Ubi Soft shows in install path
Hello all,
I noticed that when I was installing 1.01 SH3Speech that the default install path was: C:\Program Files\Ubi Soft\SilentHunterIII........it should read C:\Program Files\UbiSoft\SilentHunterIII without the space bewteen Ubi and Soft. Hope this helps. Enjoy this terrific mod...I sure do GvB |
Tomcattwo. A great mod. Sure I need to practise but it is impressive. Love this one! I wonder if you still need to use the mouse somewhere but that I will see.
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rik007 said:
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R/ TC2 |
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Tom,
I play with GWX2 without OLC Gui. Some of the 704 commands such as "both ten revolutions ahead" don't work in voice_commands in the GWX_SHSpeech DOS-like window it says: "invalid data for phrase....No id match" why?:damn: Others such as "Bydeh machinen svy hundert zwanzig oomdryung" do work:damn::damn: Other vocal commands such as "Bydeh machinen stop" or "central" are working terrific as I improved my german pronunciation. :know: Any ideas what causes the problem? Thank you for your mod, to me, it appears to be indispensible for immersion now.:up: |
Maybe the command both ten revolutions ahead does not exis in voice_commands.csv
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Redfox11 said:
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That is because for all dial type commands, the data type passed is not a data type, because it's a dial order. You can see from the trigonometric gobbeldygook above the INVALID DATA warning that the program is properly parsing the dial command and moving the mouse. That INVALID DATA warning is of no consequence as long as the mouse moves to where it's supposed to go and the mouse click occurs. In game, make sure your dials are synched up properly when you give this command. Since all the 704 commands work identically, giving an order that triggers one (no matter which phrasology you use, as long as its one of the recognized phrases) will cause the game to acti identically. If "Bydeh machinen svy hundert zwanzig oomdryung" works, it generates a 704 id dial command. If you are pronouncing "Both fifty revolutions ahead" and not "Both Five Zero revolutions ahead", and your pronumciation is suh that SAPI can understand it, you'll generate exactly the same 704 id order. Give it another try and make sure you are using "fifty" "seventy" "one hundred fifty" and not "five zero" "seven zero" or "one five zero" PM me if still haivng problems.:hmm: Quote:
R/ TC2 |
Are you sure TomcatTwo? I don't think the "INVALID DATA" should ever happen, and if it is, there's a good chance it isn't acting on the command at all.
The big IF block in question starts at line 347 and there are varous ELSE IFs in there to check the data and type to see if it is a key, setvar, mouse, dial, tube, etc type command. It only throws the INVALID DATA if all of those checks fail. Of course, I haven't worked on this so long now, I've forgotten how a lot of things work, so I may be completely missing something non-obvious here. |
Minsc_tdp: I'll send you a screenshot tomorrow.
R/ TC2 |
Two observations
Excellent program that executes well in most regards. I have two observations (using v1.01):
1. Helm order "come right 5 degrees" >> rudder goes to 1 degrees starboard Helm order "come right 10 degrees" >> rudder goes to 2 degrees starboard Helm order "come right 15 degrees">> rudder goes to 3 degrees starboard ...and so on. In other words the rudder extends one degree at a time sequentially regardless of the degree requested. Am enunciating clearly and have tried to train the program...other commands execute crisply. Not sure why this is happening. I suspect that it is not usual otherwise there would be more comments. Ideas? 2. After using GWX_SHSpeech and shutting down, if one starts the simulation and does not activate GWX_SHSpeech, the usual keyboard commands opening and closing the tubes do not work (that is, "Q" does not open a selected tube, only tube number 1 and "W" does not close an elected tube). In other words, the known problem manipulating the torpedo tubes when GWX_SHSpeech is activated before starting SH3 (which can be worked around I know) persists even if GWX_SHSpeech has not been "switched on" before the game loads. The tube problem is no big deal, but the helm control is rather unfortunate. Is this unique to me? Not major criticism, guys, since your work is appreciated and well done, but feedback is sometimes useful. |
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Archive1 said:
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[Helm] Right (left) XXX degrees rudder or Auf Deutsch: Ruder steuerbord (backbord) XXX. So you could order: "Right fifteen degrees rudder" or "Helm, right fifteen degrees rudder" (that is the order you would use in the US Navy) or "Left ten degrees rudder" or "Helm, left ten degrees rudder." Try that and I think your rudder problem will be solved :up: Quote:
Cycle tubes: SHIFT-Y Cycle Forward Tubes: W Cycle Aft Tubes: Y Toggle Open/Close Tube Door: Q (tube 1 only - bah!) Open Selected Torpedo Tube: CTRL-Y Close Selected Torpedo Tube: CTRL-W Fire Torpedo Tube: CTRL-ENTER Select Tube #x: SHIFT-#x (i.e., SHIFT-1 = tube 1) An alternative if you want to run SH3 WITHOUT Sh3Speech is to use JSGME to uninstall the SH3Speech_GWX or SH3Speech_OLC files from SH3. That will leave you with the commands_en.cfg (or commands_de.cfg) files from your standard SH3 install (GWX or OLC). With respect to a tube door going shut on you if you select another tube from the periscope or UZO screen, that is a SH3 coding issue and not related to which keypress(es) are used to issue the commands or mouse movements. Wish it weren't so, but it is. Just something we have to live with. The workarounds will still work irrespective of whether you are using SH3Speech or not. R/ TC2 |
Ah-ha! (slaps head) there's a difference between Rudder Orders and Heading Orders, dummy. I was clearly using Heading Orders. Mea culpa.
I now understand the Keyboard/SH3Speech relationship. As I mentioned, this isn't really a problem once one gets a system in place. I presented it only as an observation. It is nice to have the SH3Speech keyboard code, however. Thanks for your patience and committment. |
Hi again, did I miss something on the manual or is there no option to open multiple tubes for salvo shots?
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frenema said:
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TC2 |
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