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-   -   [REL] New Camera FOV & DC Shake (https://www.subsim.com/radioroom/showthread.php?t=235933)

redline202 12-18-17 05:00 PM

[REL] New Camera FOV & DC Shake
 
If someone like to have more FOV (field of view) inside of a sub like i do, here is a mod for that:

Without increased FOV:
http://i63.tinypic.com/2l8x894.jpg

With increased FOV:
http://i68.tinypic.com/347v244.jpg

Without increased FOV:
http://i67.tinypic.com/29dtikm.jpg

With increased FOV:
http://i64.tinypic.com/4uyouu.jpg

Without increased FOV:
http://i63.tinypic.com/33eojs0.jpg

With increased FOV:
http://i64.tinypic.com/2h2qy46.jpg











Also there is a new realistic depth charge shake effect but i was too lazy to make a video.

https://media.gettingpersonal.co.uk/....jpg?width=400

Download link:
http://www.mediafire.com/file/5tmbxj...6+DC+Shake.rar

:salute:

Wise 12-19-17 12:29 AM

competently and wisely.:Kaleun_Applaud:

J0313 12-19-17 09:33 AM

The camera.dat is different in WAC5. Can you make a compatible version for that mod?

redline202 12-19-17 10:26 AM

Quote:

Originally Posted by J0313 (Post 2531887)
The camera.dat is different in WAC5. Can you make a compatible version for that mod?

Mate you really need to ask a better question. :ping:

Anvar1061 12-19-17 11:18 AM

Quote:

Originally Posted by redline202 (Post 2531897)
Mate you really need to ask a better question. :ping:

If you do not know the answer, do not consider the matter bad!

redline202 12-19-17 11:27 AM

Ok sorry...
Here is how you do it..
Go in cameras.dat and go in cameras.dat from wac5 and compare the values and change it..but you will have same results as just coping that file..i don't know what else to tell you...

Rickster1 12-19-17 11:44 AM

good
 
Hi thanks for this mod, just tried it and I like it. Thanks

redline202 12-19-17 11:45 AM

Quote:

Originally Posted by Rickster1 (Post 2531912)
Hi thanks for this mod, just tried it and I like it. Thanks

:up:

Anvar1061 12-19-17 12:46 PM

This was done brett25
http://www.subsim.com/radioroom/imag...aleun_Wink.gif
http://www.subsim.com/radioroom//sho...54&postcount=1

torpille 12-19-17 12:53 PM

periscope
 
now the sight lines of the periscope are shifted !
for me and you ?:06:

redline202 12-19-17 12:56 PM

Ok, this was my last mod that im sharing it was a simple camera.dat mod...
Good luck all...:salute:

Anvar1061 12-19-17 01:05 PM

Quote:

Originally Posted by redline202 (Post 2531921)
Ok, this was my last mod that im sharing it was a simple camera.dat mod...
Good luck all...:salute:

And you moody!
http://www.subsim.com/radioroom/imag...eun_Crying.gif

makman94 12-19-17 01:16 PM

Quote:

Originally Posted by redline202 (Post 2531921)
Ok, this was my last mod that im sharing it was a simple camera.dat mod...
Good luck all...:salute:

hello redline202,

cameras.dat is altering more things than only the fovs at free cameras.

So, for that kind of tweaks, it will be better to post (as a text) only the changes you made at the specific nodes of cameras.dat you tweaked. (explaining for each tweak the effecting area would be even better).

That way , subsimers will be able to import and enjoy your changes in their current cameras.dat without screwing their setup.

ps: have in mind that ,especially, free cameras's fov are rendering differently if you run the game at different resolutions. I mean that if you are ok with a free camera fov that you see at,for example, 1024x768 doesn't mean that it will have the same 'look' if you run the game at 1360(6)x768 or 1920x1080.
So, you must also tell for what resolution your tweaks are made for.

Anvar1061 12-19-17 01:24 PM

Quote:

Originally Posted by makman94 (Post 2531925)
I mean that if you are ok with a free camera fov that you see at,for example, 1024x768 doesn't mean that it will have the same 'look' if you run the game at 1360(6)x768 or 1920x1080.
So, you must also tell for what resolution your tweaks are made for.


http://www.subsim.com/radioroom/imag..._Applaud-1.gifhttp://www.subsim.com/radioroom/imag..._Applaud-1.gifhttp://www.subsim.com/radioroom/imag..._Applaud-1.gif

redline202 12-19-17 02:01 PM

Ok, i did't know that...thanks for explaning...good luck :salute:


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