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-   -   Udaloy ASW - training scenario (https://www.subsim.com/radioroom/showthread.php?t=236842)

p7p8 03-07-18 09:20 PM

Udaloy ASW - training scenario
 
I've made video from training ASW scenario (single player)

Video haven't my voice comments but important things are "circled" by mouse cursor.

DW is mostly played on submarines but surf commander role is also very exciting. In this video i shows "how to do" basic ASW operations.

Scenario file is linked in YT description.

UDALOY ASW - training scenario, RA 1.44

Any comments are welcome.

P.S. 1: Some people thought im only MP commander - its not true! My skill in single is equal multiplayer but MP game is not pradictable as warfare against scripted AI.

P.S. 2: Best speed for watching is x1.5 or x2 - DW is boring yt content :D

Polak2 03-08-18 07:09 AM

Quote:

Any comments are welcome.
Those are good learning tools, however, I would consider adding possibly typed comments and explanations in most crucial/pivotal moments of the video. Mouse "circling" is ok but may go unnoticed especially for people not so familiar with procedures and tactics. Accelerating speed od video may even further blur important moments.

I am making this remark after watching your previous video about TMA. For me it was very informational if not even at some times surprising. Thank you.

p7p8 03-08-18 12:55 PM

Quote:

Originally Posted by Polak2 (Post 2544534)
I would consider adding possibly typed comments and explanations in most crucial/pivotal moments of the video.

It was my plan but... few days before making video, YT remove this feature! And all videos on my channel are my first one - im not experienced in this. Its only experiment.

I wil try to write comments as "marks with text" on map.


Most YT videos about DW shows gameplay or basic tutorials. In my opinion best way for learning DW is observation of experienced player in "real" scenarios. It allows to watch how to react for specific situations, what is important and what is not.

For example learning TMA in sterile enviroment is useless in battle. Most people only tries to put some (not enough) dots in straight line, even without changing ownship course instead focusing on wider aspect TMA work.

Reading subsim only confirms my suspections. All new players asks about separated details from general situations or aspects of warfare - it is wrong. During game you should knows why you do something and what is next step on way to planned goal. In my videos those "details" have proper (not too high) place in wide spectrum of actions.

BTW in this scenario I had hope, that Type 212 will attack my ship with missiles - it didn't happend. Defence against missiles attack during ASW operation will be in next videos.


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