being forced to do 3 different actions : combine them, resize and separate them again ?

And also : would it be possible to resize a model, while keeping centered on the origin (0) point ?

Easy:
select all the objects you want to scale;
right click in the geometry window to make the contextual menu to pop up;
click on "scale uniform"using the right or middle mouse button;
select the point that you want your objects to be scaled from (it can be a single vertex, or an edge, a face or a group of faces/edges/faces, in which case Wings will calculate the scaling point as the median of the selected elements);
right click to confirm;
scale as usual (by dragging the mouse; tab button for numerical input) :03:

Do you still need help with the Goliah unit?

VonDos 11-02-17 06:44 PM

Quote:

Originally Posted by the_frog (Post 2523063)
In case you want a working model of the Hotchkiss 6-pounder, I did once a model of the 3-pounder. Since very similar, it might not take much to create the 6-pounder, too.
Otherwise, remove them and replace it by more modern devices :D

If you want, 6-pounder could be an interesting addition, not only for this unit =) Can you create them please? :salute:

Best regards,
Vd

Jeff-Groves 11-02-17 06:46 PM

Quote:

Originally Posted by the_frog (Post 2523060)
Hmmm, it's a Russian webside. Is that probably a problem?

The Langley model is nice but it is one with oddly shaped gun models.

http://www.mediafire.com/file/oykwt5...ley_1939%21.7z

I don't care about most of that model.
It is a base for the USS Cyclops though.
:03:

Kendras 11-02-17 11:13 PM

Quote:

Originally Posted by gap (Post 2523065)
Easy:
select all the objects you want to scale;
right click in the geometry window to make the contextual menu to pop up;
click on "scale uniform"using the right or middle mouse button;
select the point that you want your objects to be scaled from (it can be a single vertex, or an edge, a face or a group of faces/edges/faces, in which case Wings will calculate the scaling point as the median of the selected elements);
right click to confirm;
scale as usual (by dragging the mouse; tab button for numerical input) :03:

Thank you. I've found another way to do it : select all sub-objects, choose vertices selection, right click and select absolute values for scaling. Then, I can choose 0 for every X Y Z for the center of rescaling.

Quote:

Originally Posted by gap (Post 2523065)
Do you still need help with the Goliah unit?

Yes, I don't understand why SH3 is stuck when I launch a mission containing the new boat. Maybe it's the number "6" in the 3D model preview of S3D, I don't know what number to choose (0, 1, 6 ????) ...

Else, I have converted the russian destroyer Gremyashchy, but it doesn't appear in the list of sea units of the mission editor ... :doh: I have no luck today.

Preview :



I wonder if I can share this work with public, there may be copyrights. :o

Quote:

Originally Posted by the_frog (Post 2523016)
The model of the 45ft fast motorboat is prefectly correct; the one on the right picture is a 45ft motor/diesel picket boat. [...] The 45ft fast motor boat and picket boat shared the same hull. So, creating a model of the picket boat based on the motorboat model is possible ;-)

The hulls of both ships don't seem identical. I will delete these boats from KGV, until you feel OK to model them. :-)

the_frog 11-03-17 02:34 PM

Quote:

Originally Posted by Kendras (Post 2523101)
The hulls of both ships don't seem identical. I will delete these boats from KGV, until you feel OK to model them. :-)

Do we mean the same things? The of boat/ship is the body that sits in the water ... the parts on top of it the superstructure. The hulls of the 45ft fast motor boat and 45ft motor picket boat had slightly different bows but the rest was pretty much same. The superstructures, however, were much different.

I am not planing to model a British capitol ship and so I won't model any of the respective boats. So, you either stay with the 45ft fast motor boat or with the generic SH5 boats :03:

the_frog 11-03-17 02:36 PM

Quote:

Originally Posted by Jeff-Groves (Post 2523068)
I don't care about most of that model.
It is a base for the USS Cyclops though.
:03:

Right, Langley = Jupiter :D

Jeff-Groves 11-03-17 06:12 PM

Quote:

Originally Posted by the_frog (Post 2523240)
Right, Langley = Jupiter :D

Yep. Sister to the Cyclops.
Interesting damage model on it. Would be great to have that in SH4/5
Oh! Thanks for the DL link!

Kendras 11-03-17 09:56 PM

Quote:

Originally Posted by Kendras (Post 2522983)
When I add the newly imported Goliath tugboat in a mission, SH3 is stuck on the launching screen, and I have to kill the program to go out. :wah:

So, I have the same problem for the Gremyashchy ! :wah: :wah: :wah:

the_frog 11-04-17 04:43 AM

Quote:

Originally Posted by Jeff-Groves (Post 2523273)
Interesting damage model on it. Would be great to have that in SH4/5

Yes, nice damage models. Despite very few flaws, the WoW models are of remarkably high quality.

Quote:

Originally Posted by Jeff-Groves (Post 2523273)
Oh! Thanks for the DL link!

You're welcome

the_frog 11-04-17 04:45 AM

Quote:

Originally Posted by Kendras (Post 2523310)
So, I have the same problem for the Gremyashchy ! :wah: :wah: :wah:

Have you tried using small texture files?


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