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-   -   [REL] Environmental MOD for Silent Hunter 5 (https://www.subsim.com/radioroom/showthread.php?t=166178)

jwilliams 05-22-10 04:13 AM

Hi W_clear,

The mod looks great. But I'm sorry to say that there seems to be a bug that causes CTD.

I tested this 8 times and the crash heppened everytime in the same place. I do have many mods installed, But I removed your mod and didnt get the CTD again.

The CTD happens at the spot shown in the Screenshot (screenshot taken shortly before the CTD). At 15:59 (gametime) the game CTD with no error message. Traveling in the direction of the waypoints.

http://i876.photobucket.com/albums/a...g?t=1274519498


Hope you can fix this. The game just doesn't look the same without your mod.

J. Williams. :salute:

P.S. mod list and order of installation :-

Generic Mod Enabler - v2.4.0.145
[D:\Simulations\SilentHunter5\MODS]

Accurate German Flags
BRF 1.3 full
GWX Compass Rose Grid for SH5
MightyFine Crew Mod 1.2.1 Alt w beards
MapNameFix
Enhanced FunelSmoke_by HanSolo78
Reboot's Hot Soup 1.0
Grossdeutscher Rundfunk
A Fistful of Emblems v1.51
Icebergs in Campaign v1.2
Nauticalwolf's_Poster_Mod_v1.0
NewUIs_TDC_2_5_0_ByTheDarkWraith
NewUIs_TDC_2_5_0_ColoredShippingChart_by_reaper7
NewUIs_TDC_2_5_0_emtguf_rework_scopes
NewUIs_TDC_2_5_0_MinimalDials_TDC
NewUIs_TDC_2_5_0_Twisty_periscope_thingies
NewUIs_TDC_2_5_0_WWIIInterface_by_naights
sobers cremebrulee mod
NewUIs_TDC_2_5_0_alt_officer_wounded_by_naights
NewUIs_TDC_2_5_0_AltAdvSpeedGraphics_by_naights
Damage assessment
KillerAI MOD v.1.02
Sub_Exhaust_1_0_1_byTheDarkWraith
Environment MOD_2.0
No Damn Bubbles, No Damn Halo Mod
NDB,NDH OM#1 - No Dialog Indicator
U-boat Historical Specifications 1.3

W_clear 05-22-10 04:50 AM

Quote:

Originally Posted by SubV (Post 1399927)
Simply place AilClimateZones (and other Ailantd's mods) after Environment 2.0 in JSGME. It worked fine for me:

http://img576.imageshack.us/img576/5...0522061628.png

This climate zones fix is nothing but one .tga file, so it cannot conflict with other mods, including Env 2.0.

W_clear, could you ask Ailantd's permission to use his excellent ClimateZones in your mod?

http://img9.imageshack.us/img9/337/climatezones.png


No.

W_clear 05-22-10 04:52 AM

Quote:

Originally Posted by astradeus (Post 1400062)
reduce distress for excellence in your mod has a simple problem of climate zones, but because I was interested in him than I can put forward
these inconsistencies that hinder my opinion has greatly his "realism". not only the problem of the Mediterranean Sea. Another example of problem: there is more in the zone file ClimateZone.cfg polar region of the Antarctic continent in the southern hemisphere.:hmmm:

version vallina :

;///////////////////// SOUTHERN HEMISPHERE seasons ///////////////////////
[PolarClimateSouthern]
[PolarClimateSouthern.Season0] ; one season for polar zones
SeasonName=winter
StartDate=0101
.................................................. ......................

how to explain it. thank you.?:06:

sorry for my English

I can create the Mediterranean climate and the color alone. But I think there is no need。

W_clear 05-22-10 04:54 AM

Quote:

Originally Posted by jwilliams (Post 1400087)
Hi W_clear,

The mod looks great. But I'm sorry to say that there seems to be a bug that causes CTD.

I tested this 8 times and the crash heppened everytime in the same place. I do have many mods installed, But I removed your mod and didnt get the CTD again.

The CTD happens at the spot shown in the Screenshot (screenshot taken shortly before the CTD). At 15:59 (gametime) the game CTD with no error message. Traveling in the direction of the waypoints.

http://i876.photobucket.com/albums/a...g?t=1274519498


Hope you can fix this. The game just doesn't look the same without your mod.

J. Williams. :salute:

P.S. mod list and order of installation :-

Generic Mod Enabler - v2.4.0.145
[D:\Simulations\SilentHunter5\MODS]

Accurate German Flags
BRF 1.3 full
GWX Compass Rose Grid for SH5
MightyFine Crew Mod 1.2.1 Alt w beards
MapNameFix
Enhanced FunelSmoke_by HanSolo78
Reboot's Hot Soup 1.0
Grossdeutscher Rundfunk
A Fistful of Emblems v1.51
Icebergs in Campaign v1.2
Nauticalwolf's_Poster_Mod_v1.0
NewUIs_TDC_2_5_0_ByTheDarkWraith
NewUIs_TDC_2_5_0_ColoredShippingChart_by_reaper7
NewUIs_TDC_2_5_0_emtguf_rework_scopes
NewUIs_TDC_2_5_0_MinimalDials_TDC
NewUIs_TDC_2_5_0_Twisty_periscope_thingies
NewUIs_TDC_2_5_0_WWIIInterface_by_naights
sobers cremebrulee mod
NewUIs_TDC_2_5_0_alt_officer_wounded_by_naights
NewUIs_TDC_2_5_0_AltAdvSpeedGraphics_by_naights
Damage assessment
KillerAI MOD v.1.02
Sub_Exhaust_1_0_1_byTheDarkWraith
Environment MOD_2.0
No Damn Bubbles, No Damn Halo Mod
NDB,NDH OM#1 - No Dialog Indicator
U-boat Historical Specifications 1.3

OMG.
You Give me a break。:88)

Stevepine 05-22-10 05:56 AM

Which link is it?? :) this is all I see on the mod page... forgive me for being a noob!





Atlantic.part1.rar
05/15/2009
2,814
700 MB
5%
Download



Atlantic.part2.rar
05/16/2009
1,755
428.26 MB
3%
Download



Environment 1.2_MOD.rar
04/02/2010
2,194
2.85 MB
26%
Download



Environment MOD For SH5_1.2.rar
05/21/2010
502
4.45 MB
100%
Download

zack 05-22-10 05:59 AM

this file,
Environment MOD For SH5_1.2.rar :yep:

SubV 05-22-10 06:10 AM

Quote:

Originally Posted by W_clear (Post 1400099)
No.

I like your style, man! :rotfl2:

A pair of screen shots made using your mod in English Channel. Impressive, but this doesn't look like Atlantic in any possible way. Skies are too yellow, water is too green.

http://img337.imageshack.us/img337/8316/35097759.jpg

http://img295.imageshack.us/img295/6638/37947066.jpg

W_clear 05-22-10 06:32 AM

[QUOTE=SubV;1400137]I like your style, man! :rotfl2:

A pair of screen shots made using your mod in English Channel. Impressive, but this doesn't look like Atlantic in any possible way. Skies are too yellow, water is too green.





Sorry, I have not been to Atlantic.I hope you can provide pictures of Atlantic.Thanks.

Shiplord 05-22-10 06:55 AM

Quote:

Originally Posted by jwilliams (Post 1400087)
The CTD happens at the spot shown in the Screenshot (screenshot taken shortly before the CTD). At 15:59 (gametime) the game CTD with no error message. Traveling in the direction of the waypoints.

The problem is the dirty created ClimateZones.tga in this mod, the CTD's with this mod also occur elsewhere on the map.

example of the error:

vanilla SH5:
http://s5.directupload.net/images/100522/wkpg25ev.png
the whole northsea has the RGB color value 40,0,0
based on the vanilla climatezones.cfg this gives the complete region the
Northern Climate

Code:

[Climate Zones]
DefaultClimateZone=0
Color00=PolarClimateNorthern
Color40=TemperateClimateNorthern
Color80=TropicalClimateNorthern
Color120=TropicalClimateSouthern
Color160=TemperateClimateSouthern
Color200=PolarClimateSouthern

this mod:
http://s5.directupload.net/images/100522/5ut2e42d.png
the values are not constant, especially near the coast, here we have no more constant red values, it varies e.g. 60, 62, 40, 41, 42, 43 for red.
Now if your sub moves from a region of 60 into a region of 42, the game engine can't find the correspond Color42 climate zone because it don't exist in this mod

Code:

[Climate Zones]
DefaultClimateZone=0
Color00=PolarClimateNorthern
Color40=Polar_AClimateNorthern
Color60=TemperateClimateNorthern
Color80=TropicalClimateNorthern
Color100=Tropical_AClimateNorthern
Color120=TropicalClimateSouthern
Color160=TemperateClimateSouthern
Color200=Polar_AClimateSouthern

A similar problem, the Mediterranean in this mod

vanilla SH5:
http://s1.directupload.net/images/100522/5n3p7yi3.png
the whole Mediterranean has a red value of 40 which gives this region
the Northern Climate

Code:

[Climate Zones]
DefaultClimateZone=0
Color00=PolarClimateNorthern
Color40=TemperateClimateNorthern
Color80=TropicalClimateNorthern
Color120=TropicalClimateSouthern
Color160=TemperateClimateSouthern
Color200=PolarClimateSouthern

this mod:
http://s3.directupload.net/images/100522/8vl3j37m.png
the Mediterranean is still at red value 40 but this mod changes the
climatezones.cfg and the whole Mediterranean becomes the "Polar_AClimateNorthern" climate -> snow and ice at the beaches in Northern Africa:D

Code:

[Climate Zones]
DefaultClimateZone=0
Color00=PolarClimateNorthern
Color40=Polar_AClimateNorthern
Color60=TemperateClimateNorthern
Color80=TropicalClimateNorthern
Color100=Tropical_AClimateNorthern
Color120=TropicalClimateSouthern
Color160=TemperateClimateSouthern
Color200=Polar_AClimateSouthern


AS 05-22-10 06:57 AM

Hi, just a question...

what does the huge "Atlantic" mod do which can be found in your downloadsection??? Do I have to install it for the Environment Mod?

Cheers, AS

SubV 05-22-10 07:08 AM

Quote:

2.The new 0 m to 15 m waves.
New and improved waves. Again, these big waves are looking really nice... but this making the targeting on periscope depth impossible. I can't provide a screenshot, since I already uninstalled this mod.

This mod needs heavy beta testing to fix the errors. Until that, it's unplayable.

Nausicaa 05-22-10 07:15 AM

Quote:

Originally Posted by Shiplord (Post 1400162)
The problem is the dirty created ClimateZones.tga in this mod, the CTD's with this mod also occur elsewhere on the map.

example of the error:

vanilla SH5:
http://s5.directupload.net/images/100522/wkpg25ev.png
the whole northsea has the RGB color value 40,0,0
based on the vanilla climatezones.cfg this gives the complete region the
Northern Climate

Code:

[Climate Zones]
DefaultClimateZone=0
Color00=PolarClimateNorthern
Color40=TemperateClimateNorthern
Color80=TropicalClimateNorthern
Color120=TropicalClimateSouthern
Color160=TemperateClimateSouthern
Color200=PolarClimateSouthern

this mod:
http://s5.directupload.net/images/100522/5ut2e42d.png
the values are not constant, especially near the coast, here we have no more constant red values, it varies e.g. 60, 62, 40, 41, 42, 43 for red.
Now if your sub moves from a region of 60 into a region of 42, the game engine can't find the correspond Color42 climate zone because it don't exist in this mod

Code:

[Climate Zones]
DefaultClimateZone=0
Color00=PolarClimateNorthern
Color40=Polar_AClimateNorthern
Color60=TemperateClimateNorthern
Color80=TropicalClimateNorthern
Color100=Tropical_AClimateNorthern
Color120=TropicalClimateSouthern
Color160=TemperateClimateSouthern
Color200=Polar_AClimateSouthern

A similar problem, the Mediterranean in this mod

vanilla SH5:
http://s1.directupload.net/images/100522/5n3p7yi3.png
the whole Mediterranean has a red value of 40 which gives this region
the Northern Climate

Code:

[Climate Zones]
DefaultClimateZone=0
Color00=PolarClimateNorthern
Color40=TemperateClimateNorthern
Color80=TropicalClimateNorthern
Color120=TropicalClimateSouthern
Color160=TemperateClimateSouthern
Color200=PolarClimateSouthern

this mod:
http://s3.directupload.net/images/100522/8vl3j37m.png
the Mediterranean is still at red value 40 but this mod changes the
climatezones.cfg and the whole Mediterranean becomes the "Polar_AClimateNorthern" climate -> snow and ice at the beaches in Northern Africa:D

Code:

[Climate Zones]
DefaultClimateZone=0
Color00=PolarClimateNorthern
Color40=Polar_AClimateNorthern
Color60=TemperateClimateNorthern
Color80=TropicalClimateNorthern
Color100=Tropical_AClimateNorthern
Color120=TropicalClimateSouthern
Color160=TemperateClimateSouthern
Color200=Polar_AClimateSouthern



Great find - not proper photoshop work I am afraid.

Alex 05-22-10 07:33 AM

Quote:

Originally Posted by W_clear (Post 1400147)
LOL.:DL

Sorry, I have not been to Atlantic.I hope you can provide pictures of Atlantic.Thanks.

Do all oriental sunsets look so much like artworks from Picasso on Prozac ? I doubt it somehow... :hmmm: :O:

http://img682.imageshack.us/img682/1957/gal18469.jpg

When colourful, I 'd say an evening looks rather like that..

http://img257.imageshack.us/img257/8...atlantique.jpg

Otherwise we see mostly that kind of greyish blue. :ping:

http://img94.imageshack.us/img94/7862/atlantique.jpg

Part of the Atlantik Wall, with the natural - non-edited Atlantic french sky in the background. :DL

http://img571.imageshack.us/img571/9...atlantique.jpg

See ?
The environment around here appears not to look like what you can see where you live, indeed. ;)
Basically, if you want to make your mod fit an Atlantic campaign ? Make the environment less colourful. :up:

I feel just like I'm dictating you how to make your mod look good, just as if I was the only european guy at Subsim, ROFL. :88)

W_clear 05-22-10 10:57 AM

Quote:

Originally Posted by SubV (Post 1400137)
I like your style, man! :rotfl2:

A pair of screen shots made using your mod in English Channel. Impressive, but this doesn't look like Atlantic in any possible way. Skies are too yellow, water is too green.

http://img337.imageshack.us/img337/8316/35097759.jpg

http://img295.imageshack.us/img295/6638/37947066.jpg


Your PC seems to differte from my PC
。I see the color is not so exaggerated

http://i46.tinypic.com/5vrwnp.jpg
http://i49.tinypic.com/racfu9.jpg

MattDizzle 05-22-10 11:57 AM

I'm in the Mediterranean. And will be until 1943 i think. Why am i not important? :( If i could go back to the atlantic campaign i would but than id have to start back in 1939, damn it. 1/3rd of the game takes place in the med.

And yes, the shipping in the med is like 95% destroyer and the water is shallow, its interesting to be sure :) Also docking in egypt is lax, i pulled off a 11KM torpedo shot on some docked ships in Port Al-Saied, the port was full and a tanker and troop transport (even with UZO all i could see were stacks) were moored just outside the harbor mouth, took aim and sank the troop transport, hit the tanker but i was far away at this point. Pitch black night and you just see explosions glowing over the horizon. Also with this mod the night is much darker, i like! :D Please fix the med if its not too much trouble.


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