Scenery/port
Hi Alex
Which scenery you're using or what's the port that appearing at the pics with 7c turm 1 + fumo 29? Thanks |
A Favour
Hi shipmates.
Could someone please post a screenie of their VIIB surfaced with both peri and obs scopes raised ? I want to check wether you have the twisty periscope thing. I only have it with a VIIC :hmmm: Many thanks. Fubar |
Hmmm no takers then ?? :hmmm: C'mon ya swabs help a lag out !
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Hey guys will there be Turm 2 & 3 and 4 for this amazing model? :D
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http://www.subsim.com/radioroom/imag...aleun_Wink.gif Quote:
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:salute: Thank you ! |
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Regards, MLF |
Mediterranean camouflage
Who can make the Mediterranean camouflage for the
VIIB/VIIC U-73 http://www.brendtandbrendt.com/seafa...es/01081-1.jpg U-83 http://i1137.photobucket.com/albums/...ueetemblme.jpg http://images.mreadz.com/302/301006/61.jpeg U-407? http://images.mreadz.com/302/301006/65.jpeg |
Andrey, in the first post of this thread is the link to skins. There is skin of U-83.
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I forgot. http://www.subsim.com/radioroom/imag...n_Confused.gif I need a skin Mediterranean camouflage on VIIC. |
Not all at once.)
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Sigh...
I'm getting really frustrated. I have tried to get this mod working, but it crashes to desktop every time i start a patrol. It just CTDs when the loading bar is full. I am running GWX 3.0 and Ahnenerbe WideGui. :Kaleun_Mad:
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Welcome aboard!
Hamppupalaa! :Kaleun_Salute: Hang tough comrade! good help will arrive. We seem to have missed your first two posts forgive our poor manners!
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Thank you very much, i appreciate the help! :ping:
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1 Attachment(s)
Interesting in Anvar's Photo of Med Boats the first ( top ) Boat has a Correct Mediterranean Turm ( extended Wintergarten to near the Galley Hatch with a Ladder ) But does NOT show the Added AA Weapons that all VIIB and VIIC Boats Had installed in First Port of Call. This Turm was used for the Addition of Two, Twin 12.7mm Breda SAFAT AA Heavy Machine Guns added in the Med Only. They raised into Firing Position in 27-30 Seconds at first by Pulley and Cable, then by Druckluft ( Pressure Lift ) connected to the Boats Air Supply. Would be Excellent if these Turms and VIIC/2 Turms whick also included these additional Weapons were added for us Med Players to have Historical Boats. I included a Small Pic but could not find more yet. ( this picture shows 3 mounted 1 Single?
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In what order are you supposed to install these? I enabled Ahnenerbe WideGui, game works fine. I enable TKSS18 German U-Boats Compilation and fixallsubGWX, the game crashes. Any halp? :wah:
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Managed to get the skins working but a railing is glitched. (see pic) Any fix?
http://s000.tinyupload.com/download....46032132090109 |
@Fubar2Niner
It can't be. You look here: http://s20.postimg.org/xg86ngr65/image.jpg All pre-war elements are in one file. And even in one Node. On your screen: http://s20.postimg.org/z6r7oy8p9/U_45_c_zps2ljldstc.jpg Miracles don't happen. Very strange mistake. Show your complete list to JSGME. |
@Alex
Thank you for your continued interest and help. Will post my complete mod list when I get home from work today :salute: Best regards. Fubar2Niner |
A discovery
@Wise
Hi Alex, As promised here is my latest find, and a discovery; U-45 d: http://i291.photobucket.com/albums/l...pskre7qd72.jpg As you can see no "45".............. Now look at this; U-45 e: http://i291.photobucket.com/albums/l...psio97sdzb.jpg My mod list: Generic Mod Enabler - v2.6.0.157 [H:\SH3Test\MODS] Ahnenerbe WideGui 1920 x 1080 Final TKSS18 German U-Boats Compilation German U-Boats Compilation 2 (only VIIB & VIIC models by WISE) 7b-vorkriegs-Weiss German U-Boats Compilation FuMO_Fix_SNS New U-Boat Guns Fixed Reworked (for German U-Boats Compilation) Ai German U-Boats Collection (Ahnenerbe) -------------------------------------------------------------------------------- So now you ask, why is this..........? The difference is U-45 d is launched using SH3Commander. U-45 e is launched without SH3Commander. So I tried a little test. Using an independent install of JSGME from within SH3C dir I enabled these two mods; 1] SH3-Commander U-boat Skin Pack 2 (only VIIB & VIIC models by WISE) 2] VIIC Skins (SH Cmdr) I tried enabling both mods together and each independently, however this still leads to the dissappearence of "45" on the turm :hmmm: It does point to the fact however it is a SH3C problem, whet exactly I have no idea, for your information the file structure in, VIIC Skins (SH Cmdr), is not quite correct, however I did correct this and both mods seem to correctly be enabled into their correct places. However as you can see, if you open; SH3-Commander U-boat Skin Pack 2 (only VIIB & VIIC models by WISE)\SH3 Commander\Date\19390801\data\Objects Turm7b_1_hd.dat Using S3D, you will see there is no 'VORKRIEGS Node' Any thoughts Alex? Once again I appreciate your help and apologise for the long post. Very best regards. Fubar2Niner |
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