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-   -   Sea bottom depth moddable? (https://www.subsim.com/radioroom/showthread.php?t=231754)

xceptor 06-11-17 07:58 AM

Sea bottom depth moddable?
 
I have been trying a long time and cant for the love of me find a way to specify the bottom of the sea. Is there a way to make sea bottom as deep as possible (or even infinite as some campaign missions suggest) ?

Aktungbby 06-11-17 09:35 AM

welcome aboard firsttime poster!
 
xceptor!:Kaleun_Salute:

xceptor 06-11-17 09:55 AM

Quote:

Originally Posted by Aktungbby (Post 2490385)
xceptor!:Kaleun_Salute:

You are welcome :)

Now to the task at hand:

The campaign text files and all the single mission text files point to "MapElevationData=campaign/images/maps/norwegian_sea_bathymetry"

This does look like it might be relevant to depth, however I cant find the bathymetry file anywhere.
But I think there must be another way to mod the bottom of the sea through setting areas etc, but havent found anything useful yet.
In campaign, I have fought in an area where the it seemed like a bottomless sea and I want to recreate this for a custom mission im making with custom experimental bathycrafts.
If anyone can help ill appreciate it
<3 Cold Waters, even if it looks a bit simplistic

sputterfish 06-15-17 06:35 PM

You must unpack the unity assests files, it is contained in resources.assets I believe. It will need to be converted from a .tex to .dds also.

Aktungbby 06-16-17 12:48 AM

welcome aboard firsttime poster!
 
sputterfish!:Kaleun_Salute: After a bit of a silent run!

Zinmar 06-25-17 03:37 PM

I'd be more interested in a modeled sea floor!

zuff 06-25-17 09:50 PM

Quote:

Originally Posted by Zinmar (Post 2494896)
I'd be more interested in a modeled sea floor!

Same! I thought that's what this thread would be about. I'd love to see some seabed foliage waving about, even some more varied hills and dropoffs.


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