This is a “WARNING” to all RSRDC V395 users:
There is a bug in the CrewMember.upc files of RFB 1.5 that causes SH4 to CTD during a SpecOps Mission. The problem happens when the system gives you the prompt to launch the “life raft” during a re-supply mission. Therefore if you are assign a “SpecOps” mission from RSRDC, “reject” the mission for the time being until this problem can be corrected |
rgr:up:
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:ping: For those interested, we have narrowed down the culprit file for the torpedo firing problem with a "saved, then reloaded game". It's just a matter of changing a file enough to correct the torpedo specifications within real life parameters, yet have it compatible with Silent Hunter to have it work seamlessly in all aspects of the game. We are very close to having this problem behind us. RFB Team Member |
Torpedo Problem
Further update on my torpedo veering off target problem. The 2nd war patrol seemed to work ok with all torpedoes finding their target with a couple of duds reported. I'm now on my third war patrol based out of Fremantle & on patrol in the Celebes Sea choke point (11th.April1942). First target sunk OK. When setting up second target & firing torpedoes it appears that the veering off problem has re-occurred. I have dud torpedoes enabled & was wondering if this is part of the program where initially some MK.14 torpedoes did have faults around that time & this is written into the program. I fired 4 - mk.14 torps & they all veered off target soon after leaving the tube? With all the RFB patches (i.e.RFB patch 05108 & RFB TorpedoPatch 051908) is there a set order to install these mod patches? Perhaps I've installed it incorrectly & this is causing the problem???
P.S. I have not installed the 05108 patch at present. |
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Yes, there is. I don't have access to the first post of this thread, so I can't make the initial post any clearer then it is. The "Main RFB File" is currently dated 051408, make sure you have this file in your JSGME for activation. Remove all others that are not named "RFB_v1.5_051408". The most recent "RFB Patch" that is linked in the first post is named "RFB_ Patch_052108". This patch is cumulative with several changes put together. So the correct activation order of RFB 1.5 in JSGME is: RFB_v1.5_051408 RFB_Patch_052108 Since we are working on several outstanding issues at present we will undoubtedly have another patch with a more recent date forthcoming. RFB Team Member |
Capt. Scurvy quoted:
"Yes, there is. I don't have access to the first post of this thread, so I can't make the initial post any clearer then it is. The "Main RFB File" is currently dated 051408, make sure you have this file in your JSGME for activation. Remove all others that are not named "RFB_v1.5_051408". The most recent "RFB Patch" that is linked in the first post is named "RFB_ Patch_052108". This patch is cumulative with several changes put together. So the correct activation order of RFB 1.5 in JSGME is: RFB_v1.5_051408 RFB_Patch_052108 Since we are working on several outstanding issues at present we will undoubtedly have another patch with a more recent date forthcoming. RFB Team Member[/quote] OK. I assume RFB patch 052108 incorporates the earlier torpedo patch so I will delete that one from my Mod list. Thanks for the reply. Cheers. |
Well, bummer - finally downloaded the 1.5 add-on, installed it on a fresh clean copy of 1.4, then installed the latest PE and RFB (at least I think they're the latest, based on the first posts in the threads), and went out for a spin with my usual testbed (Salmon class out of Cavite in Dec. 1941)
Everything looked good and I was checking out all the new stuff in the add-on when I clicked the "Battlestations" order bar button by mistake. After checking the crew compartment screen to see what effect BS had on compartment efficiency bars, I clicked the Battlestations order bar button again to have everybody stand down and BOOM - CTD Running a bare minimum of mods for this early testing, as follows: http://i3.photobucket.com/albums/y96...screenshot.jpg Tried re-booting, starting game again, starting a new career (same boat type and date) - this time I tried it just as I was leaving Cavite instead of a couple of days out - same result - immediate CTD when pressing button to turn off Battlestations while looking at the crew management screen. Any ideas what may be causing this? [edit] - looks like it's something in RFB - when I backed out the 3 RFB mods above and tried again, no CTD with just the PE mods loaded. I'll try loading in the RFB files one at a time now to see which one seems to trigger it. [edit] - OK - seems to be isolated to something in the RFB German Audio Files module - worked fine with each of the first 2 RFB files put back, but CTD'd in exactly the same way once I loaded the German audio files module back in. [edit] - looks like the culprit is the following file in the RFB German Audio files mod: Submarine_GQ_secure_battle_stations_INT.wav - When I removed that from the mod it no longer gives a CTD when securing from battlestations. Now sure what's different about that file, but hopefully it can be fixed without too much trouble. |
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:arrgh!: |
Hey RFB Team,
Great job guys. :rock: I just make sure I don't save a patrol now unless I'm on my way home until the mk 14 issue gets fixed. Question: The sub creaking noises seem very faint when I took both the P and GAR class down to crush depth. I didn't even think they were there until I heard them with AVG's internal sound since it toned down the interior backround noise. Were the creaking sounds turned way down on purpose? Mod setup 1.NSM4 Classic 2.ROW-PE 3. 3.RFB v.1.5_051408 4.RFB_Patch_052108 5.RSRDC_RFBv15_V395_RC5 6.AVG's modified interior sub sound I tested this in NSM's test mission and in regular campaign |
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EDIT: do realize, you are NOT supposed to run the German audio files mod when playing a German career. It's in the first post of this thread. |
Updated German audio files posted
All,
Please re-download the German Audio Files pack from the first post in this thread. It fixes a problem with one of the audio files causing the Game to CTD when securing from General Quarters. |
New Patch Uploaded
Important patch update:
http://dodownload.filefront.com/1036...d5d22a495dce12 This file fixes the CTD that would happen when trying to launch a supply boat with American special ops missions. Enable it on top of any other RFB patches you may have installed. |
@ RFB Team...
Are we finished with all the big file mods, and only small overlay patches coming up ? Asking as I'm waiting for the 'final' big file download/update before I continue.. Thanks for the great stuff :up: Der Van |
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Sounds like a plan.:up:
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