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-   -   [REL] Ui-Boat V5.xx (https://www.subsim.com/radioroom/showthread.php?t=173147)

robbythesub 08-06-10 04:35 PM

Yes thanks have seen that and it works fine for the attack scope, but not fully as mentioned the the obs scope.

Hope you can sort it!
:yep:

SteelViking 08-06-10 05:05 PM

Wait a minute. Would someone who is having the obs scope problem post their installed mods list please?

reaper7 08-06-10 05:49 PM

Thanks SteelViking, thats a good suggestion.
It may shed some light on the issue.

EDIT: 1000th Post :woot:

Started work on a Personal Skin for my boat. Terror on the high sea's. :haha:

http://i236.photobucket.com/albums/f...SharkMouth.jpg

SteelViking 08-06-10 06:05 PM

Congrats on 1000 posts. You better watch out though, cause I might just catch up to ya:arrgh!:

Nice nose...I mean....bow art.

Anyway, I have a nagging feeling that some are trying to use some part of TDW's work right along with your UI. And, of course that would cause all sorts of strange behavior. Even some of TDW's add-ons I am sure would cause conflicts, probably even some that JSGME would not throw warnings for. And, there are other mods that would conflict also, so full lists would be interesting to see.

reaper7 08-06-10 07:13 PM

Quote:

Originally Posted by SteelViking (Post 1461835)
Congrats on 1000 posts. You better watch out though, cause I might just catch up to ya:arrgh!:

Nice nose...I mean....bow art.

Anyway, I have a nagging feeling that some are trying to use some part of TDW's work right along with your UI. And, of course that would cause all sorts of strange behavior. Even some of TDW's add-ons I am sure would cause conflicts, probably even some that JSGME would not throw warnings for. And, there are other mods that would conflict also, so full lists would be interesting to see.


LOL, won't be long before you get to celebrate too :yep:.

Just need to figure out what parts of the texture are mapped to the sub, that way I could do a full body paint job.
Just guessed the position for the nose art, it was a lucky guess. :)

I have a feeling your right about the cause, I've gone thru my scripts and I dont see how the Attack scope, binocs or the UZO an call the Obs scope command.
The only script they import is the TDC and that has no raise Obs scope command in there :hmmm:. It has to be something outside the Mod causing the issue.
Can everyone who's having the issue please post your Mod list, also can you say what UI mod if any you had installed previous to installing this one. Thanks hopefully that should help track down the problem, and from there throw some light on a solution. :up:



Messing a bit more with textures. This will put the fear of God into the Brits befor I sink 'em. :)

http://i236.photobucket.com/albums/f.../SeaDragon.jpg

http://i236.photobucket.com/albums/f...SeaDragon2.jpg

rascal101 08-06-10 10:36 PM

Well as for the observation scope issue - I discovered that once I returned to port and started a new patrol - I no longer have the issue

I did install the new mod while on patrol so maybe there was something clashing - but for me at least its all solved

Over all the new look game with the mods I have installed is making for an almost brand new game!

Though I hope the author of Hi Def Interface will release instructions for using the new torpedo tools, manual attack - it seems we now have the option for WO to do all the hard target calculations as was the case in SH3 - kind of miss the immediacy of the SH5 manual targetting - but cant wait to learn how to use the new manual targetting tools in this mod -

Do all the dials and things actually work yet - seems an awful lot of dials to play with

Regards

J

Drewcifer 08-07-10 04:19 AM

Generic Mod Enabler - v2.5.0.150
[D:\Games\Silent Hunter 5\MODS]

Lite Campaign LC 1.2
Grossdeutscher Rundfunk
sobers no footstep sound mod
Conus' Graphic Mod 1.1
MightyFine Crew Mod 1.2.1 Alt w beards
Environment 3.1
Accurate German Flags
U-boat Historical Specifications 1.4
HiDef Realistic Interface V1.0
Capthelms SH5 Audio Mod
Touch up for Capthelm's Audio
HiDef Alt 3D Periscopes
SV&Com Underwater Mod
SteelViking's Interior Mod V1.1

For some reason looking thru my binocs brings up the OBS scope. EVERYTIME I don't get it.

reaper7 08-07-10 04:34 AM

Quote:

Originally Posted by Drewcifer (Post 1461998)
Generic Mod Enabler - v2.5.0.150
[D:\Games\Silent Hunter 5\MODS]

Lite Campaign LC 1.2
Grossdeutscher Rundfunk
sobers no footstep sound mod
Conus' Graphic Mod 1.1
MightyFine Crew Mod 1.2.1 Alt w beards
Environment 3.1
Accurate German Flags
U-boat Historical Specifications 1.4
HiDef Realistic Interface V1.0
Capthelms SH5 Audio Mod
Touch up for Capthelm's Audio
HiDef Alt 3D Periscopes
SV&Com Underwater Mod
SteelViking's Interior Mod V1.1

For some reason looking thru my binocs brings up the OBS scope. EVERYTIME I don't get it.

Thanks Drewcifer, it appears Rascal101 has solved the issue, solution below :).
Nice list of Mods, I may go the same. Although I downloaded Grossdeutscher Rundfunk to my desktop, took an hour but I cant see it there.
Its like it never materalised from temp when completed downloading.
Tried again to download and it failed halfway down. I'm not destined to get it, pity now that the Bosun now have radio and gramophone contol.

Quote:

Originally Posted by rascal101 (Post 1461923)
Well as for the observation scope issue - I discovered that once I returned to port and started a new patrol - I no longer have the issue

I did install the new mod while on patrol so maybe there was something clashing - but for me at least its all solved

Over all the new look game with the mods I have installed is making for an almost brand new game!

Though I hope the author of Hi Def Interface will release instructions for using the new torpedo tools, manual attack - it seems we now have the option for WO to do all the hard target calculations as was the case in SH3 - kind of miss the immediacy of the SH5 manual targetting - but cant wait to learn how to use the new manual targetting tools in this mod -

Do all the dials and things actually work yet - seems an awful lot of dials to play with

Regards

J



Thats great Rascal101 so its a case of installing this Mod on patrol thats causing the issue :DL.
As rascal stated please install in port to fix the Obs Periscope issue. :up:

Oh and yes all the dials work :), just make sure you ture the TDC Button (Manual/Auto) on the left hand side TDC panel on to get manual control of the dials.


As for tutorials and manuals, they are something I'll have to work on.
Not great doing that side of things, but I'll try to knock something up. :D

Drewcifer 08-07-10 05:23 AM

I'm afraid this fix is not so for me. As it also happens on Single Missions too. Ontop of that I played around with it for about an hour this morning and found that it was randomly rising underwater as well although I'm not sure what triggered it I'm trying to recreate it with no success but rest assured the binocs still bring the scope up 100% of the time.

sanaousuke 08-07-10 07:58 AM

great job!!!..but i think link for alt periscope is broken??:hmmm:

Dave 08-07-10 08:02 AM

I Seem to have lost my "return to Course". Could someone advise me:cry:


Thanks

reaper7 08-07-10 08:04 AM

Quote:

Originally Posted by Drewcifer (Post 1462012)
I'm afraid this fix is not so for me. As it also happens on Single Missions too. Ontop of that I played around with it for about an hour this morning and found that it was randomly rising underwater as well although I'm not sure what triggered it I'm trying to recreate it with no success but rest assured the binocs still bring the scope up 100% of the time.

Ok. I've managed to re-create this issue by starting a new campaign and get the obs rising issue in the Training tutorial.
I shall attemp to figure out whats causing it and offer a solution :hmmm:

Quote:

Originally Posted by sanaousuke (Post 1462087)
great job!!!..but i think link for alt periscope is broken??:hmmm:

Is this the link your trying http://www.subsim.com/radioroom/down...o=file&id=2751
It works ok for me. :up:

Quote:

Originally Posted by Dave (Post 1462090)
I Seem to have lost my "return to Course". Could someone advise me:cry:


Thanks

Ah, thanks Dave never thought about that command. I'll add it to the Navigators orders :)

streetbob 08-07-10 11:47 AM

IVE GOT TO SAY THIS MOD IS FANTASTIC YOU SIR MUST HAVE A SUPER BRAIN :know:

hippieshadow 08-07-10 12:07 PM

Hi reaper7

first of all thanks for this fanststic mod.

I am from germany and I would like to have a german menue file for this mod.

So I have looked for changes between your menu file and the german file and edited my german file and translate this into german. But some icons are not have the explaining text when you are over them.

1. Has someone a functionally german menue file ?

2. What changes do you make in this file ? I have seen that the english and german file matches exactly. ( except the language of course :) ) You only have added some lines as far i can see.


hippieshadow

reaper7 08-07-10 12:42 PM

Quote:

Originally Posted by streetbob (Post 1462195)
IVE GOT TO SAY THIS MOD IS FANTASTIC YOU SIR MUST HAVE A SUPER BRAIN :know:

Thanks streetbob for the compliment much appreciate it. Glad your enjoying it :up:

Quote:

Originally Posted by hippieshadow (Post 1462206)
Hi reaper7

first of all thanks for this fanststic mod.

I am from germany and I would like to have a german menue file for this mod.

So I have looked for changes between your menu file and the german file and edited my german file and translate this into german. But some icons are not have the explaining text when you are over them.

1. Has someone a functionally german menue file ?

2. What changes do you make in this file ? I have seen that the english and german file matches exactly. ( except the language of course :) ) You only have added some lines as far i can see.


hippieshadow

If anyone has a german Menu file, I can include it in my next update.
Yes hippieshadow there are only a few lines that I've added so far these are for the tooltips on mouseover when using the Officer Orders.

You can change these from English to German as long as the numbers aren't changed it will work ok.
I'm not sure what lines I added as I just added them in no particular order as I needed them :oops:, I'm not a very organised modder :03:.
If you get it working, could you send me the translated file for inclussion.

Thanks :up:



EDIT: Started work on the Documentation for the Mod. I hate paperwork :har:. But its a start.


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