Quote:
Originally Posted by Kendras
(Post 2508500)
Yes, I'm working on this, with satellite views.
[...]
I will see what can be done.
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:up:
Quote:
Originally Posted by Kendras
(Post 2508500)
... that's the goal. For now, that's only land units which are emitting this black smoke. I have to create destroyable oil storage tanks, with the proper burning effect. I was testing the smoke effect. I would it to be bigger, as on this pic...
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You might increase particle size, but the effect would look coarser probably, or you might increase particle spawn rate and radius, but the effect would use more computer resources :hmmm:
Quote:
Originally Posted by Kendras
(Post 2508500)
I have also to create the flames effect...
But I think I will need to create a special animation effect (I know it's possible, as in SH4 effects mod for SH3). :hmmm:
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Sure it is, and it is used in SHIII too: there is at least an explosion particle that I am aware of, using an animated texture :up:
You can look on the web for a ready-to-use animated flame texture, or you can look for two or more flame textures, crop/resize them so they have the same size, and interpolate the animation frames between them with a morphing program :03:
Quote:
Originally Posted by Kendras
(Post 2508500)
Yes, that's my plan too, as on this picture of Aruba refinery...
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Amazing :up:
Don't forget flames on top of flare stacks. Should SHIII miss a model of them, I think that extracting them from one of the 3Dwarehouse models and importing them in game shouldn't be too complicated :D
Quote:
Originally Posted by Kendras
(Post 2508500)
You forgot the triangles ... :D
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Quote:
Originally Posted by propbeanie
(Post 2508511)
See gap? He's pulling you in... :har:
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Come on guys... a couple of triangles? :rotfl2:
Quote:
Originally Posted by Kendras
(Post 2508500)
As "coarse" as the SH4 GWX changes can be, is it even coarser in SH3? I forget... 255 colors?
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Probably coarser :-?
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