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-   -   [REL] Real Fleet Boat 2.0 (https://www.subsim.com/radioroom/showthread.php?t=159709)

Bubblehead1980 12-31-09 11:41 AM

re
 
RFB team, any ideas/fixes ?

cdrsubron7 12-31-09 11:52 AM

Will download tonight after I get home from work. :yeah:


Happy New Year to you LukeFF and to all your mod team also. Thanks for all your work.

Fish40 12-31-09 11:56 AM

I'm sure a solution is in the works.:yep: Let's not get our panties in a bunch.

mattfur 12-31-09 01:24 PM

RFB 2.0
 
Getting a lot of corruption messages when I try to extract the file.

Fish40 12-31-09 01:52 PM

Welcome to the club! Not to worry! I'm sure Luke and the boys will sort it out ASAP!



Welcome aboard by the way!

Hydra 12-31-09 02:30 PM

Quote:

Originally Posted by Fish40 (Post 1228123)
I'm sure a solution is in the works.:yep: Let's not get our panties in a bunch.

You might wear panties, but I, sir, wear knickers that are in a twist!

LukeFF 12-31-09 06:25 PM

Quote:

Originally Posted by Bubblehead1980 (Post 1228112)
RFB team, any ideas/fixes ?

I'll get a new file up ASAP. Apparently there are some bugs with the latest 7z compression format. Hang in there. :)

vanjast 12-31-09 07:07 PM

Quote:

Originally Posted by LukeFF (Post 1227871)
RFB doesn't touch anything with the campaigns. That's all Lurker's territory. :)

It would be nice to know what it does/doesn't touch ?
:cool:

LukeFF 12-31-09 10:08 PM

Alright, the link has been fixed and should be working correctly now. :)

Fish40 01-01-10 12:47 AM

Thanks Luke! Happy New Year to you and the team!:woot:

The General 01-01-10 09:10 AM

Looks and runs great! :up: Although, I just sunk a 10 000 t tanker that would not register on sonar in a 1943 Gato. It had a deck gun that didn't fire at me and there was no sound of it sinking and breaking-up on sonar either, which was always a nice touch. The circular radar grid looks great but is a bit intrusive when the radar blips are so small.

Djanico 01-01-10 11:30 AM

no contact updates on map
 
Was this disabled in 2.0? i know i was able to allow map contact updates on 1.5

Fish40 01-01-10 12:15 PM

Only briefly tried one of the "Single Missions". I liked "Historical" better, but oh well. I liked the tweaked interiors that I saw (1942 Gato: extra lights on the Sonar panel, and around the control room).

Wanted to ask a question. I enabled a couple of mods which were compatable with the last version. I don't seem to see any problems (Yet) since I don't think these mods conflicted with anything added in 2.0. I may be wrong, so if Luke or anyone else feels there may be a problem, please say so. The mods are: Keldunks tweaks, which included exhaust smoke, and less Limber Hole water streams. Arclight's color filter for the Obs. scope., and the EAX sound mod (forget who the author is). Like I said, I'm useing the versions which were compatable with the previous version of RFB.

Also wanted to say I love the new wind sound. I wish someone could fix the problem with the "sound duration". I hate the way sounds, particularly thunder, cuts off abruptly:damn:

HMCS 01-01-10 12:34 PM

Looks terrif; wasn't quite ready for no map contacts, but adjusted quickly and managed to sink a large old merchie no problem at all. Not sure how hard it's going to be tracking and sinking at night, though.

Ditto the issue already noted on the small radar blips. Would not the radar operator be able to give bearing and range if asked?

Jten 01-01-10 02:49 PM

No map contacts, 2.0 is coming out of my install. Guess I'll stick with 1.5


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