Naval Bases, Ports, Docks, Harbors and such
Im trying to add shipes in the ports but i cant see the ports in the mission editor. Ive looked all over and cant seem to find the answer sow pleaase help me :up:
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Under_dog, not sure what you're asking for here- are you building a single mission or working on the LND layer? That file has the locations of all the buildings, ports, cities, etc- anything on land.
You might want to PM Rubini, he's developed some nice harbor traffic and he could probably answer your questions better. |
Try the "SH3 Mission Designers' Forum" at:
http://www.subsim.com/phpBB/index.php Normally you will see the ports by zooming in. They are visible in every layer. SCR, LNF and RND layer. Use the mousewheel, or the + key to zoom in. |
Im building a single player mission and trying to add docked shipes to ports. Ive tried zooming in that does not work. I've loaded the Campain_LND.mis and i zoomed in on a port and i still get no picture of the port.
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So what DO you see when you zoon in to for instance Wilhelmshaven ? Maybe you can even include a screenshot. Do you see anything else in the world when using the mission editor ? Units ? Waypoints ? Bases ? City Names ? |
I would include a screen shot if i could figure out how :damn: When i zoom in on the ports i see a up side down green T thats it. I have tried useing the RND/LND/SCR files to build my maps before. Yes i do see Units/Waypoints/Bases /City Names/ but only when i use the RND/LND/SCR files. Thanks for your help sow far ill get the screen shot as soon as i can.
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I Zoomed in all the way :o
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Yes i did.
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Please check the directory: ......\Program Files\Ubisoft\SilentHunterIII\data\MissionEditor\L ocations\ Does it contain 33 tga files that resemble the ports ? |
yes it does have 33 .tga file :D Thanks for your help so far.
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Hmm, very strange.
Can you see the ports when zooming in on the F5 map using SHIII game itself ? |
yes i can see the ports when playing thethe game. Am i like the only one having this problem :hmm:
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My Sh3MissionEditor.exe file is from saturday 26 februari 2005, 16:35:32 and is 450.560 bytes. When the file names/directory names are incorrect the editor does not crash but simply does not dispaly the harbors. Lets do a check, just to be sure. The Alexandria directory+filenameon my system is: Code:
....\Program Files\Ubisoft\SilentHunterIII\data\MissionEditor\Locations\HB_Alexandria.tga |
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