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-   -   Alternate Sound Pack for GWX 2.0 (https://www.subsim.com/radioroom/showthread.php?t=128595)

Reece 01-09-08 01:33 AM

Alternate Sound Pack for GWX 2.0
 
Hi, after a lot of searching for a tweaker file for GWX 2 version of the mixer file I gave up & made my own, limited to only the tweaks I needed to do!:yep:
Please read the documentation for more info but I will say I am pleased with some of the effects::smug:
1) The clock can be heard quetly in the command room and going to various stations (compartments) the sound is much quieter & some not heard at all, still all in stereo!
2) The torpedo opening is now heard & the sounds of opening and firing combinations work correctly due to the right mix of 2 files & mixer settings.
3) This is from my very early sound pack: The commands given to the chief are syncronized to mouth movements & Das Boot speech still heard.
4) There are several alternate depthcharge sounds to choose from or to use with SH3 Commander random folder.

Many other sounds, if there are some you don't like then just remove, the file is just over 20 megs in 7z format, can be downloaded here:
http://files.filefront.com/AlternateSFXPackForGWX2+2b7z/;10055125;/fileinfo.html
Credits: Many thanks to the GWX team for their excellent AddOn, & thanks also to Timetraveller for his tweak program, 95% of the sounds are done by me taken from various movies, and edited with Sony Sound Forge, a few however I'm not sure where they have come from, many thanks to those people & if there are any that are recognised please let me know.:D
Cheers.

Kpt. Lehmann 01-09-08 01:37 AM

:up: :up: :up:

(I know... I still have to answer your email too.:oops: )

Reece 01-09-08 01:54 AM

No real need to reply Kpt, you have all the details, you can either make the adjustment or leave as is! I certainly understand that you are very busy.:yep:
Cheers.
PS. Such a shame about Dave!:cry:

Kpt. Lehmann 01-09-08 01:57 AM

Quote:

Originally Posted by Reece
PS. Such a shame about Dave!:cry:

So true.

Like watching a plane crash from the ground. There's nothing you can do to stop it.:cry: He was such a supremely nice guy.

Philipp_Thomsen 01-09-08 02:31 AM

Oh boy.. filefront SUX!

But thanks for the awesome sound pack, Reece! :up:

Pascal 01-09-08 07:35 AM

From this website: http://hnsa.org/sound/ i had fun to mix some sounds.


On my filefront page: pascal_soundtest.zip

-

Pascal 01-09-08 04:12 PM

Quote:

Originally Posted by Pascal
From this website: http://hnsa.org/sound/ i had fun to mix some sounds.


On my filefront page: pascal_soundtest.zip

-


New version uploadée; old one had a serious bug!

Wildhawke11 01-11-08 02:54 PM

Quote:

Originally Posted by Reece
Hi, after a lot of searching for a tweaker file for GWX 2 version of the mixer file I gave up & made my own, limited to only the tweaks I needed to do!:yep:
Please read the documentation for more info but I will say I am pleased with some of the effects::smug:
1) The clock can be heard quetly in the command room and going to various stations (compartments) the sound is much quieter & some not heard at all, still all in stereo!
2) The torpedo opening is now heard & the sounds of opening and firing combinations work correctly due to the right mix of 2 files & mixer settings.
3) This is from my very early sound pack: The commands given to the chief are syncronized to mouth movements & Das Boot speech still heard.
4) There are several alternate depthcharge sounds to choose from or to use with SH3 Commander random folder.

Many other sounds, if there are some you don't like then just remove, the file is just over 20 megs in 7z format, can be downloaded here:
http://files.filefront.com/GWX+2+Alt.../fileinfo.html
Credits: Many thanks to the GWX team for their excellent AddOn, & thanks also to Timetraveller for his tweak program, 95% of the sounds are done by me taken from various movies, and edited with Sony Sound Forge, a few however I'm not sure where they have come from, many thanks to those people & if there are any that are recognised please let me know.:D
Cheers.

Love it and Thank you

Jimbuna 01-11-08 05:08 PM

Danke Reece http://www.psionguild.org/forums/ima...s/thumbsup.gif

onelifecrisis 01-12-08 01:47 PM

Hey Reece :)

Any chance of a more extensive description of what sounds have been changed? Is the engine louder? The nearly-inaudible engine in GWX has always irked me. Also does is get rid of that loud RING RING sound and, if not, is it compatible with the recently released mod which does that?

Thanks!
OLC

Reece 01-13-08 12:25 AM

Since Kpt. Lehmann pointed out that the sound mixer file is different in the "GWX - Enhanced Damage Effects" mod Please download the following file, follow the instructions in the readme:
http://files.filefront.com/Enhanced+.../fileinfo.html
Hope this is acceptable to the GWX team.:yep:
@ OLC:
Here is a list of the sounds:
Ambient Wind
Ticking Clock
Ambient creaking - all 4 levels (no coughing etc)
Various Depthcharges surface & underwater
Dive sequence
Various Ship explosions
Shell explosions
Torpedo explosions
Sonar
Sparking
Torpedo Opening
Torpedo Firing
Various speech & crew cheers.
The telegraph ring is not there with these added speech files, I am currently searching for a good engine telegraph "Ching" sound, the GWX version sounds too much like a telephone ring, but the basic sound is a good idea.:yep:
Hope this helps.

JCWolf 01-13-08 06:01 AM

Reece,

Great work with this sounds mate,:rock:

As usual bro!:yep:

Reece 01-15-08 04:57 AM

Update
 
On closer examination I found that a lot of my files were missing, that's what happens when I rush into it!:oops: Post #1 has been updated, note the file size is now over 40 megs.

Adriatico 01-15-08 07:13 AM

Reece mate, does it include alternative "torpedo hit" cheers in german ?

It is compoulsory part of simulation, but it would be "refreshing"... to change it from time to time...

:roll:

Julius Caesar 01-15-08 07:50 AM

Quote:

Originally Posted by Reece
Hi, after a lot of searching for a tweaker file for GWX 2 version of the mixer file I gave up & made my own, limited to only the tweaks I needed to do!:yep:
Please read the documentation for more info but I will say I am pleased with some of the effects::smug:
1) The clock can be heard quetly in the command room and going to various stations (compartments) the sound is much quieter & some not heard at all, still all in stereo!
2) The torpedo opening is now heard & the sounds of opening and firing combinations work correctly due to the right mix of 2 files & mixer settings.
3) This is from my very early sound pack: The commands given to the chief are syncronized to mouth movements & Das Boot speech still heard.
4) There are several alternate depthcharge sounds to choose from or to use with SH3 Commander random folder.

Many other sounds, if there are some you don't like then just remove, the file is just over 20 megs in 7z format, can be downloaded here:
http://files.filefront.com/GWX+2+Alternate+sound+2b7z/;9438988;/fileinfo.html
Credits: Many thanks to the GWX team for their excellent AddOn, & thanks also to Timetraveller for his tweak program, 95% of the sounds are done by me taken from various movies, and edited with Sony Sound Forge, a few however I'm not sure where they have come from, many thanks to those people & if there are any that are recognised please let me know.:D
Cheers.
Edit: New version uploaded as the previous had missing files. (I rushed:oops:)

Wrong link, mate.
Working link:
http://files.filefront.com/GWX+2+Alt.../fileinfo.html


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