[TEC] volumetric clouds in sh4
hi, just wanted to remind that volumetric clouds in sh4 are possible
with Rubinis masterpiece "SH3 volumetric clouds & fog" and of course they look wonderful in SH4! https://i.ibb.co/sRhrqSN/Screenshot31389.jpg |
Oh wow look at that! I might have to look into this. Any idea on if their addition breaks AI sensors or not?
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Vickers03 :Kaleun_Thumbs_Up:
I don’t think those clouds have any effects on AI sensors... |
Oh thank Heavens! I might have to give it a shot then when I get back to port. The clouds look really good in FotRSU, but I'd like to see these as well!
Edit: Link the the thread: http://www.subsim.com/radioroom/showthread.php?t=207786 It appears that this is just an eye candy mod, so it does not affect AI sensors. I'll really need to give this a shot, though I am a bit worried about the "fog" part. In my opinion some people put entirety to much fog into their environment packs. I'm no sailor, but the times I have been on the Ocean, I've never seen even a hint of "fog". |
Just installed this using RFB Mod. I get the 3d clouds in the single missions, but in campaign mode I only have the 2d cloud layer:hmmm:
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I noted these clouds works well in SH4 DW and FOTRSU, but with TC1. You accelerate to some TC>1 and the clouds disappear, and they don´t return in the present session neither in the savegame.
Regards. Fitzcarraldo :Kaleun_Salute: |
Thank You:)
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I looked in the mentioned file, and noticed particles=8. A few lines down was the line"Maximum". This line's value was 8192:hmmm:
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You can sail off and return and they will still be there - but the game just doesn't create any new clouds during your journey, if you go anywhere. |
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Of course, this will necessitate a separate version for every submarine class in stock version and every supermod. |
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