SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   [REL] Rockets mod (https://www.subsim.com/radioroom/showthread.php?t=228911)

Kendras 07-09-17 06:23 PM

http://i.imgur.com/vqeL9tX.png

mikey117us 07-09-17 07:17 PM

Will the rockets be applied to the Fairy Swordfish? They have alot of credited U-Boat confirmed sinkings, with rockets.

Kendras 07-09-17 07:48 PM

Quote:

Originally Posted by mikey117us (Post 2498874)
Will the rockets be applied to the Fairy Swordfish? They have alot of credited U-Boat confirmed sinkings, with rockets.

Yes, of course !

http://i.imgur.com/8sSJ8sL.png

http://i.imgur.com/gZfaKCZ.png

:Kaleun_Wink:

mikey117us 07-09-17 09:03 PM

Excellent!! Dangerous!!

Kendras 07-10-17 07:57 AM

More pics :

http://i.imgur.com/gDHC6wv.png

http://i.imgur.com/Uu61dfd.png

http://i.imgur.com/IgvoRur.png

http://i.imgur.com/MMN5xVO.png

Anvar1061 07-10-17 08:33 AM

http://www.subsim.com/radioroom/imag...humbs_Up-1.gifhttp://www.subsim.com/radioroom/imag...humbs_Up-1.gifhttp://www.subsim.com/radioroom/imag...humbs_Up-1.gif

Kendras 07-10-17 11:45 AM

Could anyone explain me how are the aircrafts sent from aircrafts carriers ?

In data\Sea\NCV_Illustrious.cfg, I have this :


 
[AirGroup 1]
StartDate=19380101
EndDate=19400601
Squadron1Class=TBSSwordfish
Squadron1No=24

[AirGroup 2]
StartDate=19400602
EndDate=19440101
Squadron1Class=TBSSwordfish
Squadron1No=24
Squadron2Class=FBHurricaneMk1
Squadron2No=12

[AirGroup 3]
StartDate=19440102
EndDate=19451231
Squadron1Class=TBSSwordfish
Squadron1No=24
Squadron2Class=FBHurricaneMk1
Squadron2No=12


What does that mean ? What should I write if I want to send 3 Wildcats for example ?

La vache 07-10-17 02:58 PM

If they change Squadron1No = 3 so 1,2 or a maximum of 3 aircraft will come, which is quite by accident.

Aircraft I have edited:
Swordfish MkIII

FAB (Força Aéra Brasileira) P-47 Thunderbolt


Kendras 07-10-17 03:12 PM

Quote:

Originally Posted by La vache (Post 2499048)
If they change Squadron1No = 3 so 1,2 or a maximum of 3 aircraft will come, which is quite by accident.

So, if I write :

Squadron1Class=Wildcat
Squadron1No=1
Squadron2Class=Wildcat
Squadron2No=1
Squadron3Class=Wildcat
Squadron3No=1

... it means that 3 Wildcats will come each time ? :D

Kendras 07-10-17 04:44 PM

I'm going to improve again the visual effect, as on this video :

https://www.youtube.com/watch?v=eZt7PAaTjns

La vache 07-11-17 03:10 AM

Quote:

Originally Posted by Kendras (Post 2499052)
So, if I write :

Squadron1Class=Wildcat
Squadron1No=1
Squadron2Class=Wildcat
Squadron2No=1
Squadron3Class=Wildcat
Squadron3No=1

... it means that 3 Wildcats will come each time ? :D

Only one will come. If they shoot one, the next. When all three are shot, nothing more comes.

Kendras 07-11-17 08:16 AM

Quote:

Originally Posted by La vache (Post 2499176)
Only one will come. If they shoot one, the next. When all three are shot, nothing more comes.

Ok, will try ! :up:

Else, testing new effect :rotfl2: :

http://i.imgur.com/Un9GQNV.png

gap 07-11-17 11:02 AM

Quote:

Originally Posted by Kendras (Post 2499255)
Ok, will try ! :up:

Else, testing new effect :rotfl2: :

What's that, a new laser weapon? :o:doh:

...and what do I see on the background? Obviously you don't need the La Vieille lighthouse anymore :03:

Kendras 08-01-17 04:18 PM

Is there a way to increase floodings, instead of increasing hitpoints lost ? My u-boat is totally destroyed with rockets, without having one single flooding. How is it possible ? :06:

I would like huge floodings, with only a few damage to the hull.

gap 08-01-17 04:50 PM

Quote:

Originally Posted by Kendras (Post 2504147)
Is there a way to increase floodings, instead of increasing hitpoints lost ? My u-boat is totally destroyed with rockets, without having one single flooding. How is it possible ? :06:

I would like huge floodings, with only a few damage to the hull.

Look in Zones.cfg for zones defintions assigned to damage boxes of playable subs. For each zone, there are two parameters dealing with fllooding and floatation.
  • Floatability: how much the flooding of each zone affects the floatability of the unit it belongs to (i.e. the volume of the compartment with that zone)
  • FloodingTime: the rate at which water will flow in the compartment, when it is damaged


All times are GMT -5. The time now is 04:07 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.