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-   -   [TEC] ShipControlColl.dll (https://www.subsim.com/radioroom/showthread.php?t=239654)

Fearless 01-12-19 10:07 PM

ShipControlColl.dll
 
Hi Team,

Just wanted to find out what the ShipControlColl.dll file's purpose is that is located in the NON_NUKE_SUB folder in DWX mod?

Thanks in advance. :Kaleun_Salute:

Stewy1 01-14-19 04:56 PM

I could be very wrong here - but I think it's the helm screen, plus details on the snorkel position and operation (not sure about the other masts) and maybe some other details (PD and snorting depth??)

I managed to 'patch over' the Seawolf helm screen onto the Collins (by unpacking the graphics and repacking with the Seawolf - but the snorkel mast 'failed' every time I raised it (at right depth and speed) and it was in the wrong position on the external model.

I managed to do that with just cmputil and some copy/paste renaming of files...no hex editing...but because it didn't work properly, I reverted back to the 'old' helm screen (Russian Akula) ...

Cheers
Stew


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