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-   -   [REL] JSGME v2.2.0 now available! (https://www.subsim.com/radioroom/showthread.php?t=141773)

JScones 09-06-08 08:21 AM

[REL] JSGME v2.2.0 now available!
 
JSGME v2.2.0 is now available from http://jonesoft.jaennahre.com or via JSGME's Update feature.

http://www.users.on.net/~jscones/sof...hots/JSGME.gif

Changes:
- Now allows users to change the default MODS folder name when first run
- Now accepts command line parameters (refer to Help file for more detail)
- Added ability to import a mod folder from another location
- Now displays the total number of mods found and number of activated mods in status bar
- Removed "Delete" button - delete available mods by selecting and pressing the Delete key or Delete context menu option

The first change is the most significant in this release. Whilst it won't have much impact on SH3/SH4 players (who should accept the default MODS folder when prompted), players of certain other games including IL2 will now be able to keep their JSGME mods separate from internal game mods.

I STRONGLY RECOMMEND THAT ALL JSGME USERS UPDATE TO THIS LATEST VERSION! There are no reasons for anyone to still be running v1.x versions of JSGME - indeed, doing so means that you are missing out on all the major advancements that came with v2.0 and now v2.2, especially those that have reduced the likelihood of game corruption through user error.

INSTALLATION
If you intend installing over a copy of JSGME v2.x, you do not need to disable any existing mods; simply install directly over your current version (you will be prompted for a mods folder name when you first run JSGME, just press OK to accept the default MODS folder name; if you change it, then JSGME will no longer "see" your existing mods).

If you intend installing over a copy of JSGME v1.x, you must disable all enabled mods before continuing. Not doing so will corrupt the running of JSGME and hence your game. Once you've disabled all mods (check your !BACKUP folder too for any residual files), simply install this version over the top and resume using as you normally do. If you have a lot of mods installed, create an activated mods list first so that you can remember the order in which to re-enable then.

If you use a language pack, please download the updated version from http://jonesoft.jaennahre.com. Note that some updated packs are not yet available - they will be uploaded as soon as possible. You can continue to use your current language pack in the meantime.

As always, please feel free to announce in other game forums...

JScones 09-06-08 08:25 AM

NB: I don't come here that often, nor do I intend to, so pls, no PM's. If you have a problem with the mechanics of JSGME, or you have suggestions or feedback, pls contact me via email or via my "Contact JoneSoft" webpage, or post in this thread. Development of JSGME continues until suggestions run out.

If you have a problem with mod x overwriting mod y or mod z crashing your game, pls post elsewhere.

If you have general usage questions, pls go through the visual guide first. It's not SH3/SH4 based, but is prolly the best, up-to-date, guide I've seen.

If you plan on using the command line parameter feature in your setup/installation file and want to know how to intercept Windows messages, try Google or your development tool's help file. Beyond that, JSGMEHelp.txt will have everything you need to know to communicate with it.

If you are having problems with SH3Cmdr or want to know when the next version will be released and what will be in it, pls post elsewhere.

If you want to know whether you need to disable all mods first before installing the latest JSGME, pls re-read the first post.

ReallyDedPoet 09-06-08 09:01 AM

Nice, added to the Mods Thread :yep::up:


RDP

Jimbuna 09-06-08 10:03 AM

Nice one Jaesen http://www.psionguild.org/forums/ima...s/thumbsup.gif

Wolfehunter 09-06-08 10:10 AM

Thanks dude.:up:

Reece 09-06-08 10:10 AM

Many thanks Jaesen!:yep:

melnibonian 09-06-08 11:47 AM

Many thanks Jaesen. Once more a great addition to our game experience :yep: :up:

bert8for3 09-06-08 02:04 PM

Terrific, thanks :up:

Torp III 09-06-08 02:25 PM

:rock: Many Thanks Jaesen, always look forward to updates on JSGME. Great!:up:

bigboywooly 09-06-08 03:07 PM

Ah Jaesen
Thanx mate
As ever :up:

Ktl_KUrtz 09-06-08 03:14 PM

May your God go with you!
Thanks a lot.:up:
KUrtz

Wreford-Brown 09-06-08 04:01 PM

Thank you, yet another awesome upgrade.

SH3 wouldn't be the game it has now become without JSGME and SH3 Commander.:up:

yamato9 09-06-08 06:05 PM

Thanks Jaesen!:up:

nikbear 09-06-08 06:27 PM

Thank you for all your hard work,much appreciated:yep::up:

JScones 09-07-08 12:35 AM

Thanks guys.

FYI all I found a nice comprehensive visual guide that is more relevent to v2+. I've linked to it back in post #2.

I'll prolly put a similar pdf file together at some stage which users will be able to view/download from my website.


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