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-   -   [REL] Ui-Boat V5.xx (https://www.subsim.com/radioroom/showthread.php?t=173147)

hippieshadow 08-07-10 04:34 PM

Quote:

If you get it working, could you send me the translated file for inclussion.

Thanks :up:
I am already finished with the translation but some tooltips still doesn´t work. So i have to check it again.

If you want the german file for your next update I can send it.

Hans Hansen 08-07-10 04:34 PM

Quote:

Originally Posted by SteelViking (Post 1461800)
Wait a minute. Would someone who is having the obs scope problem post their installed mods list please?

here you are...

Generic Mod Enabler - v2.5.0.150
[H:\SH_5\MODS]

  1. Accurate German Flags
  2. Advanced Shift Keys 2.1
  3. BRF 1.3 full
  4. Critical hits 1.1 Torpedos
  5. Critical hits v 1.2
  6. Dooms Decks for VIIABC41 1.4
  7. Enhanced FunelSmoke_by HanSolo78
  8. Grossdeutscher Rundfunk
  9. Hans Hansen - Captain Photo
  10. Hans Hansen's Background Video V1.0
  11. Hans_Hansens_Loading_Screen_V1.0-GER
  12. Lite_Campaign_LC_1.21_-_GER
  13. MightyFine Crew Mod 1.2.1 Alt w beards
  14. MCCD_1.04_MFCM_1.2.1_compatible
  15. MCCD_1.04_GER
  16. MoraleMod
  17. Terrain_harbour_flags_Mod_v1_2_1
  18. Shadow Improvement ModLR
  19. SD_MapFix
  20. SD-New_MapColors
  21. SD_MapCourseLine_tiny_arrows_ocred
  22. sobers base wave mechanics for SH5 v3
  23. Environment 3.1
  24. Old Style Explosions V1.1
  25. SV&Com Underwater Mod
  26. Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
  27. Danevangs PS 1.0 Common VIIC Shadow Maps
  28. Danevangs PS 1.0 VIIC-upg Alberich
  29. HiDef Realistic Interface V1.0
  30. HiDef Alt 3D Periscopes
  31. SteelViking's Interior Mod V1.1
  32. U-boat Historical Specifications 1.4
  33. IRAI_0_0_12_ByTheDarkWraith
  34. Touch up for Capthelm's Audio

Drewcifer 08-07-10 10:20 PM

Its in the Hidef mod and not a conflict I have uninstalled all mods and run just this one single mod and the obs scope issue is still quite present... irratating little bugger.

sanaousuke 08-07-10 10:29 PM

first, good job reaper7:yeah: and second i want to ask,this mod compatible with conus00 graphic 1.1 mod? also i have disappeared icon (become white box) sometime. this is because conflict between mod?

thx sorry for language

hippieshadow 08-08-10 03:27 AM

@reaper7

i have finished my work and after testing the menue file in German now it works.

Where can i send it ?

reaper7 08-08-10 06:31 AM

Quote:

Originally Posted by Drewcifer (Post 1462479)
Its in the Hidef mod and not a conflict I have uninstalled all mods and run just this one single mod and the obs scope issue is still quite present... irratating little bugger.

Yes quite an irratating on this. I restarted a new campaign and got the obs auto rising in the tutorial. But when I go back to my loaded games or select a mission the problem is gone, really confusing.
I'm sure I'll figure it out, but it might be worth saving in dock then uninstalling my mod. Then play a few min using stock save again then reload the Mod, see if that stops the issue.

Quote:

Originally Posted by sanaousuke (Post 1462482)
first, good job reaper7:yeah: and second i want to ask,this mod compatible with conus00 graphic 1.1 mod? also i have disappeared icon (become white box) sometime. this is because conflict between mod?

thx sorry for language

Any chance you can post a screen shot of the problem. You can take a screenshot in SH5 using CTRL+F11. The bmp's are lotacted in the default SH5 directory.
Thanks.

Quote:

Originally Posted by hippieshadow (Post 1462543)
@reaper7

i have finished my work and after testing the menue file in German now it works.

Where can i send it ?

PM sent.

spf69 08-08-10 07:40 AM

nice work :up: lost for words..thank you for your mods..:rock:

TopcatWA 08-08-10 07:44 AM

Looks good with Steel Viking's interoir mod!!
Great work.
Thanks.:up::yeah:

spf69 08-08-10 07:56 AM

steel vikings mods are very nice..underwater fx is a gem..you guys make sh5 what it should be...:up::up:

Frantic8882 08-08-10 10:04 AM

Hi guys. Can anyone please tell me how this piece of art looks on a 22 running at 1680x1050? Will it still look better than the original dials and scopes even at those (not optimal) resolutions? Thank you and great work by the way.

reaper7 08-08-10 10:11 AM

Quote:

Originally Posted by Frantic8882 (Post 1462702)
Hi guys. Can anyone please tell me how this piece of art looks on a 22 running at 1680x1050? Will it still look better than the original dials and scopes even at those (not optimal) resolutions? Thank you and great work by the way.

You should have no problem running at that resolution Frantic8882.
It's designed to run optimally at 1920*1200. It will still be perfect but dials and panels will appear a little bigger than designed for, but it should still look great and work perfectly :up:.

I actually run it on my PC at 1440*900 as thats what my monitor supports.
I only Test it on My 47"HD TV at 1080P :03:.

Frantic8882 08-08-10 10:37 AM

Ok, great, will get myself a new UI.:salute:

Hans Hansen 08-08-10 03:12 PM

Hi Reaper,

I'd like to make a proposal. Would you be willing to think about tidying up the GUI a bit? If you look at the two following scrots you'll see what I mean.

This one is TDW with quite a lot of stuff:

http://www.micha-detmold.de/sh5/gui_tdw.jpg

This is HRI with quite a lot of stuff (but not even the TAI-map open...):

http://www.micha-detmold.de/sh5/gui_hires.jpg

Both have been taken on my 24" in 1920x1200. Should be space enough. ;)

The first thing, and probably most important, is that the scope is noticeably larger in TDW. It does not look better (black cardboard), but it is larger, which is good. Basically the same is true for the OBS and the binoculars.

I think one must also admit that the TDW-GUI looks somewhat cleaner - I know this is achieved by introducing elements that do not exist in a real sub, but anyway. Personally I find it hard sometimes to place all the stuff I need on the HRI-screen without covering other elements.

So I wonder if it would be possible to gain some more space (for a larger scope e.g.) without sacrificing the authentical look.

What do you think?

reaper7 08-08-10 05:20 PM

Quote:

Originally Posted by Hans Hansen (Post 1462877)
Hi Reaper,

I'd like to make a proposal. Would you be willing to think about tidying up the GUI a bit? If you look at the two following scrots you'll see what I mean.

Both have been taken on my 24" in 1920x1200. Should be space enough. ;)

The first thing, and probably most important, is that the scope is noticeably larger in TDW. It does not look better (black cardboard), but it is larger, which is good. Basically the same is true for the OBS and the binoculars.

I think one must also admit that the TDW-GUI looks somewhat cleaner - I know this is achieved by introducing elements that do not exist in a real sub, but anyway. Personally I find it hard sometimes to place all the stuff I need on the HRI-screen without covering other elements.

So I wonder if it would be possible to gain some more space (for a larger scope e.g.) without sacrificing the authentical look.

What do you think?

Yes, but now hide all the stuff on TDW UI :03:


See where I'm going I designed mine that you only have what you need on screen at the time you need it. :|\\

As for a larger scope, well the Obs scope takes care of that :)

Hans Hansen 08-09-10 05:57 AM

Quote:

Originally Posted by reaper7 (Post 1462944)
Yes, but now hide all the stuff on TDW UI :03:
See where I'm going I designed mine that you only have what you need on screen at the time you need it. :|\\
As for a larger scope, well the Obs scope takes care of that :)

well, the OBS is somewhat supplemental to me whereas the attack scope ist the real thing. Also it is easier to spot for the enemy... :88)

Actually I need everything you see on my scrot from HRI (+ the TAI-map) when it comes to battle.

- I cannot switch off the left part of the TDC as it holds the torpedo-speed switch (and there is no shortcut for using that as far as I know).
- I need the panel with the tube-switches obviously, although some functions have shortcuts.
- I need the right part of the TDC of course for depth, spreadangle etc..
- I can't switch off ERM/XO-dialogue for obvious reasons.
- I need dials for speed, course and depth.
- I cannot set aside the officers/command-panel either.
- I still have no space for the clock, let alone the wiz-wheel.
- I still can't see the periscope-indicator as it is covered already.

When the going gets rough I am busy with organizing the attack, plotting, metering, steering the boat. I don't want to be busy with pushing the UI around.

See, I do not propose a complete redesign, just tweaking the UI-elements a bit size-wise - and a larger scope :arrgh!:


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