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-   -   Silent Hunter Online (https://www.subsim.com/radioroom/showthread.php?t=207558)

merc4ulfate 09-17-13 06:26 PM

Silent Hunter Online
 
Silent Hunter online from UBI soft

There is nothing like a 15 day login que That wound up taking an hour to login in :doh:... the beta login server must be run on windows 3.1


I can not see how a web based program could ever be better than one driven on your computer. Hell at least you can play SH without an internet connection plus it is performance based and the mod community is second to none in my book.


Tried the online game today that ubi made. OMG I wanted to rip my hair out. :/\\!!Wait ... I'm bald!!

I'm sorry some might like it but there is no way in hell that will ever be as good as Silent Hunter 3-4-5 with all the great mods and community :subsim:that is here. Dear god it was mind numbing to go through a forced tutorial and lack of manual anything.

No TDC:timeout:, No manual targeting:06:, no realism:dead:. No keyboard short cut for anything except that big red x at the top of the screen to kill the window.:88)

There was no fun in that at all. :hmph:

Thank you everyone :sunny:who is in this community of subsim players.:woot: You have a great site here and great mods for these games you support.

Power to you.:rock:

:subsim:

Admiral Halsey 09-17-13 07:56 PM

Well what did you expect? UBI suddenly caring about making a great subsim? Honestly the only sim of theirs I have played that wasn't vastly improved by modding was IL-2 Sturmovik.

Sailor Steve 09-17-13 07:58 PM

We have a whole forum dedicated to SHO. This would be better posted there.

Herr-Berbunch 09-18-13 06:38 AM

Quote:

Originally Posted by Admiral Halsey (Post 2115913)
Honestly the only sim of theirs I have played that wasn't vastly improved by modding was IL-2 Sturmovik.

And even that is vastly improved by supermods. :up:

Webster 09-18-13 10:02 AM

Quote:

Originally Posted by Sailor Steve (Post 2115914)
We have a whole forum dedicated to SHO. This would be better posted there.

agreed, I moved it there for him

=UBF=Nickwkr 09-18-13 10:06 AM

WTF 3 DAYS 18 HRS 26MIN just to login :k_rofl::k_rofl::k_rofl::k_rofl:

Admiral Halsey 09-18-13 10:24 AM

Quote:

Originally Posted by Herr-Berbunch (Post 2116008)
And even that is vastly improved by supermods. :up:

With the exception of the team Daidalos updates.(Which causes the game to CTD fairly often.) I have found that IL-2 is not that improved by mods.(Now the custom campaigns you can download are a totally different story.)

d4n1066 09-18-13 11:12 AM

Thing told me I had to wait 4 days. So I haven't even played it yet. (And IL-2 Sturmovik is great, I agree!:yep:)

biosthetique 09-18-13 02:15 PM

is that me, or does it sound negative AND sarcastic?:hmmm:

In my 20 years of gaming experience, I noticed that some people are more upset when free rides don't work than when a ride they paid for does not work!....

Nexus7 09-19-13 03:23 PM

OK on not killing it before it started, but how comes so many people receive false exagerated (and wrong) queue times, discouraging everyone?
They better fix that one quickly

L_DOG 09-19-13 03:53 PM

started out at 230 positon and 13 days LOL
10 mins now and down to pos 109 and 5 days :rock:

Madox58 09-19-13 04:11 PM

It's a Beta people!
Haveing Beta Tested a bunch of different Games myself I see nothing that freaks me yet.
The time count down is screwed. So what?

gmccabe01 09-20-13 09:54 AM

I've played it, to pass a bit of time and 1 thing I noticed out of many is that it usually takes 1-2 torps to kill a target but you have to fire them 1 at a time, recalculateing for each tube.
You can fire a spread but you can't adjust the spread angle( so only 1 torp hits and 1 wasted)

blkdimnd 09-20-13 10:40 AM

Quote:

Originally Posted by gmccabe01 (Post 2117029)
I've played it, to pass a bit of time and 1 thing I noticed out of many is that it usually takes 1-2 torps to kill a target but you have to fire them 1 at a time, recalculateing for each tube.
You can fire a spread but you can't adjust the spread angle( so only 1 torp hits and 1 wasted)

Not quite true...

You don't need to recalculate every time.
Once the weapons officer has made his calculations you will see a "ghost ship" on your tactical map.
AFTER, and I can't stress this enough, AFTER you have fired your first torpedo, select your second tube, and realign your scope on the "ghost ship". Fire away.

For me the "Ghost ship" stays in view for about 30 sec. After that, you will need to recalculate.


There are some good guides on the SHO forums.
Here's a link: http://forum.silenthunteronline.com/...s-help-Players

von Segelkartoffel 09-20-13 03:12 PM

Came back from a long hiatus just to post here :D

Yes, I tried SHO. It was TERRIBLE! Having been a big, big fan of SH3 & GWX I was appalled to see what kind of abomination Ubi has created.

Tested it, never again. Hell, they even charge money for getting time acceleration.


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