Would it be possible for someone to tell me how to get the sonar lines back on the navigation map. Sorry to say that my level of play is not as advanced as most people.
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Thanks, sergei. Really appreciate it. :yeah: |
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@ Lukeff, I saw where you moved slots from Hogan's Alley to the control room. Is this a major mod or can it be done by an individual such as myself? Also, while watching Rockin Robin's targeting tutorial it shows a projected bearing line for his torps. Is this something that was removed in the mod? Thanks for any help.
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Thank you
I just want to say thank you to the RFB team! I hated the American campaign and rarely played it. It was just not for me. RFB 1.5 gave me some enjoyment in the US campign but, I never got into it even with that. There was just too many things that annoyed me. I am a believer that even small changes can go along way. In OM720 with the new loading screens and other backgrounds that really stuck out at me as a major change.
With RFB 2.0 I am in love with the US side! The torp textures helped alot and there are many changes that I enjoy and can not list, but the thing that won we over other various major/minor changes is the new SOUNDS!! The engine sounds are amazing, I am here in my dorm with my 530 watt sound system cranked all the way up just enjoying the diesel sounds!!! So for changing the US side in any ways you did I say thank you! |
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Another unsinkable ship
LukeFF, here are the details: On patrol in the Makassar Strait in porpoise class sub. May 6, 1942. Come upon medium old composite freighter at 119.15 E and 0.31 N. Weather is very hazy. Green crew doesn't spot target until its too close to set up for torpedoes. Engage deck gun. First five shots cause noticeable hole damage at waterline. Next 90 rounds cause no noticeable damage. Freighter comes to halt and water begins to lap onto deck. Fire three torpedoes with hits and explosions for each. No damage to ship. Fire six more torpedoes - all hits - but no damage. Freighter now actually sitting higher in water. All torpedoes on port side. No crew visible on ship - did they abandon ship signifying ship is sinking?
This is the second time I have encountered an unsinkable ship. The other time was in RFB 1.5. Mentioned situation to my wife and she said it was too bad you didn't work on the Titanic. :rotfl2: My mods: RFB_2.0 RSRDC_RFB_V575 RSRDC_V5xx_Patch1 Map Colour Original with terrain TGT DIALS TO PK FIX - RFB TMOPlot1.0 EAX_sound_sim_RFB152_without_Websters_Maneuver_Son arFix SAP v0.5 Stock-RFB-RSRDC strategic_map_symbols SH4 Tool Tips Mods R1 Big RFB2_different_smoke 3000 Yard Porpoise Class Bearing Tool MyMenu |
@Hydra,
Looking at your active mod list I cannot help but think that some of those are hosing elements of RFB 2.0. There is so much integrated into RFB. I now only run RFB 2.0, the patch and RSRDC and its patch and thats it. It also makes the process of bug hunting much easier since you do not have to suspect some unfortunate interaction amongst the list of mods. It just my own 2 cents and for what its worth. Happy Hunting! |
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@ LukeFF, this is great news. Can't wait. Thanks
@ Wilcke, thanks for your reply |
Quick question, does RFB include the Merchant Fleet mod that OM does?
And please don't hurt me :O: and if it does, would it be possible to include an "Identify Target" button at the scope and uzo views? |
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