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-   Silent Hunter 5 (https://www.subsim.com/radioroom/forumdisplay.php?f=244)
-   -   SH5: Bugs, glitches, and issues thread (https://www.subsim.com/radioroom/showthread.php?t=162462)

ddrgn 03-01-10 01:55 AM

Return to course is not in the game, I added the command and it didn't work. Maybe later someone will figure that out. I did add the depth under keel command though and that works.

Ship Hunter 03-01-10 02:00 AM

Quote:

Originally Posted by Ragtag (Post 1285203)
No reports. I can see the sonar man lean out like he is about to say something but nothing. Same with watch.

I'm expecting a patch on the releaseday. Because this build are having some real gamebreaking issues.

Thanks! :) Good to hear this from someone else! But does anyone have this issues or just a few? Because in my opinion the "non talking crew" is the biggest issue and problem right now because it makes the game unplayable.

May I ask what Operating System are you using?

CCIP 03-01-10 02:51 AM

Location of moon in binoculars is fine - over the horizon:
http://i131.photobucket.com/albums/p...pb2006/c39.jpg

Location of moon in views other than binocular:
http://i131.photobucket.com/albums/p...pb2006/c40.jpg

Let's take a closer look at this problem:
http://i131.photobucket.com/albums/p...pb2006/c41.jpg

Just a glitch - moon needs to be at the furthest end of the horizon radius. Hopefully an easy patch fix.

CCIP 03-01-10 02:53 AM

Quote:

Originally Posted by ddrgn (Post 1285211)
Return to course is not in the game, I added the command and it didn't work. Maybe later someone will figure that out. I did add the depth under keel command though and that works.

It worked for me without any issues. I added it to my Command Keys mod.

CCIP 03-01-10 03:00 AM

Also, the issue that some have already hinted at before -

27 crew on the boat (+captain). No wardroom (it is indeed simply missing). Forward compartment, which should house the largest portion of the boat's crew, is never used as crew quarters and only has 3 men in it.

I really wish we could have the boat filled up. Given that performance inside the boat is better than outside it and that there's plenty of small (not immersion-killing or even bothersome for me) clipping/"jumping" issues with the crew as it is, I would really petition for this to be fixed, perhaps optionally. Pull the bunks down except at battle stations, add the missing wardroom, put men in both. Sprinkle a couple more guys here and there. Add at least another man to watch. Voila, a full complement :hmmm:

ddrgn 03-01-10 03:03 AM

Quote:

Originally Posted by CCIP (Post 1285258)
It worked for me without any issues. I added it to my Command Keys mod.

Can you give me the command you used?

CCIP 03-01-10 03:04 AM

Quote:

Originally Posted by ddrgn (Post 1285268)
Can you give me the command you used?

Sure :)


[Cmd253]
Name=Return_to_course
Contexts=1
MnID=0x3F060004
Key0=0x52,c,"CTRL+R"
HasDelayedExecution=Yes
CommandClass=Course
Sound_0=ELO_Navig,MC_CR_NAV_16

ddrgn 03-01-10 04:20 AM

Quote:

Originally Posted by CCIP (Post 1285271)
Sure :)


[Cmd253]
Name=Return_to_course
Contexts=1
MnID=0x3F060004
Key0=0x52,c,"CTRL+R"
HasDelayedExecution=Yes
CommandClass=Course
Sound_0=ELO_Navig,MC_CR_NAV_16


Sweet thanks, my command was missing parts ;]

Reece 03-01-10 04:21 AM

Quote:

Originally Posted by Elder-Pirate http://www.subsim.com/radioroom/smartdark/viewpost.gif
Reece is that not a "Jack Staff" ?
You got me there, wouldn't have a clue,:hmmm: certainly I know in SH3 it was deliberately, through a mod, removed!:yep:

The Enigma 03-01-10 05:01 AM

Quote:

Originally Posted by Reece (Post 1285335)
You got me there, wouldn't have a clue,:hmmm: certainly I know in SH3 it was deliberately, through a mod, removed!:yep:

I thought it was the osp transmitter flux antenna. :03:

etheberge 03-01-10 05:16 AM

http://www.subsim.com/radioroom/pict...pictureid=1346

At least in Kiel, ships keep running into the sides of the harbor, backing up, then ramming the side of the harbor again. Over and over and over and over until they explode. It makes the entrance to the Kanal very interesting.

lol

capthelm 03-01-10 06:30 AM

Quote:

Originally Posted by etheberge (Post 1285379)
http://www.subsim.com/radioroom/pict...pictureid=1346

At least in Kiel, ships keep running into the sides of the harbor, backing up, then ramming the side of the harbor again. Over and over and over and over until they explode. It makes the entrance to the Kanal very interesting.

lol


drunk skippers on the sauce again ..:har:

guillaume35 03-01-10 06:42 AM

maybey there are kamakazi captains.:up:

Ragtag 03-01-10 06:44 AM

Quote:

Originally Posted by CCIP (Post 1285271)
Sure :)


[Cmd253]
Name=Return_to_course
Contexts=1
MnID=0x3F060004
Key0=0x52,c,"CTRL+R"
HasDelayedExecution=Yes
CommandClass=Course
Sound_0=ELO_Navig,MC_CR_NAV_16

Thanks :)

Ragtag 03-01-10 06:45 AM

Another bug for me. Anchor for ending mission is rarely coming up when i enter port. I have to save and reload to get it back to end a patrol.


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