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-   -   Suggestion for you guys on oxygen use (https://www.subsim.com/radioroom/showthread.php?t=241150)

GoldenRivet 05-12-19 05:25 PM

Suggestion for you guys on oxygen use
 
last night it came time to go to town and grab some dinner. So, i submerged the boat, and just let it run on 1x time compression. Surely the crew wont die of suffocation in the 2 hours i'll be gone?

came home... all hands lost due to suffocation :oops:

I recall reading in books during my SHIII days about long protracted engagements against destroyers, and U-boats being pinned down for 4 and 5 hours of depth charging, or being depth charged badly and escaping around midnight-1am and staying submerged until daybreak.

At any rate, i feel like the oxygen availability for the VIIC crew in U-boat is way too low. when i submerge, even when rigged for silent running, i see running out of oxygen in 1 hour 15 minutes sometimes.

In real life, we would have oxygen canisters, rebreathers for the entire crew, and the ventilation system to help prolong this.

but for now, the ventilation system can be used infinitely even when the potassium runs out, i once left the ventilator on for an entire 5 day cruise and never had an oxygen issue.

in this game, even with the ventilation system working like a charm, i have been cornered by aircraft and destroyers for such a length of time that i had no choice but to surface or have everyone suffocate.

what i wanted, was a more Silent Hunter III type of oxygen duration, without having to micromanage the bugged ventilator cheat, or risk surfacing my boat in the middle of a pack of destroyers. So...

what i did to fix this was navigate to:

Steamapps/common/uboat/uboat_data/data sheets

next open the data sheet entitled "general"

scroll down and find the /RESOURCES group of text

under "Oxygen consumption per character" the default value is "-1.00E-05"

double click that value and "-0.00001" becomes editable text

change the value to "-0.000001999" then save and exit

you will see oxygen depletion values of about 6 hours instead of 1 hour 15 minutes moving forward

:salute:

Damo 05-12-19 06:58 PM

Nice, can you do the same for the discipline in some way? I think there's a lot of things that will need reworking if we are ever to get close to this game being a 'sim'. BTW, what do you open the file with? I'm not on the machine that has the game on.

GoldenRivet 05-12-19 09:35 PM

Quote:

Originally Posted by Damo (Post 2609002)
Nice, can you do the same for the discipline in some way? I think there's a lot of things that will need reworking if we are ever to get close to this game being a 'sim'. BTW, what do you open the file with? I'm not on the machine that has the game on.

Its an excel spreadsheet.

Im sure you can do the same with the discipline, havnt dug into that yet.

Deepseadiver 05-13-19 04:57 AM

Very cool tip. Cheers

skin-nl 05-13-19 10:03 AM

Thanks for the tip GoldenRivet :salute:

Nufsed 05-14-19 01:03 PM

Great tip mate, many thanks:Kaleun_Salute:

Exocet 05-18-19 03:38 AM

Quote:

Originally Posted by GoldenRivet (Post 2608993)
but for now, the ventilation system can be used infinitely even when the potassium runs out, i once left the ventilator on for an entire 5 day cruise and never had an oxygen issue.

in this game, even with the ventilation system working like a charm, i have been cornered by aircraft and destroyers for such a length of time that i had no choice but to surface or have everyone suffocate.

I dont think the ventilation system is completely buggy. i have tested it, while staying submerged half a day. got switched it on without potassium for cleaning oxygene from 20% to 100%. first time usage really seems to be a little bit "magic" :haha: and perhaps equally the second time.

then switched it off and waited for oxygene level falling to 20%, and anew switched ventilation on until reaching 100%.

after doing so a few times, it was notable that each time the cleaning efficiency was below the previous turn. it took much longer to reach 100%.

after about 12 hours, the effect was stagnant. now, even when leaving ventilation permanently switched on, oxygene level would not reach 100% anymore, but also the consumption was being counterbalanced. So exactly this is absurd and has to be fixed, of course.

While being chased and keeping noise output as low as possible, permanent ventilation could be the nail of one's coffin, because it's operating noise is about 96 db. :arrgh!:

clayton 05-18-19 03:45 AM

Quote:

Originally Posted by GoldenRivet (Post 2608993)
last night it came time to go to town and grab some dinner. So, i submerged the boat, and just let it run on 1x time compression. Surely the crew wont die of suffocation in the 2 hours i'll be gone?

came home... all hands lost due to suffocation :oops:

I recall reading in books during my SHIII days about long protracted engagements against destroyers, and U-boats being pinned down for 4 and 5 hours of depth charging, or being depth charged badly and escaping around midnight-1am and staying submerged until daybreak.

At any rate, i feel like the oxygen availability for the VIIC crew in U-boat is way too low. when i submerge, even when rigged for silent running, i see running out of oxygen in 1 hour 15 minutes sometimes.

In real life, we would have oxygen canisters, rebreathers for the entire crew, and the ventilation system to help prolong this.

but for now, the ventilation system can be used infinitely even when the potassium runs out, i once left the ventilator on for an entire 5 day cruise and never had an oxygen issue.

in this game, even with the ventilation system working like a charm, i have been cornered by aircraft and destroyers for such a length of time that i had no choice but to surface or have everyone suffocate.

what i wanted, was a more Silent Hunter III type of oxygen duration, without having to micromanage the bugged ventilator cheat, or risk surfacing my boat in the middle of a pack of destroyers. So...

what i did to fix this was navigate to:

Steamapps/common/uboat/uboat_data/data sheets

next open the data sheet entitled "general"

scroll down and find the /RESOURCES group of text

under "Oxygen consumption per character" the default value is "-1.00E-05"

double click that value and "-0.00001" becomes editable text

change the value to "-0.000001999" then save and exit

you will see oxygen depletion values of about 6 hours instead of 1 hour 15 minutes moving forward

:salute:

So, 2 hours is 20 game hours. Is that right?


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