SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter 5 (https://www.subsim.com/radioroom/forumdisplay.php?f=244)
-   -   SH5 Screenshot & Video thread (https://www.subsim.com/radioroom/showthread.php?t=162521)

CCIP 02-28-10 09:08 PM

There are some really stupid character clipping issues in the game so far right now. They are not really terrible and honestly the transparent SHIV crews and occasionally wooden SHIII crews were no better as far as offenses go - but I hope it gets fixed. It's a little weird to see that they decided to forego modeling every single man on the boat (clipping and graphics issues would be one of the reasons I'm sure), and yet the clipping is still very much there....

But it's not the end of the world and it can be fixed. Actually, one supremely ironic thing in all this is that while people were screaming about the game devs spending far too much resources on the sub interior and characters, I have to say that it is obvious from the game that this is NOT where most of the development effort went. The sub interior is still very much a compromise for performance, and you can tell it's a somewhat rough job. Under the skin however, I do sense a lot of very positive changes here.


As for being an interior skeptic, this scene suddenly sold me on why the interior is awesome:

http://i131.photobucket.com/albums/p...2006/c06-2.jpg

I stood here and just happened to order full speed ahead on the diesels. My jaw dropped to the floor at not even so much the sight as the sound of it. It was eye-wateringly beautiful machinery at work, right there. That one is really something to experience for yourself! :up:


There are also some graphics things which struck me as a bit lazy and overcompromising. Explosion sprites are one of those things... they have much better animation now but the resolution of some of the sprites is godawful. One for the modders to fix yet again. Textures in the game generally are a little lacking...

At the same time, some of the new shaders are stunningly pretty.

http://i131.photobucket.com/albums/p...2006/c07-2.jpg

So the graphics are not ALL good news, but for what it's worth there are many important steps forward here over SHIII and IV that can be built up on. And the game performs really well - these looks come at the exact same FPS figures as SHIV to me, and that is great.

http://i131.photobucket.com/albums/p...2006/c09-2.jpg

Meanwhile, the terrain is absolutely gorgeous overall:

http://i131.photobucket.com/albums/p...2006/c08-2.jpg

Recognize that? It's Kiel - so much closer to the real thing!

http://i131.photobucket.com/albums/p...2006/c10-2.jpg
http://i131.photobucket.com/albums/p...pb2006/c15.jpg

Overall the terrain strikes you with sheer volume of objects and lushness. Some of the smaller details are toned down in ports compared to SHIV/III, but for the benefit of overall volume of things. Coastlines are infinitely better.

Take a look at this:
http://i131.photobucket.com/albums/p...2006/c14-1.jpg

Recognize it? Yep, that's the entrance to the Kiel canal, right out of the box.

But wait...
http://i131.photobucket.com/albums/p...2006/c13-1.jpg

Curves! No more ugly square blocks making up the coasts. The game's shorelines now curve much more smoothly, and there's detail everywhere.

http://i131.photobucket.com/albums/p...2006/c11-2.jpg

And the bunkers in port are not just a separate "map" in the game like the Captain's Office in SHIV. Nope, all these guys and things are part of the big game world and will be waiting for you as you dock your sub in real time.

http://i131.photobucket.com/albums/p...2006/c12-1.jpg

What more to show? Requests? :D

ReFaN 02-28-10 09:15 PM

Very Nice pictures, i envy you.

3 days left for me :wah:

as a request, hmm.

Do a barrel roll!

Heretic 02-28-10 09:24 PM

Wow CCIP. Show anything you think is worth commenting on. It's the commentary that makes these so valuable, IMO :rock:

CCIP 02-28-10 09:24 PM

Quote:

Originally Posted by ReFaN (Post 1284926)
Very Nice pictures, i envy you.

3 days left for me :wah:

as a request, hmm.

Do a barrel roll!

For that I have to go back to good ol' SHIV :woot:

http://i131.photobucket.com/albums/p...006/barrel.jpg

capthelm 02-28-10 09:27 PM

night lighting moonlit night .

any good?

ReFaN 02-28-10 09:28 PM

:up:

hitting a sampan with a torp pruduces nearly the same effect!

in all seriousness tho, a High resolution picture of your VIIA leaving the pen for a desktop background would be lovely. :D

capthelm 02-28-10 09:28 PM

Quote:

Originally Posted by CCIP (Post 1284917)
There are some really stupid character clipping issues in the game so far right now. They are not really terrible and honestly the transparent SHIV crews and occasionally wooden SHIII crews were no better as far as offenses go - but I hope it gets fixed. It's a little weird to see that they decided to forego modeling every single man on the boat (clipping and graphics issues would be one of the reasons I'm sure), and yet the clipping is still very much there....

But it's not the end of the world and it can be fixed. Actually, one supremely ironic thing in all this is that while people were screaming about the game devs spending far too much resources on the sub interior and characters, I have to say that it is obvious from the game that this is NOT where most of the development effort went. The sub interior is still very much a compromise for performance, and you can tell it's a somewhat rough job. Under the skin however, I do sense a lot of very positive changes here.


As for being an interior skeptic, this scene suddenly sold me on why the interior is awesome:



I stood here and just happened to order full speed ahead on the diesels. My jaw dropped to the floor at not even so much the sight as the sound of it. It was eye-wateringly beautiful machinery at work, right there. That one is really something to experience for yourself! :up:


There are also some graphics things which struck me as a bit lazy and overcompromising. Explosion sprites are one of those things... they have much better animation now but the resolution of some of the sprites is godawful. One for the modders to fix yet again. Textures in the game generally are a little lacking...

At the same time, some of the new shaders are stunningly pretty.



So the graphics are not ALL good news, but for what it's worth there are many important steps forward here over SHIII and IV that can be built up on. And the game performs really well - these looks come at the exact same FPS figures as SHIV to me, and that is great.


http://i131.photobucket.com/albums/p...2006/c12-1.jpg

What more to show? Requests? :D


water is fantastic.

V.C. Sniper 02-28-10 09:32 PM

Quote:

What more to show? Requests? :D
Show me sh5's torpedo wakes.

ThePinkSubmarine 02-28-10 10:04 PM

Quote:

Originally Posted by V.C. Sniper (Post 1284954)
Show me sh5's torpedo wakes.


And please show me DEPTH CHARGES (before and after the KABOOM!)

CCIP 02-28-10 10:12 PM

Quote:

Originally Posted by capthelm (Post 1284946)
night lighting moonlit night .

any good?

Done:
http://i131.photobucket.com/albums/p...pb2006/c19.jpg

http://i131.photobucket.com/albums/p...pb2006/c20.jpg


Quote:

Originally Posted by ReFaN (Post 1284950)
in all seriousness tho, a High resolution picture of your VIIA leaving the pen for a desktop background would be lovely. :D

Done:
http://i131.photobucket.com/albums/p...pb2006/c16.jpg
(high res png:http://i131.photobucket.com/albums/p...spb2006/w1.png)

http://i131.photobucket.com/albums/p...pb2006/c18.jpg
(high res png:http://i131.photobucket.com/albums/p...spb2006/w2.png)

Quote:

Originally Posted by V.C. Sniper (Post 1284954)
Show me sh5's torpedo wakes.

...and done! Identical to SHIII/IV as you can see but now you have the actual torpedo showing too:
http://i131.photobucket.com/albums/p...pb2006/c23.jpg

http://i131.photobucket.com/albums/p...pb2006/c22.jpg

http://i131.photobucket.com/albums/p...pb2006/c21.jpg

And now I'm tired :|\\

http://i131.photobucket.com/albums/p...2006/c05-2.jpg

brandtryan 02-28-10 10:20 PM

Thanks for all the shots and effort CCIP!

ThePinkSubmarine 02-28-10 10:24 PM

Thanks for the update CCIP -- the torpedo in the water looks amazingly sharp!

Still would love to see a U-Boat getting depth charged...

I pestered Onkel Neal about it the other day - but I guess I'm just going to have to wait for the game later this week.

CCIP 02-28-10 10:44 PM

Quote:

Originally Posted by ThePinkSubmarine (Post 1285001)
Thanks for the update CCIP -- the torpedo in the water looks amazingly sharp!

Still would love to see a U-Boat getting depth charged...
.

Sure! I only got some from night-time so it might be a little blurry here...

http://i131.photobucket.com/albums/p...pb2006/c24.jpg
http://i131.photobucket.com/albums/p...pb2006/c25.jpg
http://i131.photobucket.com/albums/p...pb2006/c26.jpg
http://i131.photobucket.com/albums/p...pb2006/c27.jpg

No obvious big differences as you can see. The surface splash animations are much more fluid though.

ThePinkSubmarine 02-28-10 10:47 PM

Thanks CCIP! Have they changed the sound effects at all? While I can't say that I cared for U-571...the sound effects for the depth charges and more specifically the surface splashes were pretty amazing imo.



Quote:

Originally Posted by CCIP (Post 1285019)
Sure! I only got some from night-time so it might be a little blurry here...

No obvious big differences as you can see. The surface splash animations are much more fluid though.

And more importantly - did you get away?

CCIP 02-28-10 11:04 PM

Nah, I kinda had to go looking for trouble just to test this thing. Haven't got depth charged "for real" yet - so I just went out and let them do it to me....


All times are GMT -5. The time now is 09:20 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.