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-   -   [REL] Run Silent, Run Deep - The Campaign (https://www.subsim.com/radioroom/showthread.php?t=123467)

rascal101 10-20-07 07:47 PM

By the way, do we have an eta on the next installments for the later war period

AVGWarhawk 10-20-07 09:26 PM

Yeah baby! Found this in the South China Sea. Escorted by one DD in 41. First patrol! He was zig zagging hoping for the best. No dice!

http://i133.photobucket.com/albums/q...07_21336_0.jpg

I'm really loving this mod Lurker. Great work man! How are you doing on the next installment?

lurker_hlb3 10-20-07 10:08 PM

Quote:

Originally Posted by rascal101
By the way, do we have an eta on the next installments for the later war period

Well it took me 4 1/2 months to do Phase I, I've started working on Phase II but it's a lot of work, current ETA 2 months plus

AVGWarhawk 10-21-07 07:15 AM

Take your time Lurker. Your on to a great mod here. :up: Many thanks for your hard work.

MONOLITH 10-21-07 11:23 AM

Lurker..

I was working on placing a better map with shipping lanes on it, into the subs; like this...


http://www.mayhemonstrings.com/Images/map.jpg


I know there already was one for this, but mine is not a camera photo of the RL map so it doesn't have that flash sheen and I think looks better. Also, I'm eventually not going to use the game map, but a real life map of the same area.

More importantly, I'm going to alter the map and remove the date references, etc.

What I would really like, is to put accurate shipping lane information on it that matches the campaign layer changes you and Tater have done. Since it would then be specific to RSRD, you can even include it in your package if you wish.

My only question is if you guys would somehow be able to get me the information even in a simple hand drawn sketch that I could then transfer to the map; and I'm not sure how drastically that info would change from year to year. I could have an ini created that would change the map for each year.

Thoughts?

lurker_hlb3 10-21-07 01:38 PM

MONOLITH

comment noted. Since this is still a WIP, and I just started working on Phase II, there will be changes / additions to the various layers, so as you can see I won't be able to provide an accurate map that you requested at this time.

Lurker

Bilge_Rat 10-21-07 02:39 PM

Lurker, just some preliminary comments, I am 7 days out of Cavite (S-33) in Dec. 41. I like the radio messages and detailed orders, very immersive.

So far, I have been ordered to San Bernadino straits and Samar, only saw some fishing boats and a lone freighter running south. I have been ordered to Luzon straits, so maybe we will finally see some action.

I have gotten no position reports of enemy ships/tf/convoys whatsoever, is that normal? (I have map updates turned off).

one little bug, I have gotten four times the same radio message announcing the casualty figure for the Pearl harbour attack.

Keep up the good work, it is much appreciated, having looked at some of those files, I know how much work goes into greating a campaign.

lurker_hlb3 10-21-07 04:34 PM

Quote:

So far, I have been ordered to San Bernardino straits and Samar; only saw some fishing boats and a lone freighter running south. I have been ordered to Luzon straits, so maybe we will finally see some action.
As designed, but a little Intel, you missed the Legaspi Assault Force that hit the PI in early Dec


Quote:

I have gotten no position reports of enemy ships/tf/convoys whatsoever, is that normal? (I have map updates turned off).
As designed, there were few intel reports during this time frame



Quote:

one little bug, I have gotten four times the same radio message announcing the casualty figure for the Pearl Harbor attack.
Those are “stock” messages and not part of RSRDC

AVGWarhawk 10-21-07 06:14 PM

@Bilge,

The ships are there. Just depends on where you are searching. My first missions off Saigon (2 patrol areas) I sunk a DD and and a cruiser. After SubPac said my time was up on the first patrol area I was directed south. Sparse pickings but I did pick off a merchant. At this point I was told to RTB best speed. I did and received orders to go the Formosa area to patrol. Something was brewing. I came upon a small convoy but it was pitch black and pouring rain. No luck on getting a sinking. Then I was directed to the Luzon to patrol for some hours. This is were I saved my game. When I'm patrolling I pick areas that would seem to be lanes for shipping as the Japanese were moving south for resources. In fact, Lurker has you return to Manila to end patrol, your shown what the Japanese are up to(created by the developers) and quite clever of Lurker to have this at that time. You are then sent North to the Luzon area as we know Japanese convoys are heading south. Patrol your area with the most logical route the convoys would take. At any rate, the first year of the war the Asiatic Fleet did not make a lot of sinkings. Thus far quite good IMHO and I'm very excited to see how Lurker handles the coming years.

Judging from the books I have read on the subject, this mod is playing it out very well. I applaud Lurker for his efforts here. The vanilla version is like rush hour traffic. You are out of torps before you hit your patrol area. It is a hit or miss on finding shipping with this mod. We are now forced to hunt as it should be. This mod has taken it to the next level.

Patrol and they will come!!!!

Again Lurker, job well done with the first layer. I can't say it enough. :rock:

Bilge_Rat 10-21-07 07:20 PM

Quote:

As designed, but a little Intel, you missed the Legaspi Assault Force that hit the PI in early Dec
:damn: :damn:

THE_MASK 10-21-07 07:26 PM

This is by far the best mod for SH4 yet:yep:

rascal101 10-22-07 02:09 AM

Sh===T I'm sorry I didnt mean to sound pushy, its just I recon you are sitting on a winner, I wish you might team up with the Trigger Maru guys as there are many aspects of that mod that I really like, but yours, the Run Silen Run Deep gets my nod, (for what its worth) for reality

Quote:

Originally Posted by lurker_hlb3
Quote:

Originally Posted by rascal101
By the way, do we have an eta on the next installments for the later war period

Well it took me 4 1/2 months to do Phase I, I've started working on Phase II but it's a lot of work, current ETA 2 months plus


kiwi_2005 10-22-07 02:48 AM

Yes this is a great mod, just one problem tho, im getting a Crash in the game when ever i travel through the Karimata Strait. I leave Jawa US port and head northwest towards Karimata Strait where the game crashes in exactlly the same spot each time. PC just freezes up where i have to do a restart.

These are the mods im using, could one of these be conflicting:hmm:

http://i15.photobucket.com/albums/a3..._Frank/101.jpg

lurker_hlb3 10-22-07 09:21 AM

Quote:

Yes this is a great mod, just one problem tho, im getting a Crash in the game when ever i travel through the Karimata Strait. I leave Jawa US port and head northwest towards Karimata Strait where the game crashes in exactlly the same spot each time. PC just freezes up where i have to do a restart.

Can you tell what “date and time” of the crash, if possible launch the SH4 Mission editor and mark the crash location

ReallyDedPoet 10-22-07 09:22 AM

Nice job on moving this forward lurker_hlb3, have not tried this out yet, but will be :yep:


RDP

Captain Vlad 10-22-07 02:58 PM

Is the link on the first page to the current version of this?

AVGWarhawk 10-22-07 03:04 PM

Quote:

Originally Posted by reallydedpoet
Nice job on moving this forward lurker_hlb3, have not tried this out yet, but will be :yep:


RDP

Definitely give it a go RDP. I'm thinking this will be a land mark mod for realism concerning traffic and historical activity. Two fold patrols, being sent to the action. Very imaginative but with historical foundation. Quite good. I'm keeping an eye on this beauty.

AVGWarhawk 10-22-07 03:04 PM

Quote:

Originally Posted by Captain Vlad
Is the link on the first page to the current version of this?

Yes, I believe it is.

kiwi_2005 10-22-07 09:47 PM

Quote:

Originally Posted by lurker_hlb3
Quote:

Yes this is a great mod, just one problem tho, im getting a Crash in the game when ever i travel through the Karimata Strait. I leave Jawa US port and head northwest towards Karimata Strait where the game crashes in exactlly the same spot each time. PC just freezes up where i have to do a restart.
Can you tell what “date and time” of the crash, if possible launch the SH4 Mission editor and mark the crash location

Hope this helps. The crash will always happen in that same square. I play the game in window mode 1280x800, and was on time compression 512, at standard speed when it crashed. Have reloaded and tried different speeds, and 128 compression, game will still crash in that same square.

http://i15.photobucket.com/albums/a3...ank/crash0.jpg

lurker_hlb3 10-22-07 11:42 PM

Quote:

Yes this is a great mod, just one problem tho, im getting a Crash in the game when ever i travel through the Karimata Strait. I leave Jawa US port and head northwest towards Karimata Strait where the game crashes in exactlly the same spot each time. PC just freezes up where i have to do a restart.
To all, there is a "VERY" ugly bug in the in the BurmaJawa.mis file that cause ‘THOUSAND” of IJN units to generate into the South China Sea / Karimata Strait area. This bug starts on Feb 9 1942. This bug will cause your system to lock up.


Patch is up, see first post


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