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-   -   Sub-mounted HF Active Sonar (https://www.subsim.com/radioroom/showthread.php?t=236156)

Eagle1_Division 01-05-18 01:50 PM

Sub-mounted HF Active Sonar
 
I've noticed often encounters happen at extremely close range. Sub Command had a high-frequency active sonar facing upwards on the Los Angeles-class, and forward on the Seawolf and Akula (and I assume this accurately reflects reality - what I know of physics tells me it makes a lot of sense) - it was high frequency so apparently active intercept didn't exist for it (not that it couldn't), and it was made to map out mines and/or ice, but if you're within a few hundred or a thousand yards of something, wouldn't it be basically a perfect sensor to get that 95% solution on a target anywhere in its range and field of view?

I've noticed when evading certain ASW frigates that they're towing a HF Active, so it seems only fair that the player subs should have it, too.

Of course, this is sure to make asymmetric battles a lot more... well, asymmetric. At least if you get within the absurdly close range of the thing. But let's be honest, if you're in some November facing off a Seawolf, you won't get within HF Active range without being detected, anyways.

The HF would just be able to get that high solution and positive ID.

Oh, and do the thing it was made to do, too - like mapping ice and mines and all. I guess it could do that, too.

FPSchazly 01-05-18 02:16 PM

That HF sonar would have active intercept for it, otherwise the emitting platform wouldn't be able to see its own images (think about it for a sec. You can also hear dipping sonars (~10k Hz) and torpedoes (~20k Hz)). The reason it wasn't counter-detectable in SC and DW is how it was modeled in game. It wasn't actually modeled as a sonar in game, it was just looking at the 3D world with a different "filter" so to speak.

Eagle1_Division 01-05-18 02:21 PM

Hah, makes a lot of sense. Basically you're shining a light and looking for light bouncing back (well, sound, not light, but on your display it's shown as light), so regardless of frequency any active would be like using a big floodlight at night.

You don't even need specialized intercept equipment - that's a funny thing to realize - the sonar equipment itself is already made to get that signal back, so...

Unless it's set to a very specific frequency, in which case active intercept-specialized equipment could cover a large range of frequencies.

It's really neat to see it all as a sort of physics problem.

Capt.Hunt 01-05-18 02:29 PM

CW does have the under ice sonar in game, but all it really does is make icebergs and mines pop up on the plot when you get too close to them.

C-Wolf 01-05-18 02:39 PM

Acoustic Intercept, more commonly called, "Active Emissions" detection is a separate passive sonar system that shares it's information with the main suite on a submarine. I'm referring to the WLR-9 and it's successors, originally built by Norden, of bombsight fame.

Under-ice sonar is optimized for very short range and the required resolution to detect contours of the ice and polynya delineation. There's no (normal) reason to use active sonar against a target. Passive localizes very well and any active emissions can be detected much further away than the range scale they're set for. ie: If the active system is using a 10k range scale, (5nm) the transmission has to travel 20k to be within the search field. In reality, the transmission is detectable at many times the search scale, so you can be at 11kyds and "invisible" to the searcher, and have an accurate fire control solution establsihed.

An upward-oriented sonar projector (BQS-8) still radiates energy spherically, (though not initially) with multiple reflection paths generated under the ice.

Why do skimmers use active sonar? Because they have to, and it beats throwing rocks or consulting the Psychic Hotline. Towed passive sonar, (SQR-17 TACTAS and later) was useful, but not the primary means of detection --due to own ship's noise.

I spent an interesting week of "familiarization training" sitting in the sonar shack of a frigate, and could immediately tell none of the sonarmen had a clue as to how to interpret passive information, including determining their own screw-blade signature. I ended up giving them an impromptu LOFAR gram-reading lesson they thought was black magic, or PFM in submarine parlance. It was more than embarrassing, it was frightening. We routinely entered the detection zones of battle groups during exercises with impunity and popped flares onto the carrier's flight decks. I would feel safer aboard an old, Q-5-equipped Permit boat than any skimmer yet built.

Better algorithms have made passive sonar more practical for surface ships, but active sonar will be their primary means of detection for awhile yet, especially against the newer adversary submarines which run much quieter.

Good luck ever detecting a 20kHz (click). Most humans cannot hear much above 18k. And torpedoes employ much higher active sonars for localization. That's where AE systems come in. They detect anything emitting as much as a squeak (own ship and biologics included.) way beyond aural detection ranges. With SHT (anechoic coatings) applied, any advantage for using active sonar is reduced as well.

Unless a US submarine was in a very dire situation, there is no practical reason to use any kind of active sonar to reveal their position prior to firing. With the reduction of transients associated with a torpedo launch, the last thing an adversary will hear are high-speed screws. The MK-48 is very, very hard to get away from.

The Russians built the Alpha to go fast and deep, using a submarine that was very expensive to build and power plant that was difficult to maintain. We countered with a torpedo that could go fast and deep, (ADCAP) which was much more economical and dealt with the threat.

In short - passive rules!

CCC

Capt Jack Harkness 01-05-18 10:08 PM

Quote:

Originally Posted by C-Wolf (Post 2535063)
I spent an interesting week of "familiarization training" sitting in the sonar shack of a frigate, and could immediately tell none of the sonarmen had a clue as to how to interpret passive information, including determining their own screw-blade signature. I ended up giving them an impromptu LOFAR gram-reading lesson they thought was black magic, or PFM in submarine parlance. It was more than embarrassing, it was frightening. We routinely entered the detection zones of battle groups during exercises with impunity and popped flares onto the carrier's flight decks. I would feel safer aboard an old, Q-5-equipped Permit boat than any skimmer yet built.

Well that's certainly not simulated in-game!

Marcantilan 01-08-18 12:05 PM

Quote:

Originally Posted by C-Wolf (Post 2535063)
Acoustic Intercept, more commonly called, "Active Emissions" detection is a separate passive sonar system that shares it's information with the main suite on a submarine. I'm referring to the WLR-9 and it's successors, originally built by Norden, of bombsight fame.

Under-ice sonar is optimized for very short range and the required resolution to detect contours of the ice and polynya delineation. There's no (normal) reason to use active sonar against a target. Passive localizes very well and any active emissions can be detected much further away than the range scale they're set for. ie: If the active system is using a 10k range scale, (5nm) the transmission has to travel 20k to be within the search field. In reality, the transmission is detectable at many times the search scale, so you can be at 11kyds and "invisible" to the searcher, and have an accurate fire control solution establsihed.

An upward-oriented sonar projector (BQS-8) still radiates energy spherically, (though not initially) with multiple reflection paths generated under the ice.

Why do skimmers use active sonar? Because they have to, and it beats throwing rocks or consulting the Psychic Hotline. Towed passive sonar, (SQR-17 TACTAS and later) was useful, but not the primary means of detection --due to own ship's noise.

I spent an interesting week of "familiarization training" sitting in the sonar shack of a frigate, and could immediately tell none of the sonarmen had a clue as to how to interpret passive information, including determining their own screw-blade signature. I ended up giving them an impromptu LOFAR gram-reading lesson they thought was black magic, or PFM in submarine parlance. It was more than embarrassing, it was frightening. We routinely entered the detection zones of battle groups during exercises with impunity and popped flares onto the carrier's flight decks. I would feel safer aboard an old, Q-5-equipped Permit boat than any skimmer yet built.

Better algorithms have made passive sonar more practical for surface ships, but active sonar will be their primary means of detection for awhile yet, especially against the newer adversary submarines which run much quieter.

Good luck ever detecting a 20kHz (click). Most humans cannot hear much above 18k. And torpedoes employ much higher active sonars for localization. That's where AE systems come in. They detect anything emitting as much as a squeak (own ship and biologics included.) way beyond aural detection ranges. With SHT (anechoic coatings) applied, any advantage for using active sonar is reduced as well.

Unless a US submarine was in a very dire situation, there is no practical reason to use any kind of active sonar to reveal their position prior to firing. With the reduction of transients associated with a torpedo launch, the last thing an adversary will hear are high-speed screws. The MK-48 is very, very hard to get away from.

The Russians built the Alpha to go fast and deep, using a submarine that was very expensive to build and power plant that was difficult to maintain. We countered with a torpedo that could go fast and deep, (ADCAP) which was much more economical and dealt with the threat.

In short - passive rules!

CCC

Superb answer! Really, I am enjoying your posts a lot. :up:


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