Quote:
Edit: Before changing anything, check the "[Group #]" and find the "CommandUnitName=" and make sure you know which ship is the Group leader so if you change the name of the ship, you make the Command Unit name match the new ship name. The CommandUnitName is usually the [Group #. Unit 1] but I do not know if it has to be, buy it always has been for the missions I have looked at. 1. Classname= to match Classname in the Roster. 2. Name= to match the Displayname in the Roster, but if you replace 3 DDs with a _JP DD Fubuki number them _JP DD Fubuki#1, _JP DD Fubuki#2, _JP DD Fubuki#3. Check with "Find" to see if there are already some _JP DD Fubuki#1 in the mission. It may not be necessary but it sure makes things easier. I have played mission with ships having the same names and it didn't seem to cause a problem, but it is makes it easier to keep track of in the mission editor. 3. Make sure the "Type=" and "Origin=" match the Roster. That should work unless I am forgetting something. Peabody |
SM108 Ambon Supplies crashes the editor. It plays for a while but causes a major ship duplication bug that results in some self-sinking enemy ships.
I'll keep going down the list to see what works and what doesn't. Also, question... Is there a specific file or two I must look at if I want to debug my own mission or alter a mission for a mod like FOTRS? I'd like to make the stock tokyo express compatable but for some reason when it's used it goes wild on the spawning. If I knew what the important files (in the install) were I could debug some of these myself (their filepath would be helpfull). I want to get into mission making anyways. |
Quote:
|
I see that some problems are cropping up with some of my missions, please give me a list so I can work on them and correct the problems if possible.
|
Quote:
they are: "Approaches To Singapore" and the "Sibutu Passage" mission (both get a CTD as soon as ships are supposed to appear) also Starforce2 is reporting (see post #77 above) that the "Ambon Supplies" mission also crashes. update: "Ambon Supplies" mission looks to be a non stock ships in the mission issue as well. |
I cannot open SM110 Crossroads in the editor, but the mission plays fine. There's a ship near the bottom of the text list I don't recognise. Though, I only sunk merchants, I may not have stayed in long enough to encounter the warships.
I'm not going to bother with the next mission either, which is oil in the storm, oddly enough opens in the editor till you try to zoom in..It's got Atleast one bad warship, a Kiabokan, which only tmo and I think FOTRS give you. |
Quote:
Check you PMs over at the Ubi SH Forums. You will find a link to the reworked "Approaches To Singapore". I've looked at the Sibutu Passage mission and at least on my computer the missions runs fine. I've also been contacted by someone else who is having problems another mission of mine called Protect Wake Island. I'm in the process of reworking it now. Got a few thing to straighten out. I'll look into the Ambon Supplies tonight. :DL |
help
TAWI RECON
Quote:
|
Quote:
i tried it but the link in your PM over at ubi is a bad link (note there were a few non stock RSRDC ships besides the aux cruiser in there as well) peabody noted: Quote:
the Sibutu Passage mission has these non stock RSRDC ships: DD Yugumo DD Kagero CV Hiyo DD Hatsuharu DD Akatsuki CL Tenryu CL Agano im not saying that this list is all of them but those are the ones i noticed. |
Try this link here.
I think something needs to be said here and I'm sorry if I'm being difficult. So here it is. All of the missions that I've made in recent times have been done using TMO v1.7 and RSRDC (latest version) as I've stated every time I post a new mission. If you and Starforce wish to rework my missions so they will work with the stock game, I'm going to give you both permission to rework them. I'm sorry to say that I neither have the time nor do I want to make the effort to convert all missions for stock. I will try to help out with any of my older missions that won't play anymore, but will not redo missions just for the stock game that play perfectly well on my computer. I apologize if I've upset either of you with my feeling on this and if you don't want to promote my missions anymore I'll understand. |
Quote:
Peabody |
Quote:
Peabody |
cdsubron
Did not upset me. The mission just kicked my ass when I was asleep at the wheel.
|
Quote:
I am aware of this. However, my question was what files in the install do I check, not what files in the mission. If I were to convert one of these to fall of the rising sun, I'd need to compare the information (ship classes whatever you call them) in the mission files to something else to make sure they are listed the same for this mod. Ok, you guys still are not understanding my question apparently. ignoring the mission editor for a moment..where in the games file structure do I find the file with the correct type numbers such as: Name=_JP DD Mutsuki#1 Class=DDMutsuki Type=4 Which I assume is what changes from mod to mod for a given ship, IE with stock how they changed the yamato and iowa battleship type numbers so the old missions now crash. There's got to be a library in the game directory someplace of these..that's what I'm looking for. |
|
All times are GMT -5. The time now is 09:13 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.