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-   -   Mega-mod for SH5 on the basis of Ui-Boat 3.0 (https://www.subsim.com/radioroom/showthread.php?t=180415)

Obelix 02-18-11 02:59 AM

Mega-mod for SH5 on the basis of Ui-Boat 4.14
 
AVC v2 completed. This version I decided to split into two parts - on the possibility to separate the graphics part.

The main part consists of these mods:
  1. Ailantd - AilClimateZones 1.1
  2. Ailantd - AilSmoke 1.7
  3. AOTDMadMax - Funelsmoke_Planes_Sounds_by_AOTDMadMax
  4. avee - No magic skills v1.5
  5. berrcut - Env5.0 weather from berrcut
  6. capthelm - Capthelms SH5 Audio Mod
  7. Cerberus62 - Cerberus62 Additional Merchant Ships 1.1 (Part 1)
  8. Cerberus62 - Cerberus62 Additional Merchant Ships 1.1 (Part 2)
  9. Cerberus62 - Cerberus62 Historical Ship Equipment 1.3
  10. ddrgn - U-boat Historical Specifications 1.7
  11. doomlordis - Dooms Decks for VIIABC41 1.4
  12. etheberge - No Damn Bubbles, No Damn Halo Mod
  13. gap - Alternative Cursors & Kriegsmarine Maptools v 1.0
  14. HanSolo78 - Harbour Addition MOD V0.1
  15. HanSolo78 - Old Style Explosions V1.1
  16. Heretic - MightyFine Crew Mod 1.2.1 Stock faces
  17. Illyustrator - IO_MapCourseLine_sharp pencil_mod
  18. Illyustrator - Logo intro "Amat Victoria Curam"
  19. Illyustrator, Obelix - IO_StrategicMap_4_2_for_Ui-Boat V4.14&AVCv2
  20. Oby - AirTorpedoes
  21. reaper7 - Ui-Boat V4.14
  22. Rongel, Stormfly - Wasserbomben_SoundFix_1.1
  23. sergei - Torpedo Splash
  24. sober - sobers real trees
  25. sober - sobers realistic hydrophone operator SH5
  26. sober - sobers see thru wake fix
  27. Sober - U-Boat Ballast Tanks SFX
  28. SteelViking - SteelViking's Interior Mod V1.2
  29. TheDarkWraith - Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith
  30. TheDarkWraith - FX_Update_0_0_16_2_TheDarkWraith
  31. TheDarkWraith - Icebergs
  32. TheDarkWraith - RemoveLogoIntroTheDarkWraith
  33. TheDarkWraith - Sub_Exhaust_1_0_5_byTheDarkWraith
  34. TheDarkWraith - SubFlags_0_0_6_byTheDarkWraith
  35. TheDarkWraith - TDW_Subnets
  36. TheDarkWraith - TDW Mines
  37. TheDarkWraith - TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
  38. thfeu58 - Terrain_harbour_flags_Mod_v1_2_1
  39. Travinski - U-Boat War Ace
  40. W_Clear - Environment Sounds
  41. Xenomerv - Dark_Interior_additional_Sounds
  42. Xenomerv - Dark_Interior_V1
  43. Zedi (magnum) - Open_Horizons
  44. etheberge - Accurate German Flags
  45. Spesial Edition Skins

The graphical part is assembled from these mods:
  1. Ailantd - AilBubbles 1.0
  2. Ailantd - AilDeckwave 1.0
  3. Ailantd - AilImpurity 1.2 light
  4. Ailantd - AilMoon 1.5
  5. sober - sobers 3D deck spray mod V7
  6. sober - sobers base sky mechanics V1
  7. sober - sobers base wave mechanics V16 SH5
  8. sober, stoianm - sobers & stoianm base fog mechanics V16 SH5
  9. SteelViking, tonschk, Pintea - Shadow Improvement Mod
  10. TheBeast - UnderwaterCFG_1_1_byTheBeast
  11. W_Clear - Real Environment - Revision_2

Graphical part of the set cover of main mod. Correct work of the graphics can not be guaranteed without a main mod.

Download links
Main part
Graphic part

Alternative links on Dropbox
Main part 299,72 mb
Graphic part 7,42 mb

Thread on sukhoi.ru

Obelix 02-18-11 03:01 AM

Appeal to those from whom I have not received permission to use the mods for the assembly.
Because I do not arrogate to themselves the authorship of the mods included in the assembly and is not extracted from their use of material gain, I think a legitimate use in the assembly. (or simply - "silence gives consent") :)

THE_MASK 02-18-11 04:37 AM

Use whatever you like of my mods :yeah:

mobucks 02-18-11 07:33 AM

I can not wait

Obelix 02-18-11 08:16 AM

Quote:

Originally Posted by mobucks (Post 1600298)
I can not wait

The assembly is finished, now I have started testing. There are some minor problems with the interior - too dark, it is necessary to make lighter. While this is the only problem at the moment. Further testing will show.

mobucks 02-18-11 08:32 AM

is longer external torpedo transfer/reload going to be incorporated? I think it is in the .sim files for the sub, which is touched by a lot of mods. I think it is a must for any realism mod.

Obelix 02-18-11 08:42 AM

Quote:

Originally Posted by mobucks (Post 1600324)
is longer external torpedo transfer/reload going to be incorporated? I think it is in the .sim files for the sub, which is touched by a lot of mods. I think it is a must for any realism mod.

Thank you for reminding me, I have to check it. In one of the mods used this was done. If not - it will be added.

SashaKA001 02-18-11 09:56 AM

Quote:

Originally Posted by Obelix (Post 1600313)
The assembly is finished, now I have started testing. There are some minor problems with the interior - too dark, it is necessary to make lighter. While this is the only problem at the moment. Further testing will show.

в смысле слишком темно, боитесь заблудится в ПЛ:har:

in the sense of too dark, afraid to get lost in the submarine:har:

reaper7 02-18-11 10:21 AM

Glad to see your Including the:
Extended campaign: Open Horizons 1943-1945
http://www.subsim.com/radioroom/showthread.php?t=178257
That was one of SH5's shortcomings ending so soon....

I'm doing a few changes to the RAOBF in my Ui will post you an update when finished - Mostly Graphical ;).

Best of luck with the Mega-Mod :up:.

Magic1111 02-18-11 02:19 PM

Quote:

Originally Posted by Obelix (Post 1600205)
Some time ago, at the request of users from sukhoi.ru I started to build a mega-mod on the basis of Ui-Boat 2.2. After receiving permission from the use of reaper7 Ui-Boat, I decided to wait for the new version of mod. Now it's time to open this topic.

In the mega-fashion at the moment are included here, these modes are:
#-Ui-Boat V3.0
-Accurate German Flags
-Cerberus62 Additional Merchant Ships 1.1 (Part 1)
-Cerberus62 Additional Merchant Ships 1.1 (Part 2)
-Cerberus62 Historical Ship Equipment 1.3
-Dooms Decks for VIIABC41 1.4
-FX_Update_0_0_11_ByTheDarkWraith
-AirTorpedoes
-Loading Screens Mod
-MightyFine Crew Mod 1.2.1 Stock faces
-SteelViking's Interior Mod V1.2
-Sub_Exhaust_1_0_5_byTheDarkWraith
-SubFlags_0_0_6_byTheDarkWraith
-Torpedo Splash
-Spesial Edition Skins
-RemoveLogoIntroTheDarkWraith
-mod piak
-Environment 5.0 MOD
-ClimateZones mod Onealex
-Env5.0 weather from Bercut
-Shadow Improvement Mod
#-sobers base fog mechanics for SH5 V2
#-sobers base sky mechanics V1
#-sobers base wave mechanics for SH5 V12
-No Damn Bubbles, No Damn Halo Mod
-No magic skills v1.5
#-sobers realistic hydrophone operator SH5
-IDMNID 1.0
-North Atlantic Green 1.1
-IRAI_0_0_30_ByTheDarkWraith
-IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_-spotting
-Reboot's Water Drips 1.1
-Old Style Explosions V1.1
-Wasserbomben_SoundFix_1.0
-Capthelms Audio Mod
-Dark_Interior_V1
-Open_Horizons
-Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith
#-sobers real trees

As a consequence, I would like to obtain official permission from the authors of these mods on their use in the mega-mod.
In the near future I will adjust the list.

The assembly is nearly completed - remains to introduce the basic modes - Ui-Boat 3.0, and if necessary adjust the composition of the assembly according to the wishes and capabilities / feasibility of their execution. Some files are used to draw from a Magnum Opus, and the latest fashions for him, so what is supernatural then I did not.

Work will be completed shortly and maybe after the weekend will be released. If nothing is amiss.

Hi !

WOW, I´m looking forward to this MOD....! :yeah:

But what about these MODs, will be included? :hmmm:

No magic skills v1.5 MCCD compatible
MCCD_1.04_MFCM_1.2.1_compatible
Lite Campaign LC 1.2
Krauters Automated Scripts (v5_0_0 compatible)
Trevally Automated Scripts v0.4
MightyFine Less Annoying Footsteps 1.0
U-boat Historical Specifications 1.4
Trevally Harbour & Kiel Canal Pilot v2.4
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120

Best regards,
Magic:salute:

reaper7 02-18-11 02:21 PM

Hi Obelix got a New patch out for Ui-Boat



Patch V3.01 (Mostly Graphic Rework).
  • Redone Attack Periscope Graticules for Night Use (Numbers are no loger illuminated).
  • Redone Obs Periscope Graticules for Night Use (Numbers are no loger illuminated).
  • Resized Map Tools in Navigation Map - Approx 1/3 the Size now.
  • Redone RAOBF Graphisc to include more detail.
  • Resized Binoculars and UZO Screens - A lot more optic view on screen now.
  • Tonned down Night light levels in the Navigation Map.
Download from:
http://www.subsim.com/radioroom/downloads.php?do=file&id=2778 :up:


Quote:

Originally Posted by Magic1111 (Post 1600553)
Krauters Automated Scripts (v5_0_0 compatible)
Trevally Automated Scripts v0.4

These will only work with TDW's Mod with his Automation feature :(

Magic1111 02-18-11 04:02 PM

Quote:

Originally Posted by reaper7 (Post 1600555)


These will only work with TDW's Mod with his Automation feature :(

Aaah, that is only a feature from him?!

It´s not possible to ask for permission to include this feature here in this Super-MOD too ?:hmmm:

I think many users will have this too....:up:

Best regards,
Magic

Obelix 02-18-11 07:55 PM

Quote:

Originally Posted by Magic1111 (Post 1600553)
Hi !

WOW, I´m looking forward to this MOD....! :yeah:

But what about these MODs, will be included? :hmmm:


U-boat Historical Specifications 1.4


Best regards,
Magic:salute:

I forgot to mention this mod. He is already included in the mega-mod

Magic1111 02-19-11 06:58 AM

Quote:

Originally Posted by Obelix (Post 1600751)
I forgot to mention this mod. He is already included in the mega-mod

Okay, thanks ! :up:

Obelix 02-19-11 09:26 AM

Quote:

Originally Posted by mobucks (Post 1600324)
is longer external torpedo transfer/reload going to be incorporated? I think it is in the .sim files for the sub, which is touched by a lot of mods. I think it is a must for any realism mod.

It works.:rock:


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