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-   -   Loud Noise at beginning of mission (https://www.subsim.com/radioroom/showthread.php?t=89571)

Vaxnig 02-15-06 09:24 AM

Loud Noise at beginning of mission
 
I created a multiplayer mission and everytime it loads into the game there is a loud screeching noise for a few seconds and then its fine. :huh:

How do I get rid of that noise. All players can hear it. =(

Axlwolf 02-15-06 10:51 AM

I hate that sound :x
What audio card do you have?My card is a SoundBlaster Live
The strange thing it's that i noticed the blasted sound in another game(Splinter Cell:Pandora Tomorrow)alwais published by Ubisoft
Maybe something is related....
Maybe Starforce?
I play alwais with my earphone and im sure that i have lost some of my hearing because of that damn sound.

Vaxnig 02-15-06 12:02 PM

I have a soundblaster audigy gamer. There has to be a way of getting rid of it. :yep:

It blows my eardrums out :damn:

I always warn everyone to turn down their sound lol.

I tell all the players its sound of traveling back in time to ww2. LOL!

Perilscope 02-15-06 12:04 PM

If you have a sound editor, find this directory:
X:\Program Files\Ubisoft\SilentHunterIII\data\Sound

In there you will find 2 files named:
Collision_AntiSubmarineNet_ext.wav
Collision_AntiSubmarineNet_int.wav

Open it with your sound editor, and reduce the decibels to a comfortable level and save.
Voilà, no Starforce there eh!… :up:

Vaxnig 02-15-06 12:09 PM

So that sound is in there because I have an anti-submarine net in the mission?

Perilscope 02-15-06 12:19 PM

Quote:

Originally Posted by Vaxnig
So that sound is in there because I have an anti-submarine net in the mission?

Well, maybe you did not put it there, but the campaign file might have one in the area and you do not know.

Make a copy of those two sound files I told you about, and reduce the volume of the ones the game uses. You will at least know if those are the irritating sounds. If not, just delete the modified sound files and put back the originals. It is a 3-minute operation…well okay the freaking game takes forever to load so it’s a bit longer…:nope:
If you do not have a sound editor, there is one on the net called Audacity.
http://audacity.sourceforge.net/

Cdre Gibs 02-15-06 12:36 PM

Actually its not the subnet that makes the noise, we always thought it was, bt its not. Its the actual PORT being spawned/rendered and as it does so it makes that horrible sound. It is the sound files listed above but why the hell it uses them as the Ports rendered I have no bloody idea. The only thing that springs to mind is a possible collision with the net as the harbour walls get rendered and pass through the net!


You can see this for your self in campain mode. Next time you load a game, enable the free camera. When your about 20-25Km away from a port on the map, take your camera over to the Port. When you get there you will find no port rendered. If you take the camera under water you will see that the sub net is there! As your sub closes on the port it will be suddenly rendered and as it does so that horrible noise will be heard.

Vaxnig 02-15-06 12:40 PM

I did put it in there though. :lol: So i'm just gonna delete the anti-submarine nets.

The fix you provided works for me but I want a fix so that the players of my multiplayer mission don't have to hear it either.

Perilscope 02-15-06 02:13 PM

Quote:

Originally Posted by Vaxnig
The fix you provided works for me but I want a fix so that the players of my multiplayer mission...

I have no idea how to stop others from listening to that screechy, horrible, ghastly sound… :doh:

Perhaps somebody else knows the trick??? :ping:


Quote:

Originally Posted by Cdre Gibs
...but why the hell it uses them as the Ports rendered I have no bloody idea...

We all wonder sometimes… :D

Vaxnig 02-15-06 02:15 PM

Quote:

Originally Posted by Perilscope
Quote:

Originally Posted by Vaxnig
The fix you provided works for me but I want a fix so that the players of my multiplayer mission...

I have no idea how to stop others from listening to that screechy, horrible, ghastly sound… :doh:

Perhaps somebody else knows the trick??? :ping:


Quote:

Originally Posted by Cdre Gibs
...but why the hell it uses them as the Ports rendered I have no bloody idea...

We all wonder sometimes… :D

I just removed the anti-sub nets from the mission and it works fine now. No more screechy noise.

Perilscope 02-15-06 02:19 PM

Quote:

Originally Posted by Vaxnig
I just removed the anti-sub nets from the mission and it works fine now...

I never tried removing the files, good one! :up:

Axlwolf 02-15-06 03:19 PM

I wonder why i still have that sound...i've removed those file months ago.
And for me that sound happen not only in harbour but when i attack passenger liner,small and coastal merchant in open sea,almost alwais :-?
But like i've said,that sound is not only in SH3 :hmm: Mmmm....
Could be Hardware...or could be software.

Vaxnig 02-15-06 03:35 PM

I didn't remove the files physically. I just removed the anti-subnets from the mission I created.

Perilscope 02-15-06 04:32 PM

Quote:

Originally Posted by Vaxnig
I didn't remove the files physically. I just removed the anti-subnets from the mission I created.

You know, this game never stops amazing me. How can a person have fun if you cannot fully use all objects in a game because of annoying noises? Pathetic let me tell you.:nope:

Anyhow, good luck mate, maybe somebody will hack Ubisoft's server and bring down the volume of that sound file… :lol:


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