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-   -   The types VIIB,VIIC,VIIC-41 from 1939 to 1945. (https://www.subsim.com/radioroom/showthread.php?t=212557)

kurfürst 11-10-14 08:31 AM

Horrido Wise,
I repeat myself; your work is simply outstanding!
Your new type VII will be a fantastic addition to the game
and will give a total new ambience!
Thank you for making this all possible, Maestro!

Wise 11-10-14 01:43 PM

@Fahnenbohn
Thanks for the hint, but this method of gloss doesn't suit us. "Metal" looks absolutely unnaturally. After completion of work you will be able to download mod and to make such gloss personally for yourself. Concerning doors of torpedo tubes … this question belongs to animation. Unfortunately, we aren't engaged in settings of animations.


@ Wolfstriked
At your request:

http://s20.postimage.org/spitdnf9p/image.png

http://s20.postimage.org/try1tb4el/0_3.png

http://s20.postimage.org/p7bvedkp9/0_1.png

http://s20.postimage.org/hsmjlzytp/0_5.png

http://s20.postimage.org/bsysice19/0_7.png

http://s20.postimage.org/3oqodlrm5/0_8.png

http://s20.postimage.org/tybqwedjh/0_2.png

http://s20.postimage.org/e1cyzol59/0_4.png

http://s20.postimage.org/hz08p37yl/0_6.png



@ kurfürst
Salute, my friend! Thanks!:salute:


@Alex
I thank you for trust. And once again, thanks for the hint. Unfortunately, we can't guarantee correction of a mistake of the Ubisoft developers. The matter is that, for available in game, dimensions of cannon , animation of artillery calculation is corrected. After change of dimensions there can be errors of compliance of animation. We can move a few gunners, but we aren't able to change animation. At present we don't know that will turn out as a result. Nevertheless, we will resolve somehow this issue. Perhaps,we will be forced to sacrifice adequate animation to please to the real sizes of the cannon. Possibly, there is no other way out. Or, to leave everything as is. At present I am inclined to the decision to sacrifice animation. It seems to me that for the general visual perception of the boat, its real dimensions it is more important, than, for example, the gunner's hand which holds air, or fall into details of cannon, inside.)

Wolfstriked 11-10-14 05:53 PM

Horrido!!!Great detail with tons of stuff I have never seen modeled yet and great texture look to it all.And the rudder indicator is at different ranges in varying pics so I assume its working which is just icing on the cake.:salute:

makman94 11-11-14 01:23 PM

Quote:

Originally Posted by Wise (Post 2259766)

.............

@Alex
I thank you for trust. And once again, thanks for the hint. Unfortunately, we can't guarantee correction of a mistake of the Ubisoft developers. The matter is that, for available in game, dimensions of cannon , animation of artillery calculation is corrected. After change of dimensions there can be errors of compliance of animation. We can move a few gunners, but we aren't able to change animation. At present we don't know that will turn out as a result. Nevertheless, we will resolve somehow this issue. Perhaps,we will be forced to sacrifice adequate animation to please to the real sizes of the cannon. Possibly, there is no other way out. Or, to leave everything as is. At present I am inclined to the decision to sacrifice animation. It seems to me that for the general visual perception of the boat, its real dimensions it is more important, than, for example, the gunner's hand which holds air, or fall into details of cannon, inside.)

i can't wait getting the files for this amazing boat you are preparing here Wise :up:. it is absolutely fantastic piece of art !

about the deck gun: it was a very nice deck gun designed by Testpilot (i think it is the best so far released) some time ago. i don't know if it is correct at its dimensions but ,surely, it was very nicer than the stock.
i am thinking that , in case that you will not work on the deck gun, why not to ask permissions from Testpilot to use his deck gun on your release ?

MLF 12-11-14 02:18 PM

Hi Wise,

Have you an update on your progress of this much awaited mod, please? Really looking forward to it's release.:salute:

Regards,

MLF

Wise 12-15-14 08:48 AM

Hi MLF,
Hi, everybody.
I apologize, but, it is necessary to wait some time. Progress is, but, small. Catastrophically there is no free time. Besides, in the latest works (VIIB-40 and VIIC-40) errors of discrepancy of reality were found. I was compelled to correct them. The following options are at the moment ready:

VIIB-vorkriegs

http://s20.postimg.org/68eylpw5p/vorkrieg.jpg

VIIB-1938

http://s20.postimg.org/d7t0l2w3x/1938.jpg

VIIB-1939

http://s20.postimg.org/42knr7sp9/1939.jpg

VIIB-1940

http://s20.postimg.org/5cih69mh9/7b40.jpg

VIIB-1942-43

http://s20.postimg.org/ibka9a77x/b42.jpg

VIIC-40 Standard

http://s20.postimg.org/vm3jp28el/image.jpg

VIIC-40 Analouge U-96

http://s20.postimg.org/x3p00md59/image.jpg

I apologize, screenshots from the program S3D, I at present do not have time, to go to the game with each u-boot.
Ahead work on options is necessary:
VIIC-1942-43
VIIC-1944
VIIC\41
This work will be slightly more difficult because, demands creation of a set of new elements which aren't present in ready options.
Maybe, later, I'll find time, to gather and provide you with a temporary mod (figuratively speaking, for testing) which will include ready-made options.
Best regards, Alex

Sailor Steve 12-15-14 11:53 AM

Beautiful and brilliant! :sunny:

MLF 12-15-14 12:03 PM

:agree:

Ah time - never, ever enough of it :o These models look stunning, Wise. Such attention to detail. :Kaleun_Salute:

Fubar2Niner 12-15-14 03:02 PM

@Wise (Alex)

A question, is it possible that people will ever stop marvelling at your glorious work ??............. I think not! Stunningly beautiful pieces yet again, take all the time you need my friend. After all Rome wasn't built in a day, as the saying goes. :salute:

Best regards.

Fubar2Niner

Taifun206 12-16-14 11:30 AM

@ wise
where can i download these great Skins ??

regards
Taifun

Wise 12-21-14 12:34 PM

Quote:

Originally Posted by Taifun206 (Post 2269196)
@ wise
where can i download these great Skins ??

About what skins you speak? There are no skins and loadings too isn't present. On screenshots I showed work progress. As soon as there are loadings, I will update the first post.

LGN1 12-30-14 03:16 PM

Hi Wise,

I figured out how you can easily disable the ducking down of the crew when attacked. Please let me know if you want to use this to move the crew inside of the conning tower (all clippings will not be avoided but the most problematic parts will be solved).

Regards, LGN1

Quote:

Originally Posted by Wise (Post 2253814)
@LGN1

Your thought very competent. I too consider that crew during a storm on a winter garden, it is abnormal. BUT... I didn't speak yet about a problem which in any way not to avoid. The matter is that I try to do everything according to the historical sizes. In this regard, turms now the narrower, than in a stock.

It already led to annoying misunderstanding:

http://s20.postimg.org/j7ozpxlal/image.jpg


http://s20.postimg.org/7hb28jsi5/image.jpg


Height of the turm-3.55 m. At detection of the boat in a surfaced state the crew squats. As a result, the look of the seaman rests against a turm wall. And also, the back part of his trunk crashes into a hatch cover. Because, turm narrow. The hatch and other units can't be moved. They are located on historical places. For this reason not to place crew during the storm (POSR) within the bridge. There is no place. Otherwise, seamen will crash into everything all parts of a body. And not only during knee-bends, but also in the usual mode. In reality, submariners on the bridge it was very closely. In the movements, they are constantly rubbed backs and other parts of a body about walls of the bridge and devices located on the bridge. In game not to recreate similar animation of characters. Thus, eliminating one absurd, we will create another. In both cases it will be bad. And it is unclear which is worse.
In models from Ubisoft such misunderstanding aren't present. But thus, their models don't correspond to real prototypes at all.


jaxa 12-31-14 07:43 AM

Wow, simply amazing work :up:

Wise 01-02-15 01:29 AM

Hi, LGN1,
Quote:

Originally Posted by LGN1 (Post 2273213)
I figured out how you can easily disable the ducking down of the crew when attacked. Please let me know if you want to use this to move the crew inside of the conning tower (all clippings will not be avoided but the most problematic parts will be solved).

Thanks for your offer..:hmm2:.. You are sure, what disable "without serious consequences" for any other nuances of game?
It, undoubtedly, would be quite good... but,as always.. only on the one hand. On the other hand, it seems to me, it will be bad, when, for example... the plane, attack against to the boat, machine gun fire, the falling bombs, blast wave... and the team continues to stand, as statues, motionless as if, there is no attack of the opponent. I think, On Earth, there are no living beings, having such iron nerves.:):Kaleun_Wink::gulp:
However, I will be grateful to you if you tell me this way. I will think.
--- --- --- --- --- --- --- ---
I wish all a Happy New Year!:Kaleun_Salute:

uboot556 01-29-15 02:43 PM

Amazing work!!! :up: How many time we have to wait for this mod????


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