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-   -   Fish (https://www.subsim.com/radioroom/showthread.php?t=195027)

GT182 05-30-12 06:23 PM

Could fish swimming around the hull only while in port work? Once at sea they're gone and less of a strain on the whole system. I've no idea if it would work of not... it was just a wild hairbrained thought.... that no one else came up with. LOL

BTW.. I don't really care if there is wildlife in the sim. I'm only out to find shipping to sink. Realism is great but fish and whales could be overdoing it a bit. Just my dumb 2 cents.

Besides, I'm sick of those seagulls pooping all over the bridge. What a freeking mess. Let em stay on land and eat french fries in the McDonalds' parking lots. And you do know what fish, whales and such do in water don't ya? :D

gap 05-30-12 07:30 PM

Quote:

Originally Posted by stoianm (Post 1891475)
no it is not so simple.... i think only the people that made the mod subs hydro fix can make this work:)

I am sure you are right, but look how simple is the dolphin's dsd used in OHII, if compared with the one of their early imports. Judging from it, I was ready to swear that following the same file structure for whale's dsd could fix the ctd issue. :DL

Quote:

Originally Posted by GT182 (Post 1891482)
Could fish swimming around the hull only while in port work? Once at sea they're gone and less of a strain on the whole system.

I may be wrong, but I think that ports are exactly the place where this game puts more strain on our systems... ;)

Quote:

Originally Posted by GT182 (Post 1891482)
And you do know what fish, whales and such do in water don't ya? :D

Were U-boat crews equipped with special devices and balanced food rations for avoiding them to commit such an unpleasant act during their patrols? :D

Jimbuna 05-31-12 06:50 AM

Quote:

Originally Posted by privateer (Post 1891213)
PM Jimbuna about permissions.
I don't think there will be any problems obtaining them.
:yep:

Quote:

Originally Posted by Trevally. (Post 1891373)
:yeah:
Thanks guys - i will do that:DL

I've responded to your PM....there is no problem with permissions provided due credit is given http://www.psionguild.org/forums/ima...ies/pirate.gif

Trevally. 05-31-12 07:45 AM

Quote:

Originally Posted by jimbuna (Post 1891618)
I've responded to your PM....there is no problem with permissions provided due credit is given http://www.psionguild.org/forums/ima...ies/pirate.gif

Thanks Jimbuna:salute:

Jimbuna 05-31-12 08:22 AM

Quote:

Originally Posted by Trevally. (Post 1891671)
Thanks Jimbuna:salute:

SINK EM ALL!! http://www.psionguild.org/forums/ima...ies/pirate.gif

gap 05-31-12 08:53 AM

Quote:

Originally Posted by jimbuna (Post 1891693)

Who? The whales? :hmmm:

Jimbuna 05-31-12 09:02 AM

Quote:

Originally Posted by gap (Post 1891700)
Who? The whales? :hmmm:

Hardly...they don't have damage zones :DL

BIGREG 05-31-12 09:22 AM

:rotfl2::haha::har:

gap 05-31-12 09:31 AM

Quote:

Originally Posted by jimbuna (Post 1891704)
Hardly...they don't have damage zones :DL

As an active member of WWF I was hoping so ;) :O:

Jimbuna 05-31-12 10:32 AM

Quote:

Originally Posted by gap (Post 1891717)
As an active member of WWF I was hoping so ;) :O:

LOL :DL

Pintea 06-01-12 09:29 AM

If someone makes a GR2 with animated fish and attach it to the bunker and to the sub it would work, but the fish would always stay near the sub and it will look awkward.

A correct solution would require fish that are driven by AI code, like the birds that appear near land...this could be modded using a modified executable and a custom dll but it would require very good modding/programming skills to say the least...

Another solution would be to add them just like the dolphins are added: make an animated model and place it all around the world in the editor.

gap 06-01-12 10:17 AM

Quote:

Originally Posted by Pintea (Post 1892132)
If someone makes a GR2 with animated fish and attach it to the bunker and to the sub it would work, but the fish would always stay near the sub and it will look awkward.

A correct solution would require fish that are driven by AI code, like the birds that appear near land...this could be modded using a modified executable and a custom dll but it would require very good modding/programming skills to say the least...

Another solution would be to add them just like the dolphins are added: make an animated model and place it all around the world in the editor.

Since we started conjecturing on this topic, why not attaching fishes to rocks and seaplants in undersea.GR2? :hmmm:

gap 06-01-12 10:48 AM

Fom this link it is possible to download for free many 3D fish models (including sharks, marlins, and small fishes) in several formats. Just in case someone knows how to convert them in DAT or GR2 format. ;)

Pintea 06-05-12 03:51 AM

Quote:

Originally Posted by gap (Post 1892143)
Since we started conjecturing on this topic, why not attaching fishes to rocks and seaplants in undersea.GR2? :hmmm:

That's a good idea! The downside is that you will only see fish on the sea bottom, because if you attach them at a greater height you may see fish flying in shallower waters :)

BIGREG 06-05-12 05:14 AM

:salute: Hi

First test :D :

http://dl.dropbox.com/u/8655607/fish01.jpg

For the texture i can only use them present with the attached object... for the moment....


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