SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   [REL] SH5 Liberty Ship for SH3 (https://www.subsim.com/radioroom/showthread.php?t=230517)

Kendras 04-01-17 07:29 AM

The ship is ready to be downloaded. First post updated !

The water reflection may be not correct, I can't check that myself as this effect is broken due to my graphics card. Let me know ...

:Kaleun_Salute:

VonDos 04-01-17 09:09 AM

Very nice model mate!

:Kaleun_Applaud:

Just a thing: ship appear to be "mute" (no sound effect) in my installation.. it's just because i've a heavy modded sh3, or there's an address problem?

:doh:

Kendras 04-01-17 09:50 AM

Quote:

Originally Posted by VonDos (Post 2476199)
Very nice model mate!

:Kaleun_Applaud:

Just a thing: ship appear to be "mute" (no sound effect) in my installation.. it's just because i've a heavy modded sh3, or there's an address problem?

:doh:

I think you have a mod that changed the NLL_ files and the IDs in them.

VonDos 04-01-17 11:53 AM

Quote:

Originally Posted by Kendras (Post 2476211)
I think you have a mod that changed the NLL_ files and the IDs in them.

Yeah!
Found and solved, thanks!
Precedent Liberty i use wasn't original one, so..

Best regards,
Vd

the_frog 04-01-17 03:15 PM

Kendras,

set all translation x, y, z valies of the reflection nodes 0 and the reflections will be fine.

Cheers

Kendras 04-02-17 05:59 AM

May I ask the MODERATOR to change the prefix of this thread to "REL" ?

Sailor Steve 04-02-17 10:16 AM

Done! :sunny:

Kendras 04-04-17 12:03 PM

Quote:

Originally Posted by HanSolo78 (Post 2474812)
These Sh5 ships I have that were converted:

Bismarck
Tirpitz
Gneisenau
Scharnhorst
Schleswig Holstein

King George
Hood
Nelson
Sovereign
Queen Elisabeth
Warspite

Ark Royal
Glorious
Illustrious
Casablanca
Long Island

Fletcher
V&W destroyer

So, what is from SH4, and what is from SH5 ?

I already know that the King is from SH4 ... :lol: :O:

nik112 04-30-17 05:40 AM

Hi pal
I have a small prob. My torps goes through. Whats the solution for this?
Cheers

Kendras 04-30-17 06:21 AM

Quote:

Originally Posted by nik112 (Post 2481423)
Hi pal
I have a small prob. My torps goes through. Whats the solution for this?
Cheers

I had tested torpedo attacks on the ship before release, and I didn't encounter this problem, sorry ...

The problem may come from a (super)mod which changes the IDs of the NLL_ files. To be sure, disable my mod, open your current NLL_.dat (in data\Sea\NLL_) with S3Ditor and check if the main node ID is 0xfffffffff62cd9a0

nik112 05-01-17 01:58 PM

Hi!
Yes the node of the of the shop is the one you wrote@
Waiting for orders
Cheers

Kendras 05-01-17 02:55 PM

Quote:

Originally Posted by nik112 (Post 2481731)
Hi!
Yes the node of the of the shop is the one you wrote@
Waiting for orders
Cheers

So, this should work ! :D

nik112 05-02-17 02:28 PM

Sorry i didn't undetstood. Can you be more specific?
Cheers

Kendras 05-02-17 05:37 PM

Quote:

Originally Posted by nik112 (Post 2481731)
Hi!
Yes the node of the of the shop is the one you wrote@
Waiting for orders
Cheers

Could you explain what you have done more specifically ?

nik112 05-03-17 11:08 AM

Hi
i disabled your ship ,opened the orig NLL dat with s3d and checked the main node if it was the one you wrote. Save and exit
Thats all

cheers


All times are GMT -5. The time now is 06:13 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.