SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Classic Subsims (https://www.subsim.com/radioroom/forumdisplay.php?f=173)
-   -   Enigma Rising Tide <--- Just a few questions. (https://www.subsim.com/radioroom/showthread.php?t=214160)

succerpunch 06-26-14 05:17 AM

Enigma Rising Tide <--- Just a few questions.
 
These are my questions:

Multiplayer - I have heard of multiplayer beta patches but were can I find them?

Engine - What game engine does Enigma use?

Source Code - Is it available?

Mods - Are there mods?

Voice Command - Does it work on Windows 7?

Depth Charges - How the hell do you know the depth of a sub?

Thanks...

nikimcbee 06-26-14 02:44 PM

Quote:

Originally Posted by succerpunch (Post 2219556)
These are my questions:

Multiplayer - I have heard of multiplayer beta patches but were can I find them?

Jimmy Hoffa has the code.


Engine - What game engine does Enigma use?

Don't remember

Source Code - Is it available?

?
Mods - Are there mods?
I think all the fan sites are gone.

Voice Command - Does it work on Windows 7?
Yes

Depth Charges - How the hell do you know the depth of a sub?

Practice
Thanks...

:up:

succerpunch 06-26-14 03:23 PM

Google, mods and engine
 
So I typed into google (Other search engine are available) "Jimmy Hoffa Enimga Rising Tide multiplayer" and know I feel like an idiot :/\\!! but www.tidesofwar.net has some stuff on mutiplayer but then again the forum is locked with a password which in my non-extra ordinary life will never get :wah:, If I found out the source code or/and engine the game uses I might be able to make mods for the game. :D

nikimcbee 06-26-14 04:20 PM

Quote:

Originally Posted by succerpunch (Post 2219775)
So I typed into google (Other search engine are available) "Jimmy Hoffa Enimga Rising Tide multiplayer" and know I feel like an idiot :/\\!! but www.tidesofwar.net has some stuff on mutiplayer but then again the forum is locked with a password which in my non-extra ordinary life will never get :wah:, If I found out the source code or/and engine the game uses I might be able to make mods for the game. :D

OMG, that made my day.:haha: So, the dirty secret is, the multi player code never worked. Only was stable for ~ 5 minutes. So, if you got that working.... good luck with that.

I think the engine software was intrinsic (sp).

Dirty secret #2, ERT is not very mod friendly. There were some out there, but, if I recall not very many

succerpunch 06-28-14 04:07 AM

The game engine?
 
Cant find it. :( Do you know were I can get the game engine? I can only find "intrinsic alchemy game engine"

nikimcbee 06-28-14 09:29 AM

Quote:

Originally Posted by succerpunch (Post 2220127)
Cant find it. :( Do you know were I can get the game engine? I can only find "intrinsic alchemy game engine"


That's it, ...and no, no clue.

EAST 08-15-14 05:45 PM

Enigma Mods, Engine & Multiplayer
 
Multiplayer only worked at EnigmaCon, we never made it further than that. The engine was Intrinsic - a licensed engine. Don't know if it's still around.

Mods - we created a bunch of tools for modding that I shared a couple years ago - here's the link to my drive folder:
https://drive.google.com/folderview?...&usp=drive_web

It's not simple to mod, the code for modding - and even encrypted competitive offline scorekeeping is there.

I still mess around with Deep Six, but there are so many very cool sub games, I doubt I'll ever do more than drive around in it and enjoy the untextured (but colored!) land masses and un-simlike water.


All times are GMT -5. The time now is 03:30 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.