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-   -   [WIP] SH5 Bogue-class escort carrier for SH3 (https://www.subsim.com/radioroom/showthread.php?t=230603)

Kendras 03-30-17 04:12 AM

SH5 Bogue-class escort carrier for SH3
 
Hi,

I have a problem with this unit. In Wings3D, the tower is on the left, ok. When I import the model in S3D, it's on the right. If I uncheck "reverse face winding, all faces are inverted (they are now internal).

So, how can I solve this ?

nik112 03-30-17 04:17 AM

Hi
Have you finished with KGV and Liberty?

cheers:Kaleun_Cheers:

VonDos 03-30-17 08:22 AM

Hi mate!
Is your model this maybe?

https://preview.ibb.co/i6OUFa/Bogue.jpg

:hmmm:

Best regards,
Vd

gap 03-30-17 09:08 AM

SH games flip 3d model's coordinates. Supposing that your model looks okay in Wings, you need to mirror it on the x axis before exporting/importing it, for it to look okay in game too.
Seeing that your model is already mirrored (that's no surprise, since the model is coming from SH5!), no flipping is required. The model will look as supposed once imported in SHIII :up:

As you have already noted "Reverse face winding" actually inverts face mormals i.e. it turns models inside out, and it doesnt apply to situations where coordinate flipping is required :)

Kendras 03-30-17 12:15 PM

Quote:

Originally Posted by gap (Post 2475857)
Supposing that your model looks okay in Wings, you need to mirror it on the x axis before exporting/importing it, for it to look okay in game too.

So, how can you do that in Wings3D ?

Kendras 03-30-17 12:42 PM

Quote:

Originally Posted by VonDos (Post 2475842)
Hi mate!
Is your model this maybe?

No.


gap 03-30-17 01:36 PM

Quote:

Originally Posted by Kendras (Post 2475892)
So, how can you do that in Wings3D ?

Select the geometry or geometries you want to flip (body selection mode), right click, choose "Flip" and then right click on "X" to turn the object(s) around the global X axis. If you click with the left mouse button, each object will be flipped around the center of its X coordinates (in case of multiple object selection, with some of the objects off-center). :salute:

the_frog 03-30-17 02:26 PM

@VonDos,

of course, it is the same model, deriving from SH5. You likely use the conversion by kovall, which has the AO map included. That's the difference. And you do not need to care for flipping along the X axis; kovall did.

@kendras,

all SH5 models need to flipped along the x axis. As gap already told, flipping all parts of a model correctly requires some attention. I suggest to comine first all subsobjects, then flip the entire model and re-adjust the centre line. Next, re-seperate the entire model and re-group the parts them into the desired subobjects. I think that procedure is faster and more accurate than flipping subobjects individually and then re-adjusting their position.

Kendras 03-30-17 02:44 PM

@VonDos : I think your model comes from SH4.

Kendras 03-30-17 02:56 PM

Quote:

Originally Posted by the_frog (Post 2475915)
@kendras,

all SH5 models need to flipped along the x axis. As gap already told, flipping all parts of a model correctly requires some attention. I suggest to comine first all subsobjects, then flip the entire model and re-adjust the centre line. Next, re-seperate the entire model and re-group the parts them into the desired subobjects. I think that procedure is faster and more accurate than flipping subobjects individually and then re-adjusting their position.

Yes, I will do like that. The only problem is that if I combine all sub-objects, and then separate them again, I don't get the original subobjects, but plenty of small parts.

Kendras 03-30-17 03:05 PM

:haha:

I've found a faster solution !

I choose object selection, and I select all sub-objects.

I choose vertices selection. I re-scaled to -100 %.

I choose object selection, and I invert each sub-object one by one !

:know:

the_frog 03-30-17 03:17 PM

kendras,
note, some of the SH5 models are just moderate re-works of SH3 models. The Bogue is one example. The 3D mesh is only little improved over the original SH3 model. Also note, the Bogue was one of the better models that came with SH3. I think, the SH3 model in combination with the GWX rextures is a far more beautiful representation of those ships than the SH5 model.
In case you consider next to adopt the SH5 model such as those of Dido, Somers, Fletcher -- be careful, these models are almost identical to those in SH3. And they have the drawback of the much more ugly textures.


Quote:

Originally Posted by Kendras (Post 2475919)
Yes, I will do like that. The only problem is that if I combine all sub-objects, and then separate them again, I don't get the original subobjects, but plenty of small parts.


the_frog 03-30-17 03:21 PM

I stated:

"Next, re-seperate the entire model and re-group the parts into the desired subobjects"

I guess, why I wrote it that way?


Quote:

Originally Posted by Kendras (Post 2475919)
Yes, I will do like that. The only problem is that if I combine all sub-objects, and then separate them again, I don't get the original subobjects, but plenty of small parts.


Kendras 03-30-17 03:21 PM

Quote:

Originally Posted by the_frog (Post 2475924)
kendras,
note, some of the SH5 models are just moderate re-works of SH3 models. The Bogue is one example. The 3D mesh is only little improved over the original SH3 model. Also note, the Bogue was one of the better models that came with SH3. I think, the SH3 model in combination with the GWX rextures is a far more beautiful representation of those ships than the SH5 model.
In case you consider next to adopt the SH5 model such as those of Dido, Somers, Fletcher -- be careful, these models are almost identical to those in SH3. And they have the drawback of the much more ugly textures.

Yes indeed, I saw that some models are quite identical to SH3. But I don't think this is the case for the Bogue carrier. Nevertheless, I agree with you that there is a strong problem with those simple and not very nice textures ! http://www.subsim.com/radioroom/images/icons/icon9.png

Ideally, it would be the SH5 model + GWX textures ! :D

Kendras 03-30-17 03:24 PM

Quote:

Originally Posted by the_frog (Post 2475926)
"Next, re-seperate the entire model and re-group the parts into the desired subobjects"

That's far too time and computer ressources consuming ! Wings crashed when I tried to separate the whole model !


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