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KaleunMarco 10-09-18 09:01 AM

Mission Editor
 
hello,
i checked for previous posts and could not find any on this topic.
what do the red lines emanating from the various RGG start/end points designate?
https://preview.ibb.co/bvJt19/Picture0018.jpg

propbeanie 10-09-18 09:34 AM

You are using the "Simulator" function there, which I equate to a VCR or DVD player, but anyway, the green circles are RGG that have spawned from where you see the yellow square icons. The straight red lines signify where an airplane RGG will spawn, if it's a square, yellow icon. The red line will also be on the spawned thingie as it moves about on the screen. But that's all it signifies, is an airplane RGG.

The little "text file" icons you see are note icons that are input for "markers" while the file is being built so that the author (lurker?? traveller??) didn't have to "Merge" files each time he wanted to find a harbor or some other location important to the layout of the assets. They do not show in the game. The gray lines are actually two things that you have ticked in the "Performance" menu. The one is the "Show random instance pathway", which shows the "route" that a spawned unit will take, and "Show random instance parent", which is a straight line from the Green circle, back to the "parent" square RGG icon origination spot. It also looks like you have "Show random instance name", which is the light blue names polluting the screen. One thing to remember about the names, is that the name will have a spawn number designation, such as a "base" RGG name of "41a_Palau_Bohol" would have a "suffix", such that the first spawned is "41a_Palau_Bohol 01", while the 20th would be "41a_Palau_Bohol 20". Use the "base" name to find the unit in the file.

You can run the "Simulator" without any of that on, if so desired, and when you see something interesting, you can pause the action, and then click on what you want to see on that "Performance" menu, and it should update the display. You can click on the "Hand" icon and "left-click and drag" the map as you want, zooming in and out at will, and the screen will stutter as you do that, but you can also pause the action and do the same.

KaleunMarco 10-09-18 11:30 AM

Quote:

Originally Posted by propbeanie (Post 2571917)
You are using the "Simulator" function there, which I equate to a VCR or DVD player, but anyway, the green circles are RGG that have spawned from where you see the yellow square icons. The straight red lines signify where an airplane RGG will spawn, if it's a square, yellow icon. The red line will also be on the spawned thingie as it moves about on the screen. But that's all it signifies, is an airplane RGG.

The little "text file" icons you see are note icons that are input for "markers" while the file is being built so that the author (lurker?? traveller??) didn't have to "Merge" files each time he wanted to find a harbor or some other location important to the layout of the assets. They do not show in the game. The gray lines are actually two things that you have ticked in the "Performance" menu. The one is the "Show random instance pathway", which shows the "route" that a spawned unit will take, and "Show random instance parent", which is a straight line from the Green circle, back to the "parent" square RGG icon origination spot. It also looks like you have "Show random instance name", which is the light blue names polluting the screen. One thing to remember about the names, is that the name will have a spawn number designation, such as a "base" RGG name of "41a_Palau_Bohol" would have a "suffix", such that the first spawned is "41a_Palau_Bohol 01", while the 20th would be "41a_Palau_Bohol 20". Use the "base" name to find the unit in the file.

You can run the "Simulator" without any of that on, if so desired, and when you see something interesting, you can pause the action, and then click on what you want to see on that "Performance" menu, and it should update the display. You can click on the "Hand" icon and "left-click and drag" the map as you want, zooming in and out at will, and the screen will stutter as you do that, but you can also pause the action and do the same.

thanks.
so red lines are aircraft from either an airbase or an aircraft calendar. got it.
new question that just popped up: in TMO 2.5 with RSRD, will IJN aircraft carriers spawn aircraft while i am attacking their convoy/taskforce? i know in the Stock game they never would but in FOTRS-U they do.

propbeanie 10-09-18 12:34 PM

Even in Stock, yes, anything Type=8, Type=9, Type=18, and Type=19, which are all "aircraft carriers" (in v1.5), will spawn planes, even in stock. In stock, they just don't do it as soon, nor as often. I'm not sure how the airstrike.cfg is set in TMO, but it's definitely higher than in stock. The only "restriction" the game has is the location of where they spawn the planes. If there is a CV over the horizon, beyond the spawn limit (25km??), and a different asset where you are spots your submarine, you would eventually have the entire CV's roster of planes taking turns flying over your location. The AirGroups are defined in the Ships' "Sea" folder cfg file. If you are seen, and then enter the "spawn area" of that particular CV, it will still spawn planes to come against you, but on the "edge" of its spawn area, generally opposite of where you approach from. It takes a bit for those planes to get to you, having to fly in about 25km. If you are below periscope level and can't "see" the surface, they also have a tendency to spawn planes if you've been detected, but right by them - and you... In FotRSU, it can be a bit weird and "scary" to be coming up from 260 from below a thermal layer, having been seen earlier, and then have a dozen planes waiting on you ~prior~ to reaching PD... "Leader One to Crazy Cubs! Sub shadow spotted! Follow me down for the attack!"... :salute:

Edit: Now, here's something we've been toying with, wanting to put a "controller" on the animation:

https://www.youtube.com/watch?v=IcneBeK0Rws

Peabody was doing that with keltos01 for the Climb Mount Niitaka mod.


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